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Does anybody know where to find the basic "cloudlayer" sky in gtk radiant, ive looked but i cant find it, and for u all its not in skies (if u dont know what im talkin about its the one used in nathans matrix reloaded) -thanx :jango2... [Read More]
Originally posted by lassev Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your... [Read More]
Can sombody help me, i wanna make a spinning door, u know like one that turns on a pole in the middle, i'm using the func_rotate but the whole thing goes around in a big cricle, can any one help me? -Thanx :jango2... [Read More]
Originally posted by Livingdeadjedi i like this idea =] gives me some to HE HE HE HOLY CRAP, ITS LIVING DEAD JEDI, dude, like the best map maker ever, are u workin on anything right now? Are u gonna make maps for ja? -:fett: Montross... [Read More]
For lukeskywalker1 heres your vehicle list swoop swoop_mp swoop_mp2 z-95 tie-bomber tie-bomber2 x-wing tie-fighter atst_vehicle wampa_vehicle rancor_vehicle theres your list swoop has textures that dont work exept in sp, swoop_mp is the red one wit... [Read More]
ya u can do it that way, but i did it without any scripts, you set up your vehicles the same way but instead of using the worldspawn script u set up a door with a wait of -1 and a trigger always to target it, then u set up this door for each one of y... [Read More]
if your looking for jk3 textures go to the bottom on radiant to ----- and then a side bar will come out, then go to common, there are some glasses in there... [Read More]
Oh ya and for lukeskywalker1 if u want to put rain in maps on radiant (at least new version) you add fx_rain to your map anywhere, u can also add weatherzones to specify where the rain goes but if you dont it'll just put rain everwhere (including ind... [Read More]
Oh, sry, i'm not a newb to mapping and i know my way around coding a bit, but i didnt think radiant would accept it, but as long as i can put it in there thats cool Thanx:fett:... [Read More]
ya with this glitch in radiant i can make mp maps with rain but i'm afraid that if i switch to mp without the glitch then i wont be able to and i wont be able to reverse the glitch and i'll lose the ability to make mp maps with rain forever............. [Read More]
Originally posted by TPM_Montross Ummmmmmmmmmmmmmm, will this work if i wanna make a multiplayer map?, cause the rain works in my map on multiplayer so far oh ya and adding 64 spawn flags hasnt worked yet i just mean regular rain... [Read More]
ya if ur talking about the spawnflag box i dont see anything there so i'm realy confuzed i have 1.3.12 but i dont see anything, there are no spawnflag boxes on fx_rain, and the thing i was refering to was trigger_lighningstrike... [Read More]
Ok one question for everybody, but first, i'm making a map with vehicles and stuff and its outside so i thought it would be cool to add rain and lightning and i used the hevil sky so it looks like its dark and raining outside, but my question is what... [Read More]
while were on the subject of weather does anybody know what effect should be used for the trigger lighningstrike under lightningfx?????????... [Read More]
um ya if u want to do npc's in waves this bit might help, if you give a npc a key of Npc_target it will fire this target once that npc dies (this is also useful for respawning vehicles) so if you set the first npc with Npc_target of wave2 then set th... [Read More]
FYI theres a detailed tutorial on how to respawn vehilces and all the vehicle names in the thread called *FYI* Respawning Vehicles Heres a link The Thread (http://lucasforums.com/showthread.php?s=&threadid=115771)... [Read More]
ya i'm looking in both pk3's and i dont know wich file to look in (sry not that advanced in coding) so it would help if u could at least tell me what file its in:confused:... [Read More]