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func_rotate?

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 TPM_Montross
11-08-2003, 5:52 PM
#1
Can sombody help me, i wanna make a spinning door, u know like one that turns on a pole in the middle, i'm using the func_rotate but the whole thing goes around in a big cricle, can any one help me?

-Thanx :jango2
 lassev
11-08-2003, 8:03 PM
#2
Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine.

Obviously that ugly orange piece won't show in game :)
 TPM_Montross
11-08-2003, 8:17 PM
#3
Originally posted by lassev
Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine.

Obviously that ugly orange piece won't show in game :)

thanx ill try that, when u say "called origin" what do u mean?
 WadeV1589
11-08-2003, 8:20 PM
#4
He just means the brush you created that is covered with the system/origin texture.
 TPM_Montross
11-08-2003, 8:25 PM
#5
thats what i thought. just making sure

thanks to the both of ya

- Montross :jango2
 Shadow_stone00
12-20-2003, 2:55 AM
#6
Originally posted by lassev
. Include that piece, called origin, in your func_rotate, and it should be fine.



how do you include it in the func_rotating?
 Lil Killa
12-20-2003, 5:16 AM
#7
how do you include it in the func_rotating?


selct the origin brush and the brush(s) that will be in the func_rotating and then right click and select func_rotating. :)
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