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MasterSidious

Latest Posts

Page: 4 of 6
Posted in: GTK Radiant (Easy Question)
 MasterSidious
12-04-2003, 11:16 PM
#1
How can I use the GTK Radiant to make jk3 maps. I download the Radiant and first it makes me make stuff for a bunch of other games. Then I try to use it for Jk2 and even jk3 (i don't have jk3 yet) and it doesn't work. Any way I can just use the regul...  [Read More]
Posted in: Skin Requests. PLEASE!
 MasterSidious
12-02-2003, 1:22 AM
#1
Ok, basicaly I don't know anything about skinning. And I'm really focused on coding and SOME mapping. So could someone just make two things: 1. (I know that there's already a mp skin for this, I just want an sp version please --->) Sidious (lol du...  [Read More]
Posted in: Making you 100/100 at begining of duel?
 MasterSidious
12-02-2003, 12:55 AM
#5
Isn't OJP an open source thing and would answer this question? I'm seriously asking and wandering. What is OJP? Is it this? ANYWAY, I found some stuff that might be helpful, just search files for "DUEL_HEALTH"....  [Read More]
Posted in: Making the code work (Q's & A's)
 MasterSidious
11-28-2003, 7:18 PM
#7
Do you get any added functions ect. if you get VC++ 7.0?...  [Read More]
Posted in: Making the code work (Q's & A's)
 MasterSidious
11-28-2003, 1:38 AM
#1
This thread is just so people can ask questions and get answers. First question :D How do I turn a .sln into a project like a .dsw? Thanks in advance....  [Read More]
Posted in: Problems running JKA code in .NET and debug
 MasterSidious
11-27-2003, 10:43 PM
#3
lol;)...  [Read More]
Posted in: Jedi Academy Multiplayer SDK
 MasterSidious
11-27-2003, 9:25 PM
#6
I wish I had the game. Let's see I would make a conc mod, a super jedi mod, fun mod... lol damn I wish I had it! But anyway. I've looked at the code and there's lots of cool stuff you can change :) Maybe even cooler (or WAY) cooler than JK2 :eek: :D...  [Read More]
Posted in: Where can I get the JA SDK(btw is there one?)
 MasterSidious
11-27-2003, 1:15 AM
#11
Just when I satrt getting impacient then it comes out lol. Well, I guess this amkes me patient. (lol whatever) ANYWAY, SWEET! It's out an .sln though. Why isn't it a .dsw? Any ideas how I can have it open as a project if I don't have the game? I ca...  [Read More]
Like when though :confused: Week, two, three? I know I'm being impatient but can ya tell me around when if you know please. :) Thanks...  [Read More]
Hey, I'm a moder for jk2. Don't have jk3 yet but would like to know what I'm going to deal with when I get it. First off, is it even released yet? And if it is released where the can I get it?! lol...  [Read More]
Posted in: Jedi and gloves...? Need opinions.
 MasterSidious
12-03-2003, 11:54 PM
#9
It's cool to wear gloves. Darth Vader does doesn't he? As long as they're not which girl type gloves, unless of course you're modeling a female. DUH...  [Read More]
Posted in: Map change and its back to basejk
 MasterSidious
11-17-2003, 2:19 AM
#1
WHAT?! Can I get any help on this please. Like real specific code type of stuff :D...  [Read More]
Posted in: pk3?
 MasterSidious
11-17-2003, 4:57 AM
#4
I ran the "buildvms.bat" file, went into the "sister" base folder and copied and pasted all of the files found under vm (meaning all the vm files I copied) and put them in a single folder. Then I added the folder I put all of them...  [Read More]
Posted in: pk3?
 MasterSidious
11-17-2003, 4:29 AM
#3
How do I rename it? And could a pk3 make it to where my mod would stay through a map change?...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 MasterSidious
12-04-2003, 10:33 PM
#184
Also something possibly a bit more realistic. The saber movements done with the strafe keys especially could use a little help getting over the randomness. to be able to ALWAYS do a right attack for example. Am I just a noob here or are other people...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 MasterSidious
12-04-2003, 2:19 AM
#183
Yes, this is the problem. I guess there could be more special moves implemented. There could be some enhanced movements, movements so that you could hurt/control easier, that would be concentrated in more of the same place in realation to the charact...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 MasterSidious
12-04-2003, 12:47 AM
#181
Now, this is an idea which I'm pretty sure would be very hard/ time consumming to code, but here it goes: A saber system in which you could toggle from being able to control the saber to being able to move about. When you would press this toggle key...  [Read More]
Posted in: New Seige maps?
 MasterSidious
12-04-2003, 12:01 AM
#13
A death star seige map? I know that it is kinda off from the first person shooter, but you know there could be like a base thing created, with ships at each base. I would make the map myself if I had the game. Anyone want to do this before so I and o...  [Read More]
Posted in: IMORTANT and easy mod question
 MasterSidious
11-14-2003, 9:43 PM
#16
THANK YOU SO MUCH! Now I can mod :D...  [Read More]
Posted in: IMORTANT and easy mod question
 MasterSidious
11-14-2003, 5:15 PM
#14
Ok, so I get everything but it says "Windows cannot find 'jk2mp.exe' ..." and I know I didn't change the name of the program. So, here's the specifics of what I'm working with: 1. I press f7 and there's no errors or warnings and it makes th...  [Read More]
Posted in: A 'trivial' request
 MasterSidious
11-25-2003, 9:47 PM
#7
I'm just getting into engines (coding) and junk, and I already know or am pretty sure that small charater animations like lip synching or having a realistic chain with links in it is too advanced for our current technology. Further more, you would ha...  [Read More]
Cool. Which ones do you think would be the best?...  [Read More]
Posted in: Mod ideas (SWEET STUFF FROM EVERYONE)
 MasterSidious
11-25-2003, 8:37 PM
#8
What, like on what forum? :)...  [Read More]
Posted in: Mod ideas (SWEET STUFF FROM EVERYONE)
 MasterSidious
11-24-2003, 10:35 PM
#6
Don't use this idea. You don't have to because I'll do it myself heh. :)...  [Read More]
Posted in: Moding (is it hard or not?)
 MasterSidious
11-17-2003, 4:52 AM
#4
Well "changing existing code" works too buddy ;)...  [Read More]
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