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MasterSidious

Latest Posts

Page: 2 of 6
Posted in: HARDCODE help please
 MasterSidious
01-30-2004, 3:30 AM
#3
I'm so newbie, this is what I came up with so far: void Cmd_amlogin_f (gentity_t *ent) // amlogin cmd { char *msg; qboolean AdminPass( gentity_t *ent ) { if ( !ad_adminpass.integer ) { // ad_adminpassword is the set password variable msg = "^3Wr...  [Read More]
Posted in: HARDCODE help please
 MasterSidious
01-30-2004, 2:54 AM
#2
Someone please give me of an example of a declared array with the password as the second parameter. The command is always the "0" parameter, so the pass would be "1". The password is stored in the array and when the command is ent...  [Read More]
Posted in: HARDCODE help please
 MasterSidious
01-30-2004, 2:50 AM
#1
How do I create a boolean command that returns true if they are an admin( they enter the correct password) or false (they don't enter the correct password)? The cmd will be in the format of /amlogin <password> A nice example of this would be g...  [Read More]
Posted in: I need some help...
 MasterSidious
01-30-2004, 11:42 PM
#4
I can help too. I am trying to do this myself with only a little bit of C experience. I'm TRYING to get some source code for an admin mod from two different people but they can't seem to help. :rolleyes: Anyway, here's a good tut/resource(you're gun...  [Read More]
Posted in: The basics? (admin junk)
 MasterSidious
01-28-2004, 5:15 PM
#1
Ok, so I want to make an admin mod just like everyone else. I have already made the cmds (am...) but how do I password it? My questions: 1. How do I create a variable that can be changed through a server.cfg? (this is what the password will be in the...  [Read More]
Posted in: Custom Textures not showing up in my map
 MasterSidious
01-13-2004, 8:52 PM
#4
Thanks, now it works. It was sv_pure 0 that did it. :D...  [Read More]
Posted in: Custom Textures not showing up in my map
 MasterSidious
01-09-2004, 12:45 AM
#1
I made a texture. I saw it in the editor. But when I play the map the texture doesn't show up. WTF? Please help. Thanks...  [Read More]
Posted in: Texture tutorial?????
 MasterSidious
01-08-2004, 11:13 PM
#7
Hey i did it. Thanks buddy. I just reinstalled Photoshop and discovered that you have to select different file types that Photoshop can use. Problem solved :D I can now see my custom textures in my maps :)...  [Read More]
Posted in: Texture tutorial?????
 MasterSidious
01-08-2004, 10:39 PM
#5
Which file format should I use? There are only an html and a jip choice, which one should I use?...  [Read More]
Posted in: Texture tutorial?????
 MasterSidious
01-08-2004, 10:15 PM
#3
No, sorry I should have said that I had already made a texture in photoshop but want I can't figure out is how I make it a .jpg or something so that I can actually use it as a texture, so I have two questions: 1. How do I make a photoshop 7.0.1 picu...  [Read More]
Posted in: Texture tutorial?????
 MasterSidious
01-08-2004, 9:57 PM
#1
Can someone please tell me how I can make textures using Photoshop 7.0? Or at least point me in the right direction please. Thanks in advance....  [Read More]
Posted in: How big can the maps be?
 MasterSidious
01-09-2004, 12:38 AM
#5
k but with all that how big can you expect to make your maps?...  [Read More]
Posted in: How big can the maps be?
 MasterSidious
01-08-2004, 12:25 AM
#1
I get a bunch of errors when I try to even use a 1/3 of the size of the space possible in the Radiant. Is there a way you can use all of the space possible? Any help on this?...  [Read More]
Posted in: JEDI ACADEMY screen shots(2)
 MasterSidious
01-07-2004, 6:17 PM
#5
Hate to double post but I just want to point out that my ownage pic. is of a siege game :D...  [Read More]
Posted in: JEDI ACADEMY screen shots(2)
 MasterSidious
01-07-2004, 6:11 PM
#4
Originally posted by |GG|Crow_Nest The old JEDI ACADEMY screenshots thread is here http://www.lucasforums.com/showthread.php?s=&threadid=115050 I also owned all in jk3files FFA, just needed 1 more kill: http://crownest.poonpipi.com/images/own...  [Read More]
Posted in: JEDI ACADEMY screen shots(2)
 MasterSidious
01-07-2004, 1:20 AM
#1
The other thread was too big for me to post on it anymore so I made a new Jedi Academy screen shots thread :) Here's some pics. The white spaces are so that I could upload them. OWNAGE! (http://server5.uploadit.org/files2/070104-ownage.JPG) Snipe...  [Read More]
Posted in: Questions and Comments (two subjects here)
 MasterSidious
01-07-2004, 8:08 PM
#4
I did this: if (CONC_MOD) { knockback = 10000; } And it didn't work All it does is make the program crash after a certain amount of time. Can anyone tell me how to do this right. And BTW I'm starting to think that causing a pushing effect with the c...  [Read More]
Posted in: Questions and Comments (two subjects here)
 MasterSidious
01-01-2004, 6:54 PM
#2
ANYONE?...  [Read More]
Posted in: fix vehicle limit
 MasterSidious
01-07-2004, 8:23 PM
#8
dito...  [Read More]
Posted in: fix vehicle limit
 MasterSidious
01-07-2004, 8:22 PM
#7
Triple post sry...  [Read More]
Posted in: fix vehicle limit
 MasterSidious
01-07-2004, 8:21 PM
#6
I wonder why they didn't fix this in the last patch and if they'll fix it in the upcoming one....  [Read More]
Posted in: Compile under Linux!?
 MasterSidious
01-30-2004, 8:48 PM
#16
How do I run the patch under Linux if I don't have a Linux system? Is this even possible?...  [Read More]
Posted in: Compile under Linux!?
 MasterSidious
01-29-2004, 10:49 PM
#14
Can't get it to load period. :(...  [Read More]
Posted in: Compile under Linux!?
 MasterSidious
01-29-2004, 6:07 PM
#12
I put the .patch file in my codemp directory then ran this line: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\codemp\jamp_game-2.patch" -p1 -i patch and it can't run it cause it doesn't know about that file type....  [Read More]
Posted in: Compile under Linux!?
 MasterSidious
01-28-2004, 4:06 PM
#10
I tried the patch link and it didn't work :(. But anyway, is it possible to just use dlls for linux instead of so?...  [Read More]
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