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Doc Valentine

Latest Posts

Page: 3 of 19
Posted in: Lightsaber Upgrades
 Doc Valentine
03-11-2008, 11:19 PM
#16
It definitely will be nice to be able to have different lightsaber colors. I think customization in the lightsaber is important, it sort of reflects the character of the one using it. So this is a feature I am very excited about....  [Read More]
Posted in: Darth Vader - Getting Old?
 Doc Valentine
03-11-2008, 11:30 PM
#13
I agree that age may have played a roll in this as far as explaining it in the Star Wars Universe. However, you also have to take in account that Lucas, when making Episode IV, did not intend for there to be any sequels. He probably didn't want to fo...  [Read More]
Posted in: SWGEmu...
 Doc Valentine
08-18-2006, 4:12 AM
#30
Will the developers include some of the fixes that were made after pub 13? There were still problems with the game back then. One thing I do like about the NGE is the looting system, looting used to be so tedious. However this all sounds amazing an...  [Read More]
Posted in: Appearances.2da Picture Reference Tool
 Doc Valentine
02-11-2006, 3:16 PM
#9
Oh i understand, no problem, just a miscommunication. Sure I think that would be an excellent idea....  [Read More]
Posted in: Appearances.2da Picture Reference Tool
 Doc Valentine
02-11-2006, 1:17 AM
#7
Looks good might I suggest adding to seperate appearance setups for K1 & K2. Also adding entries for male & female types. I would also think that using the portraits.2da entries for the PC's would be good enough. But maybe a seperate set of...  [Read More]
Posted in: Appearances.2da Picture Reference Tool
 Doc Valentine
02-09-2006, 7:20 PM
#5
Darkkender: Good Idea, I will add the heads.2da entries as well as the entry numbers in the appearance.2da sector. I'm wondering how to set this up though. I have decided to make it a .chm help file like lexicon but I dont know how i am goign to set...  [Read More]
Posted in: Appearances.2da Picture Reference Tool
 Doc Valentine
02-08-2006, 12:23 AM
#1
Hello everyone, I have decided to make a tool (help file actually), that will give pictures to every single appearance in the appearance.2da file. This will help people making bigger mods that want to put a few people in a mod and dont want to have...  [Read More]
Posted in: can't copy & past row's
 Doc Valentine
03-04-2006, 11:39 PM
#11
Good news!!! I fixed the problem! It turns out that my computer, while in an auto update, downloaded something called .NET Framework 1.1 (Hotfix) #####. Well I uninstalled that with Remove Programs application and now it all works again. I knew it...  [Read More]
Posted in: can't copy & past row's
 Doc Valentine
03-04-2006, 10:54 PM
#10
Okay I am getting the exact same problem with my appearance.2da rows. Neither options work and i get the error seen above. This really hasnt happened before. I did the VersionCheck thing and it said everything was okay. EDIT: I have tried just abou...  [Read More]
I voted 1,2,3 and 5, since I feel those are all the best way to do it, that way you can print what changes have been made on your site and Holowan, and still be able to have it go through by automatic update. That way if people dont check their mail...  [Read More]
Posted in: Confused about JO to KOTOR Tutorial.
 Doc Valentine
01-15-2006, 3:40 PM
#2
Because we are not permitted to port things from one game to another, technically you arnt alloud to move them from JO to Kotor, however if you do not put the files up for downloading you wont have a problem. Another reason we cant port from kotor to...  [Read More]
Oooh I do like a suprize! :D You will be posting screenshots though right? They don't have to be too plot revealing :). -Gsccc...  [Read More]
rgdelta, the things you are planning are amazing here and it is really taking shape. Some of your ideas there would peak game experiance for pretty much everyone, excellent job, keep it up. I cant wait so see what is next on our list of to-do's :D....  [Read More]
Looking fantastic rgdelta! This mod is really starting to pick up. If you ever need any help from another storyline modder, feel free to ask me anything or to contact me on MSN Messanger, I would love to help out :D. -Gsccc...  [Read More]
First off, way to go doing a project like this. And I wish you the best of luck. Good job and good luck rgdelta, if you need ANY help, ask away....  [Read More]
Posted in: Tutorial: Making A Storyline Mod For Kotor 2
 Doc Valentine
12-25-2005, 4:49 AM
#19
Right well that touches on what i first said about linking, being having the player just load his last saved game, which if you chose to have it that way, is perfectly fine. And dont worry about adding posts to the thread, by answering people's ques...  [Read More]
Posted in: Tutorial: Making A Storyline Mod For Kotor 2
 Doc Valentine
12-24-2005, 5:31 AM
#17
You already know I'm working on making a group of modules into a capital ship and afterwards am going to try and build a story around it, but one thing I've been considering is making it less like a one-chunk epic story mod and more like a serial tv...  [Read More]
Posted in: Tutorial: Making A Storyline Mod For Kotor 2
 Doc Valentine
12-24-2005, 5:08 AM
#16
Hey Gsccc, I got a question about the sound and voice editing stuff. I use Audacity (freeware) and it probably doesn't measure up to the quality of Goldwave but will it still serve my purposes for the the special "transmission" effects and...  [Read More]
Posted in: Tutorial: Making A Storyline Mod For Kotor 2
 Doc Valentine
12-17-2005, 2:39 PM
#10
Well the mic that I have is a pretty good one, I got it from Guitar Center for 70 bucks, its a little steep but the quality is amazing. You can literally scream in it and it doesnt make any exploading sounds in your playback. I do however highly sugg...  [Read More]
Posted in: New Story for K2
 Doc Valentine
12-17-2005, 2:33 PM
#10
^^^^^ Precisely....  [Read More]
Posted in: New Story for K2
 Doc Valentine
12-16-2005, 4:55 PM
#6
I'm not extremely familiar witht he engine, and from what I'd read I thought that module editing was fairly difficult, but I guess I was wrong. (Unless perhaps I'm reading about TSL and you mean K1.) But you just said that you did your first mod on...  [Read More]
Posted in: Requests for New Mod Utilities
 Doc Valentine
02-06-2006, 9:47 AM
#3
^^^^^^ I second this, I think. Anyways I would love to be able to know what appearance I am giving my npc before i put him in the erf. I would rather not have to go into game or have to extract the whole model into 3ds Max. I have started creation o...  [Read More]
Darth333, I was in the ebon hawk. It could also be that the placeables were just made in different directions, did you use the same placeable for each instance? -Gsccc...  [Read More]
Well its not that much of a problem, all i really have to do is pick the spot I want, and then face my character 90 degrees to the left of where i want the object facing. -Gsccc...  [Read More]
I have a problem with the armband. I have the latest version and all of that but the bearing is off. When I set the bearing of a placeable like a computer according to the armband, when in game the placeable is always 90 degrees to the right of where...  [Read More]
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