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Doc Valentine

Latest Posts

Page: 6 of 19
Posted in: sound effects for force crush
 Doc Valentine
02-28-2005, 1:15 PM
#12
Forgive me Seprithro but I tried editing sound before in kotor 1, the lightsabers mainly, and it ended up failing horribly. Could you please tell me how exactly you replaced the sound, IE:where you put it, and if there is a specific format you used....  [Read More]
Posted in: ROTS Help...
 Doc Valentine
01-16-2005, 10:42 AM
#3
And be careful when you are typing in "warp manm26ad1" because sometimes you can finger gag and slip and accidentaly add a space or something or accidentally type wapr. Happens to me a lot....  [Read More]
Posted in: ROTS problem
 Doc Valentine
01-13-2005, 1:31 PM
#2
Originally posted by Cadeyrn (I have no idea where to put this, but it's a mod so I GUESS it goes in the mod section.) I downloaded ROTS, and it works fine right up till' the the part with the airlock. In the readme it says you need the space suits...  [Read More]
Posted in: Script that activates from multiple deaths
 Doc Valentine
01-11-2005, 7:46 AM
#3
so uh, how would that look like? in code i mean...  [Read More]
Posted in: Script that activates from multiple deaths
 Doc Valentine
01-11-2005, 7:29 AM
#1
Hey guys, I need to know how to make it so that when you kill 4 guards a convo will activate. Here is the scene, you are in a cantina talking to a hutt and his guards attack you, how do i make it so that when all of them die he talks to you?...  [Read More]
Posted in: Door tags not showing up!!!
 Doc Valentine
01-11-2005, 6:30 AM
#4
OHHHHHH STUPID FRIKKIN ME!!!! I was looking in the .utd file for the tags! Uhhhhh i feel like such an idiot! Nevermind, Well i guess its ok conisdering how long it has been since i modded this game:D...  [Read More]
Posted in: Door tags not showing up!!!
 Doc Valentine
01-11-2005, 6:13 AM
#2
I tried to manually add the tags, but it didnt work. Im using the cantina door in my coruscant streets section. I put in all the tags to go to my area. Then when i went in game it opened and when i went in, it took me to the real cantina on taris:con...  [Read More]
Posted in: Door tags not showing up!!!
 Doc Valentine
01-11-2005, 5:56 AM
#1
Hey all, everything was working great untill i needed to start linking my modules. What's wrong is when i open the UTD file of the transition door, there are no LinkedTo LinkedToModule or LinkedToFlags tabs in the file! What is happening? I have chec...  [Read More]
Posted in: Modeling new areas
 Doc Valentine
01-13-2005, 4:39 AM
#11
Hmmmm, if you are reffering to retexturing in a sence that the change of the face texture on the module sections then i would have to correct you. You see, when changing the face of a porition of terrain such as the terrain on dantooine, you get the...  [Read More]
Posted in: Modeling new areas
 Doc Valentine
01-10-2005, 3:22 PM
#2
Believe me my friend we have been looking for the solution to this problem for a LONG time. We are getting closer though! Just a while back we figured out how to model light sabers and placeables. Im sure that in time one of our more intelligent peop...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Doc Valentine
01-12-2005, 7:55 PM
#96
hmmmm I extracted one of the face textures from Kotor 2 and gave it to TemporaryTomato, he said it worked fine, im also using two of the saber textures over the old ones Viridian and Silver sabers So im pretty sure that the textures are ok. Just my...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-15-2005, 11:25 PM
#99
Got some good news, found the generic script to find if the player is a guy or a girl, so that when you are a girl bastilla doesnt call you "My Love";) A major problem now fixed....  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-14-2005, 1:00 PM
#96
Originally posted by Darkkender Ok issues I have noticed so far. if you type warp cutscene you go to the leviathan bridge like you do with ROTS however there is nothing to use to take you to corusant you have to warp to leave there. Also there is...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-13-2005, 4:11 AM
#89
Ok i have begun work on the rest of the mod now, starting on a few new planets. Prosses is coming along nicely. Still kinda dissapointed no one's posted feedback on the beta yet.:confused:...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-12-2005, 4:25 AM
#88
God Damnit I always forget something, my ADD probably. You have to type "warp cutscene" in the console when in a saved game....  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-12-2005, 4:00 AM
#86
Sory everyone, had forgoten to publish the website, its up for real now!...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-11-2005, 7:09 PM
#84
OK ITS UP EVERYBODY!!!! THE BETA IS UP!!!!!! GET READY GET SET GO!!!! DL IT HERE AT ME WEBSITE!! http://cmgsccc0.tripod.com its under downloads obviously:p...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-11-2005, 5:27 PM
#83
What about capitols and spaces?...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-11-2005, 5:08 PM
#81
Pcgamemods is friggin wacked. I uploaded the file but it doesnt take me to the next section like it says, it just sits there saying Upload complete. Is there anywhere else i can upload the file? Like download hoster? Tripod is all screwed up in file...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-11-2005, 9:29 AM
#77
Beta comes out when the upload finishes, im uploading it to my site, taking a long time. It is 70mg....  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-11-2005, 7:14 AM
#71
Ok people i am SOOOO CLOSE, I'm pretty sure i will be done today, that is if i dont run into anymore problems, which i doubt. All i need to do is link the module and add a few lips and voices. Yoko was kind enough to do the merchant on Coruscant. I a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doc Valentine
03-07-2005, 6:20 PM
#1137
THANKS SOOOOOOOOOOOOOOOO MUCH!!!!! I FRIGGIN LOVE YOU. PS, can you send me your billing info again? I deleted all my pms and forgot to write down your adress, sorry....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doc Valentine
03-07-2005, 12:00 AM
#1129
Oh please, no need to appologize Fred. It's quite allright, I just copied and pasted it colum by colum, didnt take too long. Dont fret about it....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doc Valentine
03-06-2005, 3:55 AM
#1124
Ok Fred, just to make sure, I tested it on another computer as well as my now reformated one, and it still doesnt work, I am unable to copy and paste rows, and when i try to use the Module editor it says access to blah blah blah/Fred Tetra/Kotor Tool...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Doc Valentine
03-04-2005, 7:15 PM
#1112
Fred, I have been having some troubles with the latest download, It may be me but I would just like you to check some out. First off, I found i could no longer use the Module Editor WIP, when i showed it the directory where the maps were, it just gav...  [Read More]
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