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Doc Valentine

Latest Posts

Page: 7 of 19
Posted in: "Waypoints Waypoints Waypoints"
 Doc Valentine
01-02-2005, 3:51 PM
#1
Hey guys, I am working on Coruscant, a planet in my mod A new Foe, and I want to have civilians walking around on designated paths but still be able to talk, and when done talking continue on their paths, does anyone know how to make them have a path...  [Read More]
Posted in: Camtasia Studio Comression
 Doc Valentine
01-09-2005, 10:38 AM
#5
Actually i didnt use pm so that anyone else who knew could join in so that i didnt tend up with a pm: Sorry no luck. and nothing else. THanks CHaiNZ but how much compressed is a wma Mindows Media File?...  [Read More]
Posted in: Camtasia Studio Comression
 Doc Valentine
01-09-2005, 3:36 AM
#1
Darth333, you recomended Camtasia studio for video screen capture so i suppose you know some about it. I have made the opening scene and the scroller. But hte file is 122mg and i need it smaller, do you know how i might do this?...  [Read More]
Posted in: Achilles website will be closing soon
 Doc Valentine
01-09-2005, 3:13 AM
#2
Awww well thats too bad, hope to see you more around here though!:D...  [Read More]
Posted in: Those interrupting little party members
 Doc Valentine
01-07-2005, 6:07 AM
#1
Hey, got another technical question for my mod. How do i make on of the party members i have jumpt into a convo im having with another npc and then have them not jump in when they are not there?...  [Read More]
Posted in: Hoods on npcs
 Doc Valentine
01-06-2005, 4:42 AM
#1
Hey this question is mostly directed to T7nowhere but if any of the others know that is great too. I was wondering how to make the hood on the Revan Robes show up on an npc. What happens is I made a new character and gave him the modle of Darth Reven...  [Read More]
Posted in: Face Models
 Doc Valentine
01-05-2005, 12:42 PM
#8
Actually whe I said i had fixed the problem i ment that i got it working how i wanted it too, just made the model and replaced the head with 66 the invisible head, to give the floating mask effect....  [Read More]
Posted in: Face Models
 Doc Valentine
01-05-2005, 5:29 AM
#4
Ok i fixed the problem, i just used the model switching tutorial by tk102 and made a new entry in the appearance.2da file so it all works now....  [Read More]
Posted in: Face Models
 Doc Valentine
01-04-2005, 7:50 PM
#1
Hey I was wondering if there was a way by editing of 2da, though i have tried all i can, to make a Unique model such as malak or mekel wear a mask or armor for that matter, or if there is a way to replace the heads on models with human generic heads....  [Read More]
Posted in: Making NPCs walk waypoints
 Doc Valentine
01-02-2005, 2:51 PM
#1
Hey guys, I want to have civilians walking around on designated paths but still be able to talk, and when done talking continue on their paths, does anyone know how to make them have a path to walk on and move on? Original thread (http://www.lucasfo...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Doc Valentine
12-30-2004, 5:36 PM
#26
Ah, I see the secret of the xbox version modding is out. I too have done some tweaks to my game to enhance it to my liking. I have moded the music as i did in the old kotor to sound more starwars like, though i left some as they were because they wer...  [Read More]
Posted in: Playing a movie via script
 Doc Valentine
11-10-2004, 4:31 PM
#1
What script can I use to start a movie (cutscene)? Original thread (http://www.lucasforums.com/showthread.php?s=&threadid=143292)...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-10-2005, 4:59 AM
#69
Ok, after long work i got the starwars intro scroller to work, thanks to Prime of cource:D. As far as the progress of Coruscant goes, this is the list of things I have to do and have done: -Intro(Scroller) 100% DONE -cutscene1(Scene with Darth Sori...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-07-2005, 5:03 AM
#68
Hmm, ill put it in my sig then, for everyone who doesnt know it yet http://cmgsccc0.tripod.com...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-07-2005, 4:42 AM
#66
Did some more work on the mod today, I finally got a decent screenshot of the badguy, Darth Sorion http://img96.exs.cx/my.php?loc=img96&image=mope0bh.jpg Notice the excellent mask that TemporaryTomato made and Lob textured....  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-06-2005, 9:54 PM
#65
Ok so there have been some big updates since my last post. I FINALLY GOT MY LIP SYNCING TO WORK!!!! NO MORE BOBBING HEADS!!!!! Also got permission from T7Nowhere to use his robes so my bad guy Darth Sorion can have a good look to him, THANKS T7!! Co...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-05-2005, 4:26 AM
#63
Thanks Matt, that means the world to me buddy! -GSCCC...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-04-2005, 1:28 PM
#60
Ok people, Lord of Banthas, TemporaryTomato, and I have discussed it and we have decided that the mod will be released as a beta first like last time. The beta will be coruscant. You will see lots of cutscenes in this mod conturary to the 0 cutscenes...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-02-2005, 12:48 PM
#58
Ok people i need serious help as TemporaryTomato has explained to me, I need voice actors, lots of them, so if you have a mic a brain and a will to do good to others please volunteer to voice for my mod, otherwise I will be forced to have it be voice...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-01-2005, 11:21 PM
#57
Finished with the beginning cutscene, I will be releasing a beta of my mod very soon if my progress keeps up like this. I will also be adding a few items, with mono_giganto's help of cource. -Viridian Crystal (Saber Color Cristal) -Silver Crystal (S...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
01-01-2005, 2:59 AM
#56
Ok i have a screenshot of the first player scene, I say player scene because there is a beginning cinematic of Darth Sorion and Darth Detrus. Here you are with HK-47 asking him a favor. http://img124.exs.cx/my.php?loc=img124&image=sdfsdf5zj.gif M...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
12-31-2004, 11:38 PM
#55
Ok I know i havent updated the site or this thread in quite a while but that doesnt mean I havent been working on the mod. I have just nearly completed it. I have gotten a lot and I mean a LOT of emails and pms asking me when the next episode will be...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
11-09-2004, 3:21 PM
#52
True that the cuts in the origonal game were indeed stunt modules, but that takes a lot of scripting whereas what i am thinking of will be quick and easy, thogh it may increase the time it takes to download it so i will have to limit the amount :( ....  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
11-08-2004, 3:36 PM
#49
Ok guys here's the deal, im going to incorperate cinematics in this episode to set up the story so that you dont have to have one road dialogues with people to get the theme in place. The movies will be cinematic much like the ones with Malak on the...  [Read More]
Posted in: Episode 2 A New Foe
 Doc Valentine
10-24-2004, 1:14 AM
#46
Ok everyone, i know it has been a long while since I have posted here, and i appologize for the delay. As Mono_Giganto said, I had lots of work piled up. But now that things are clearing I am hoping to start running my mod again. However, I will no l...  [Read More]
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