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IG-64

Latest Posts

Page: 9 of 27
Posted in: Texture problems.
 IG-64
05-17-2004, 9:51 PM
#6
Originally posted by Mercenary I was told by evillair that they took out support for that in photoshop 7. Maybe there's an update or something for it. You can download a trial Paint Shop Pro or use another program. poop, that sux. :(...  [Read More]
Posted in: Texture problems.
 IG-64
05-17-2004, 9:20 PM
#4
Originally posted by WadeV1589 You need to use a shader to enable the use of alpha channels, if you use ShaderEd2 you can load up your texture and find out which combination of blendFunc's will give you the best result. And why didn't your shader w...  [Read More]
Posted in: Texture problems.
 IG-64
05-17-2004, 5:34 AM
#1
I'm having a couple problems: Problem one: I need to cut out a part of a texture and make the rest completely invisible, i've tried alpha channels but I have no idea how to make them work. I've tried erasing on it, but that doesn't work. Problem tw...  [Read More]
Posted in: Spawning.
 IG-64
05-10-2004, 10:50 PM
#1
Is there a way to have seperate spawn points for when you die, and for when you first enter the game? And, is it possible to have breakable things regenerate? One more question, can someone dirct me to a complete mapping tutorial? deisal didn't f...  [Read More]
Posted in: Cylinder trouble.
 IG-64
05-08-2004, 4:07 PM
#8
If thats the case, then I could make a big cylinder in 3dsmax, and autoclip it. I'll try that....  [Read More]
Posted in: Cylinder trouble.
 IG-64
05-08-2004, 3:10 PM
#6
Originally posted by WadeV1589 It performs meta sorting on patches effectively making them into brushes in the BSP instead of actual patches still - I think anyway. If you need a big circular object, separate it into it's own map, add at least one...  [Read More]
Posted in: Cylinder trouble.
 IG-64
05-08-2004, 2:24 PM
#4
Originally posted by WadeV1589 I'm guessing this is a pretty large cylinder for it to deform. I think using -patchmeta fixes it as it turns the meshes into brushes ingame. whats -patchmeta? and yes, it is very large, its a tower...  [Read More]
Posted in: Cylinder trouble.
 IG-64
05-08-2004, 1:01 PM
#1
I made a curve cylinder, but when I compiled it one half of it was not round, like in radiant. So I made a cylinder out of brushes instead, but I need to be able to go inside it, and I can't figure out how to flip the normals of brushes. I tried maki...  [Read More]
Posted in: Custom Skyboxes.
 IG-64
05-06-2004, 1:37 PM
#5
well, I added it to the shaderlist and nothing happend so I redid the shader and it worked :)...  [Read More]
Posted in: Custom Skyboxes.
 IG-64
05-05-2004, 10:29 AM
#2
ok, I got all the way up to this: You get the 6 skybox textures, you put them in your texture folder, you make a shader, you put it into your shader folder, you put it all into a pk3 with your map and it should be in radiant. Its not there....  [Read More]
Posted in: Custom Skyboxes.
 IG-64
05-05-2004, 5:34 AM
#1
I'm making a map, and have custom skybox textures. I dont know how to add these to my map. Ive read richdiesal's tutorial on skyboxes, but it says nothing about custom skybox textures. Thanks....  [Read More]
Posted in: Help, No Shading.
 IG-64
04-23-2004, 9:54 PM
#1
Actually, I want no shading. To where it's just a solid color. I want no shadowing effects on it. I found the shader properties And another question for a diffrent model is. How can I make a part of it glow? Like, use dynamic glow. You can see an e...  [Read More]
Posted in: Making skins seem 'transparent'
 IG-64
04-23-2004, 9:49 PM
#4
Make a GIF with transparency....  [Read More]
Posted in: Stick Man.
 IG-64
03-28-2004, 6:13 AM
#1
My first model, playing as a stick man is more fun than you would think. It just seems to make everything more funny and amusing. It was basically a test for all the fundamentals of modeling so it has bot support and custom sounds. I still don't kno...  [Read More]
Posted in: Shader editing
 IG-64
03-31-2004, 2:23 PM
#3
if you want to make a ghost skin, just make a gif with tranparency....  [Read More]
Posted in: max visability exeeded
 IG-64
03-15-2004, 10:10 PM
#2
Originally posted by darthVADER i keep getting this error when i do my vis stage ive tried encreasing the block size but i still keep getting this error please help this happend to me when I tried to make a room bigger than 20000x20000x20000 I...  [Read More]
Posted in: MD3 problems
 IG-64
03-14-2004, 8:13 PM
#3
Thanks, very good info, i'll PM you my e-mail if you feel like sending it to me....  [Read More]
Posted in: MD3 problems
 IG-64
03-14-2004, 9:12 AM
#1
OK, I got the MD3 exporter for max 6 and i'm having a few problems: I can import them to radiant fine, but it doesn't read the texture I assigned it, ending up in a "shader not found". And, I think its possible to animate an MD3 but I can...  [Read More]
Guys, Jedi Knight, Kyle, Jan, Tavion, this is indeed JK3, and I don't expect an expansion....  [Read More]
Posted in: Mr. Rogers... Yet another corrupted childhood idol
 IG-64
03-14-2004, 10:35 AM
#15
Originally posted by MMMPIE!!! O.o I hope you're joking.... o.O If you're not; we're just having fun man! If you are joking; :rofl: yes I was joking... halfway ;)...  [Read More]
Posted in: Mr. Rogers... Yet another corrupted childhood idol
 IG-64
03-14-2004, 12:49 AM
#13
Originally posted by MMMPIE!!! Touchy :rolleyes: CYNICAL FOOLS! YOU BELIEVE ALL THINGS PURE ARE CORRUPT AND EVIL! WELL I'LL JUST BREAK SOMETHING TO YOU! NOT ALL THINGS ARE AS CORRUPT AS YOU! THATS RIGHT, YOU, EVIL MENACE TO THIS EARTH!!! GO BAC...  [Read More]
Posted in: Mr. Rogers... Yet another corrupted childhood idol
 IG-64
03-13-2004, 7:05 PM
#11
Originally posted by Domo-Kun Another one bites the dust...(duh duh duh) 1. That song is annoying. 2. Mr. Rogers didn't "bite the dust", he had thousands and thousands of episodes and aired that show every weekday for many many years, th...  [Read More]
Posted in: Mr. Rogers... Yet another corrupted childhood idol
 IG-64
03-12-2004, 12:19 AM
#6
You know, theres alot of people in this world that want that man to burn, today I am one of those people...  [Read More]
Posted in: The What If... Thread
 IG-64
03-17-2004, 5:05 PM
#119
Originally posted by |GG|Crow_Nest What if darth vader didnt have a black helmet? Then it would probably look a little like this: http://www.imageshack.us/img1/4092/white.jpg scary huh?...  [Read More]
Posted in: The What If... Thread
 IG-64
03-17-2004, 4:40 PM
#118
Originally posted by |GG|Crow_Nest What if the stormtroopers were black instead of white? :trooper: http://www.starwars.com/databank/organization/tiefighterpilots/img/movie_bg.jpg :dtrooper:...  [Read More]
Page: 9 of 27