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IG-64

Latest Posts

Page: 8 of 27
Posted in: Poptarts = 3 Seconds?
 IG-64
11-30-2004, 1:34 PM
#11
Use a toaster....  [Read More]
Posted in: e-mail to Santa
 IG-64
11-06-2004, 10:18 AM
#4
Originally posted by jon_hill987 Yes I know that, I just think it is funny that some idiot has that email address. I'd say he's lucky. It's hard to get a name thats not taken. Originally posted by jon_hill987 he was going to send it to santa@hot...  [Read More]
Posted in: How to work a Misc_Model_Static?
 IG-64
09-27-2004, 1:33 PM
#3
Originally posted by EvilJedi Just make a misc_model, then select the one you want. Then change the classname from misc_model to misc_model_static. Next time you load your map, your new statics will show up as red squares THIS IS OK THEY WILL STILL...  [Read More]
Posted in: How to work a Misc_Model_Static?
 IG-64
09-26-2004, 5:45 AM
#1
I'm sick of searching on forums where no one says anything about anything, so i'll just flat out ask, how do you work a misc_model_static? I know how to script, but misc_model_statics confuse me, I click the model button on the entity but the model...  [Read More]
Posted in: Smoke/Fog trouble.
 IG-64
09-03-2004, 12:27 AM
#6
I got it to work now, it didnt work before because it was going through a wall -_-...  [Read More]
Posted in: Smoke/Fog trouble.
 IG-64
09-02-2004, 8:36 AM
#3
Hmm, good advice but I cant seem to find what I want. See, its an ice cave and I need the ground to be misty....  [Read More]
Posted in: Smoke/Fog trouble.
 IG-64
09-02-2004, 6:24 AM
#1
I just need some smoke on the bottom of a room, like a smoke machine effect. Accent fog in the "fogs" shader didn't work....  [Read More]
Posted in: Pikashoes!
 IG-64
09-04-2004, 10:47 AM
#17
Originally posted by ckcsaber This site goes under my favorites. Check this (http://www.afrotechmods.com/groovy/review/megason/megason.htm) out. OMG, I was so bored one time, I actually bought one of those XD I took it back the same day :P he...  [Read More]
Posted in: GIR From Invader Zim.
 IG-64
09-10-2004, 8:00 AM
#12
Weeee, I got featured model and #7 d/l file :D...  [Read More]
Posted in: GIR From Invader Zim.
 IG-64
08-18-2004, 10:03 AM
#11
Originally posted by InsaneSith interesting, now we have 2 gir models. Then again the other one was released for JO back in the day. I made sounds for it ^_^. nice work anyway. Yes I saw that on polycount, no dog gir tho, and extremely low poly, w...  [Read More]
Posted in: GIR From Invader Zim.
 IG-64
08-17-2004, 10:35 PM
#8
Originally posted by Palâ„¢ I shall make him make over 1000 models! If that means you'll be making them, sure, i'm up :xp:...  [Read More]
Posted in: GIR From Invader Zim.
 IG-64
08-17-2004, 11:22 AM
#1
Clikay (http://www.pcgamemods.com/6766/)...  [Read More]
Posted in: Idea
 IG-64
08-15-2004, 9:55 AM
#1
How about putting in more name colors? Like purple, and brown, and orange, and gray, and maybe a dark green or something? That would be cool. Btw, is there an ideas thread somewhere for this mod/patch?...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 IG-64
08-12-2004, 4:17 PM
#16
Care to stop by Houston grooveh? :p Last thing I bought was a pair of headphones....  [Read More]
Posted in: How to make a Misc_Model dissapear?
 IG-64
08-11-2004, 12:04 AM
#4
Originally posted by wedge2211 Make some invisible brushes out of caulk or clip or something, (it may be useful to clip the model with these) and turn them into a func_usable. Then target the misc_model at the func_usable. Set appropriate flags on t...  [Read More]
Posted in: How to make a Misc_Model dissapear?
 IG-64
08-10-2004, 10:19 PM
#1
I need to be able to make a misc_model dissapear when you press use, and reappear when you press use again. It's a model small enough not to have any clipping, I am familiar on how to script and how to set up triggers. If someone knows how to set thi...  [Read More]
Posted in: The White House is blowin it...
 IG-64
06-14-2004, 3:45 PM
#3
Could you guys keep Bush hate threads in the senate chambers so I don't have to look at them, please?...  [Read More]
Posted in: Sounds don't work.
 IG-64
06-01-2004, 9:19 PM
#3
Originally posted by wedge2211 As soon as the sound is supposed to play in-game, open the console. Get any errors? Aha! Yes, had to convert them to mono. :) thanks for the tip :thumbsup: But, now, sadly, another problem. My sounds are leaking i...  [Read More]
Posted in: Sounds don't work.
 IG-64
06-01-2004, 8:34 PM
#1
http://img4.imageshack.us/img4/3253/untitled198.JPG any idea why their not working?...  [Read More]
Posted in: Urgent: Need objects to move and turn.
 IG-64
05-31-2004, 9:17 AM
#1
I need objects to move, and turn. These objects are fish, I need them to be able to move around and turn instead of going backwards. I'm not sure how to script this, as i am new to scripting. I need this or my map will be at a standstill....  [Read More]
Posted in: Animated Models.
 IG-64
05-21-2004, 9:41 PM
#1
I really need to know, how do I make animated models for maps?...  [Read More]
Posted in: Texture problems.
 IG-64
05-17-2004, 11:55 PM
#8
Originally posted by wedge2211 No, somebody figured this out--Eldritch? TGAs do alpha channels, not JPEGs, and I think all you have to do in PS 7 is to leave bits of the image transparent and save as a targa. I think. When I do that, the part I er...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 IG-64
06-29-2004, 7:26 AM
#50
Originally posted by Clone L68362 Hooray! Wow the face looks awesome! :) EDIT: Awww man that was a few days ago....are you still workin on it? Ya, im gonna work on it today some more....  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 IG-64
06-26-2004, 6:05 AM
#48
Good news, clone, im working on falcon now....  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 IG-64
05-23-2004, 7:07 PM
#40
Originally posted by Clone L68362 OMG what about Captain Falcon? DOn'T YOU CARE ABOUT ME?! :D Dude, falcon comes AFTER huge map :rolleyes: :p Seriously, working on huge map, gotta put falcon on hold for awile....  [Read More]
Page: 8 of 27