Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

WadeV1589

Latest Posts

Page: 5 of 33
Posted in: My own Music wont work in real game...
 WadeV1589
05-21-2004, 7:32 AM
#2
Music has to be 44.1khz, 16-bit, stereo in mp3 format..you can use wav but think about the size!...  [Read More]
Posted in: Icarus Scripts...
 WadeV1589
05-21-2004, 7:27 AM
#3
Heh, thanks for that :D He's right, post your questions here and we will answer or scream 'SEARCH GODDAMN IT' if we can find it by searching (I always check if I feel it's been answered before)...  [Read More]
Posted in: One Script and one Vis
 WadeV1589
05-21-2004, 10:39 AM
#12
Don't forget though areaportals will only work when the door is shut....  [Read More]
Posted in: One Script and one Vis
 WadeV1589
05-21-2004, 9:26 AM
#10
Ah that problem! Does it still let you see all of that after compiling the vis stage (NOT fast vis)? Also don't you think letting the player get that high is a bit odd anyway? Clip it if you can to make your life easier BUT if you do r_showtris on...  [Read More]
Posted in: One Script and one Vis
 WadeV1589
05-21-2004, 7:28 AM
#8
Lauser I think you've lost me...any chance of 2 screenies, one in-game, one in-radiant?...  [Read More]
Posted in: One Script and one Vis
 WadeV1589
05-20-2004, 6:23 PM
#4
I can see right through big walls rocks and sky You can see through regular textured brushes? The sky problem is the fact that sky is always drawn behind anything you can visusally see. If you can't make it so vis blocks it you need to either re-desi...  [Read More]
Posted in: Sorry About this -Newbie needing help!
 WadeV1589
05-21-2004, 7:31 AM
#4
A sealed map means you make your map out of boxes, think of a hampster cage, they come in tons of different shapes and sizes but all are sealed to the point the hampster cannot possibly get out, they don't have to be hollowed out squares, they can be...  [Read More]
Posted in: Sorry About this -Newbie needing help!
 WadeV1589
05-20-2004, 6:27 PM
#2
A leak is just that, a way the inside of your map can see the outside of your map. Imagine in about 50 years when we build a nice dome on the moon to inhabit, when you're inside that dome you are totally separated from space outside. Space is endles...  [Read More]
Posted in: Cutscene Question
 WadeV1589
05-20-2004, 6:28 PM
#8
What I think is that Wade has a bit of elitism in his character Nah, I'm just a control freak and power mad :D...  [Read More]
Posted in: Cutscene Question
 WadeV1589
05-20-2004, 10:25 AM
#5
Semantics, I use notepad anyway :p BehaveEd is too much for something that can be done effectively in notepad....  [Read More]
Posted in: Cutscene Question
 WadeV1589
05-20-2004, 10:08 AM
#3
Don't you script cutscenes using Icarus?...  [Read More]
Posted in: See if anybody can figure out this one
 WadeV1589
05-18-2004, 5:11 AM
#4
Have you done key:soundset value:sounds/yourfile.mp3 If so that won't work....  [Read More]
Posted in: Cheat Trigger
 WadeV1589
05-17-2004, 12:47 PM
#2
In a word, no. This is a coding thing....  [Read More]
Posted in: Spawning
 WadeV1589
05-17-2004, 9:37 AM
#2
Move the npc_vehicle up a few units, try and leave at least 4-6 units from the ground...  [Read More]
Posted in: Texture problems.
 WadeV1589
05-17-2004, 9:36 AM
#3
You need to use a shader to enable the use of alpha channels, if you use ShaderEd2 you can load up your texture and find out which combination of blendFunc's will give you the best result. And why didn't your shader work? Are you sure you got the pa...  [Read More]
Posted in: custom textures problem?
 WadeV1589
05-22-2004, 7:00 AM
#10
WARNING: Activate shader failed for textures/mytexturesbrick Shouldn't that read textures/mytextures/brick meaning you placed a jpg called brick.jpg in a folder called mytextures under the textures directory? And it's sv_pure not sp_pure. What do...  [Read More]
Posted in: custom textures problem?
 WadeV1589
05-20-2004, 8:02 AM
#7
In mp, before you load the map type sv_pure 0 in the console. Saves you having to PK3 anything up to test your map....  [Read More]
Posted in: custom textures problem?
 WadeV1589
05-17-2004, 5:30 AM
#2
All we can do is re-type what we've said before trying to make it as simple as possible each time... Let's say JA is installed to D:\JA. Go to D:\JA\Gamedata\base\textures and create a folder in there called mytextures which will now mean you have...  [Read More]
Posted in: Fog question #5,436,823
 WadeV1589
05-16-2004, 3:20 PM
#5
Yeah I saw it in GTKRadiant, it's amazing how helpful the entity window is. Just press N, be sure you can see the info box (sometimes you have to drag the top bit down to see it) and there you have it, some very useful keys!...  [Read More]
Posted in: Error: Max_original_edges
 WadeV1589
05-12-2004, 6:36 AM
#4
First of all you really want to try and cut down the number of patches, that is totally insane! Secondly you want to copy one post into an empty map and move it to the origin (around 0,0,0 in GTK). Then inside it place a 1x1x1 caulk covered brush -...  [Read More]
Posted in: water that pushes you
 WadeV1589
05-09-2004, 4:51 AM
#3
and set the LINEAR flag on it as well as a low speed such as 100....  [Read More]
Posted in: Cylinder trouble.
 WadeV1589
05-08-2004, 3:45 PM
#7
If it's as large as I think it is you can just add spawnflags 6 to lightmap and auto-clip the model - in this instance it is OK to use autoclipping....  [Read More]
Posted in: Large Outdoor Map Questions
 WadeV1589
05-09-2004, 4:49 AM
#5
I haven't posted....it was Wedge :p...  [Read More]
Posted in: How Do You raise fps
 WadeV1589
05-20-2004, 8:04 AM
#34
eternus_insilenti[at]hotmail.com on msn (or email to it if u don't have msn). My life is totally hectic atm, barely been at home and a job offer I've got will stop me being home 5 days of the week so I'm really struggling to post. I'll probably jus...  [Read More]
Posted in: How Do You raise fps
 WadeV1589
05-17-2004, 9:34 AM
#31
Poke me in a few hours to post about this and I'll try and help you out. I've been away for like 2 weeks (in and out of home) and I've got a BBQ today so I'll try and post tonight....  [Read More]
Page: 5 of 33