that worked great; thanks!
now i have a different problem.... (same map)
I used to have a giant fog brush that encased the map, and that worked fine until i upgraded to radiant 1.4 and q3map 2.5.11. i got all sorts of disasters when i tried to compile the map with that combination. I have since removed the giant fog brush and replaced it with a global fog setting in the worldspawn. ( I also updated q3map2 to 2.5.14 in the meantime)
Now i get this:
screenshot of curious fog problem (
http://www.blackdeathclan.net/pix/badfog.jpg)
As you can see, the terrain shader fogs properly, but not much else. those buildings just have simple textures applied, not any fancy shaders. how do i fix this? I looked around here and other forums a bit but couldn't find any relevant clues to this particular problem.