I recently made my map into a pk3 so I could test it out on another computer. I tried playing a LAN game and it works fine for whichever comp is the server, whoever tries to join into the game however gets this message:
"^1ERROR: Couldn't load ambient sound sets from sound/sound.txt"
Here's the entire log from the black little box with yellow fonts that pops up:
"----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sunsetkeep.pk3 (126 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle19.pk3 (97 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle16.pk3 (125 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15355 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
----------------------
72468 files in pk3 files
Shutting down OpenGL subsystem
ERROR: Couldn't load ambient sound sets from sound/sound.txt"
I do have several custom sounds in the map, but like I said, everything works fine for whichever comp is the server. I've tried making several different pk3's but I always get the same message. Any suggestions?
Did you include an edited sound.txt in your pk3? If so, take it out. Don't mess with sound.txt.
Nope, didn't add any sound.txt scripts or anything. Just two .wav files and an mp3.
Have you done
key:soundset
value:sounds/yourfile.mp3
If so that won't work.
Originally posted by WadeV1589
Have you done
key:soundset
value:sounds/yourfile.mp3
If so that won't work.
hmmm... I did use soundset on one actually. You have to use a target_speaker with custom sounds?
Single sound files go with the noise or sound key, not soundset. Check the entity window description for more details. if you use soundset, then you must specify one of the sets in sound/sound.txt.
That seeems to have done the trick. It was either that or the sound files which I'd forgotten I'd added to the assets0.pk3. :D Whatever the case, it works now. Many thanks. :)