Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

RoxStar

Latest Posts

Page: 17 of 25
Posted in: Recruiting Team
 RoxStar
07-24-2004, 1:43 AM
#2
This would get more hit sin the gneeral editing forum....  [Read More]
Posted in: coders for far cry Star wars mod
 RoxStar
07-27-2004, 11:04 PM
#7
George Lucas's team of lawyers will have your head if he finds out that you're trying to make a huge star wars Far Cry mod......  [Read More]
Posted in: Help me please
 RoxStar
07-19-2004, 7:17 PM
#12
They repeat because there is a leak in your map. The leak creates a hall of mirrors effect....  [Read More]
Posted in: Stockert, Tony Stockert. *que music*
 RoxStar
07-17-2004, 1:01 PM
#3
Nice! Will this support Capture the Flag?...  [Read More]
Posted in: Let Me Introduce Myself (Get me Started)
 RoxStar
07-26-2004, 1:39 PM
#6
Pick any one. Test will turn out a test map etc. To compile like Rich says, use Simulate Old Style....  [Read More]
Posted in: Scripting Help Details
 RoxStar
07-27-2004, 10:43 PM
#43
Well. I did Academy 2.I emailed the edited icarus files and teh compiled scripts to you ojp e-mail....  [Read More]
Posted in: Scripting Help Details
 RoxStar
07-27-2004, 4:48 PM
#41
Are you finished with them all Razorace? Is the scripting work just word replacement basically?...  [Read More]
Posted in: Creating bumpy landscapes, or 'noise'
 RoxStar
07-10-2004, 3:06 PM
#3
Easygen. I highly reccomend this tutorial (http://www.map-review.com/index.php?page=tutorial_view&id=12)...  [Read More]
Posted in: Changing Block Size?
 RoxStar
07-07-2004, 2:40 PM
#6
Gets to a certain stage and then restarts. The .bsp will load fine but it just keeps recomplinng after its done. Isn't there a log for compiles by radiant somewhere?...  [Read More]
Posted in: Changing Block Size?
 RoxStar
07-06-2004, 9:35 PM
#4
Now it'll compile, but it'll keep looping......  [Read More]
Posted in: Changing Block Size?
 RoxStar
07-06-2004, 4:18 PM
#3
I love you....  [Read More]
Posted in: Changing Block Size?
 RoxStar
07-06-2004, 4:10 PM
#1
Hi eveyrone. I'm trying to speed up my compile time and I read somewhere that If you change your block size in your worldspawn then you can drastically speed it up. How do I do that? I have way to many to count boxes going across my grid....  [Read More]
Posted in: JA SP: Greyscale Six
 RoxStar
07-06-2004, 3:36 PM
#3
That looks so awesome! Too bad theres no co-op.:(...  [Read More]
Posted in: Selecting the whole map.
 RoxStar
07-02-2004, 10:23 PM
#3
Originally posted by wedge2211 However, if your canyon is a terrain or a large number of brushes in general, making it detail (inside a structural hull) is a very good idea. Ya thats actually what I was doing. Thanks wedge you saved me a lot of c...  [Read More]
Posted in: Selecting the whole map.
 RoxStar
07-02-2004, 7:55 PM
#1
Is there anyway that I could slelct all the brushes in my map at the same time? I want to cut down on my compiling times by making my canyon all detail brushes. SO can anyone help?...  [Read More]
Posted in: Ummmm Demo?
 RoxStar
07-06-2004, 1:57 PM
#8
sorry to change the topic but, what weapons will be included in this demo?...  [Read More]
Posted in: Map idea
 RoxStar
06-25-2004, 4:16 PM
#6
Do it. Please. I'm obsessed iwth Half-Life....  [Read More]
Posted in: Anothor newbie arrives...
 RoxStar
06-19-2004, 12:52 PM
#2
Hey. I'm RoxStar. Enjoy your stay here. Here have some cake. (http://www.ckdhr.com/hrose/wedpix/cake.jpg)...  [Read More]
Posted in: WIP: Prisoner
 RoxStar
07-26-2004, 12:36 PM
#9
I just takes screenies of the map and try to import the texture or I just re-create it....  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
07-26-2004, 12:19 PM
#17
Originally posted by B00mer 1) its really out of proportion. try to make it more in proportion. Its going to be bigger becasue you can have super jumps in Jedi Academy. And the vehicles. It would be no fun to play with a small map.I already trie...  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
07-07-2004, 9:08 PM
#12
The blue box is where the hills are gonna go. I made the map 2.5 times longer and the lighting effects I had in the previous builds seemed to have vanish. I'll try to get 'em back in the next build. Oh well, enjoy. http://members.lycos.co.uk/tycooner...  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
07-01-2004, 5:45 PM
#11
Originally posted by Majin Revan So...? Is this map going well? :fett: Quite;) I'll post some updates later....  [Read More]
Posted in: Great idea, need to know where to get started
 RoxStar
06-25-2004, 5:01 PM
#8
What about Red team is equal to jawas and blue is equal to lukes and when a death occures the user i asutomatically changed to luke?...  [Read More]
Posted in: Trying Not to be Discouraged...
 RoxStar
06-16-2004, 6:40 PM
#35
Originally posted by lauser Well okay then I was just mostly curious.....it's cool. :p Sorry sometimes I come off as mean....  [Read More]
Posted in: Brainstorming: Combat animations
 RoxStar
06-20-2004, 1:17 AM
#62
Originally posted by keshire Dual Leg Sweep (http://www.aotctc.com/forums/files/sweep.gif) That looks very painful Keshire. Your animation work is amazing! I can't wait to do that to some punk trying to gun me down....  [Read More]
Page: 17 of 25