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RoxStar

Latest Posts

Page: 18 of 25
Posted in: Babylon 5 skins
 RoxStar
06-16-2004, 12:46 PM
#2
This would probably go into the editin requests forum......  [Read More]
Posted in: stupid error...
 RoxStar
06-15-2004, 7:08 PM
#2
Read this because it'll tell you common errors in the game and in radiant (http://www.lucasforums.com/showthread.php?s=&threadid=125242&highlight=safemalloc+failed) Heres the answer to your question :) (http://www.lucasforums.com/showthrea...  [Read More]
Posted in: WIP: Prisoner
 RoxStar
06-16-2004, 12:32 PM
#3
Styles-would you be interestedi nreleasing these as a pack? With halo vehicles and such?...  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
06-16-2004, 5:14 PM
#8
I'm still messing with the hills, I know they're gone, I'm just trying to get teh effect that I want. I need to make sure that vehicles can't hop over the hills and grap the flag and just hop back. As for the ledges I've been studying the original ma...  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
06-15-2004, 6:03 PM
#4
I just made it 1.5 times bigger al around. It looks pretty good. I just need to figure out where I should add those "secret passages" that halo has....  [Read More]
Posted in: WIP: Blood Gulch
 RoxStar
06-15-2004, 3:13 PM
#1
I'm making a CTF/FFA map based on Halo's map Blood Gulch. I used a map from a stregy guide as a heightmap and I generated the canyon where the map itself is gonna be located. Any suggestons? http://members.lyco...  [Read More]
Posted in: Lighting
 RoxStar
06-15-2004, 2:36 AM
#4
Oh OK, gotcha. Look for a good shader tutorial. I reccomend this (http://home.planet.nl/~monstrous/tutshader.html) you would want to use the lava texture and make the texture glow some I assume? I would suggest that you add a small layer of black fog...  [Read More]
Posted in: Lighting
 RoxStar
06-15-2004, 12:48 AM
#2
Use the lava texture and shader forund in the .pk3 from korriban and see how that works :)....  [Read More]
Posted in: Getting Light Amp goggles into JA
 RoxStar
06-15-2004, 3:30 AM
#8
The goggle's code is found in the Second Set of Editing Tools. http://www.3dgamers.com/dl/games/jedioutcast/Thirdparty/jk2editingtools2.exe.html You will find the code to the Light Binoculars in the ...code/game files. I suggest that you read theh...  [Read More]
Posted in: Getting Light Amp goggles into JA
 RoxStar
06-15-2004, 1:59 AM
#6
Fine. To answer your question Styles you need to import the Code for the goggles, get the model, texture, compile, and then pak it into pakscape....  [Read More]
Posted in: Getting Light Amp goggles into JA
 RoxStar
06-15-2004, 1:24 AM
#4
I haven't even figured out a way to use items in multi[player yet. Anyone want to enlighten me?...  [Read More]
Posted in: Easygen
 RoxStar
06-14-2004, 1:08 PM
#3
Thanks a million Lauser!:D...  [Read More]
Posted in: Easygen
 RoxStar
06-14-2004, 12:34 AM
#1
The easygen I downloaded was corrupt and I can't find a mirror. Can someone direct me to one?...  [Read More]
Posted in: Great idea, need to know where to get started
 RoxStar
06-15-2004, 5:45 PM
#4
Contact anybody on the Open Jedi Project and they'll point ya in the right direction....  [Read More]
Posted in: Great idea, need to know where to get started
 RoxStar
06-14-2004, 1:12 AM
#2
Like a sharks and minnows kinda thing? Sheesh, I don't even know where to begin....  [Read More]
Posted in: Can See other rooms through Skyboxes
 RoxStar
06-12-2004, 11:15 PM
#2
A Skybox normally goes on the outside of your map. Skies aren't see through. Download this (http://www.pcgamemods.com/5223/) it has a great skybox tutorial and covers the essential parts of mapping....  [Read More]
Posted in: Ja+
 RoxStar
06-12-2004, 2:54 PM
#3
Make sure you're not running any other programs when you try to install it. Or do you mean when you try to run JA+?...  [Read More]
Posted in: Trying Not to be Discouraged...
 RoxStar
06-16-2004, 12:45 PM
#32
Originally posted by lauser Okay first off.....you seem to be hinting that you have extensive knowledge of game engines. If that's the case why are you posting here? If you know so much you should be providing all the answers...NO? I don't really...  [Read More]
Posted in: Trying Not to be Discouraged...
 RoxStar
06-16-2004, 2:02 AM
#27
Originally posted by lauser Roxstar, in rgoers case I think Raven may have offered him a job I don't know. But in KOTOR Mr. Jays case I think he applied to RAVEN, which you could do also. ;) Psh, the Quake III Arena Engine is ancient. I've got an...  [Read More]
Posted in: Trying Not to be Discouraged...
 RoxStar
06-14-2004, 12:14 AM
#17
So raven does pay attention to us after all......  [Read More]
Posted in: Trying Not to be Discouraged...
 RoxStar
06-12-2004, 5:24 PM
#12
Rgoer got hired by Ravensoft?...  [Read More]
Posted in: Brush Help I am a noob to mapping
 RoxStar
06-13-2004, 1:14 PM
#4
Can you post a screenshot because I don't quite understand what you are asking. If you need space e-mail me at Tycooner456@netscape.net...  [Read More]
Posted in: Sky from Halo?
 RoxStar
06-14-2004, 12:42 AM
#6
Alright I think I've got the hang of Terragen. So for the skybox are you saying that in my scene (the little black ring) I should just add a huge circular brush that resembles the ring? How would I do that?...  [Read More]
Posted in: help with npc tools v.s. 1.0
 RoxStar
06-16-2004, 1:56 AM
#4
Well not necessarily model a brand new Kyle head. You would just need to copy them and paste them with your new model (somehow I'm not a modeller) and have part of your model_default file look something like this: head,models/players/kyle/kyle_head...  [Read More]
Posted in: Brainstorming: Combat animations
 RoxStar
06-15-2004, 4:39 PM
#45
What about a melee attack? Like if you're shootting someone and you 've fun out of ammo you can whip the person with your weapon? This would be really cool with a saber!...  [Read More]
Page: 18 of 25