Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

WARNING: Hit per-surface style limit (4)

Page: 1 of 1
 |GG|Carl
12-07-2003, 3:34 PM
#1
What does this mean:

WARNING: Hit per-surface style limit (4)

:confused:

When I compile my map, I get that message like 100 times per second!
 Emon
12-07-2003, 4:03 PM
#2
You have more than four lightstyles hitting a surface.
 |GG|Carl
12-07-2003, 4:12 PM
#3
Oh... I thought it was pretty cool with all those lights:D


So four is the limit then?
 Emon
12-07-2003, 5:17 PM
#4
Just per surface, you can have as many as you want as long as no more than four's rays hit a surface.
 zag
04-23-2004, 9:40 AM
#5
hey sorry to bring old threads back to life but im getting this warning a few times during compile
how does it affect my compile?
 GothiX
04-23-2004, 10:10 AM
#6
It can phuck up your lightmap, basically. Don't have more than 4 lightstyles on a surface and you're fine.
 WadeV1589
04-23-2004, 4:50 PM
#7
Only use lightstyles when you really really need them, don't just use them in excess 'cuz they look cool'....you'll regret it and so will the people who play the map and get crap FPS for no real reason.

Oh yeah and if you have 2 lights near each other with the same lightstyles they count as one. Or if you want to turn lights on and off, call them the same targetname and they'll be counted as one lightstyle.
Page: 1 of 1