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Merovingian's Chateau (Matrix Reloaded)

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 Cazor
07-23-2003, 4:58 AM
#1
http://ut2k3net.com/cazor/screenshots/matrix/shot0035.jpg)

http://ut2k3net.com/cazor/screenshots/matrix/shot0037.jpg)

http://ut2k3net.com/cazor/screenshots/matrix/shot0038.jpg)

http://ut2k3net.com/cazor/screenshots/matrix/shot0039.jpg)

http://massassi.net/ec/images/11978.jpg)
Thats with the shiney floors. And that is the Main Hall.


This is the basement hallway leading to the parking lot(not final textures)

http://ut2k3net.com/cazor/screenshots/matrix/shot0042.jpg)

http://ut2k3net.com/cazor/screenshots/matrix/shot0043.jpg)

Wepaon models to go on the walls, and the statues are going to be skinned soon, and i am working with Azymn to make a weapons mod so you will have a katana/dual daggers/mace, and dual uzis/desert eagle pistol/M-4 rifle.
 The Cheat
07-23-2003, 5:12 PM
#2
wow that looks awesome, i cant wait to be able to play this chateau level
 Miko Reglia
07-24-2003, 12:42 AM
#3
wow man, now all you need is some weapons on some walls, some goons, and Neo kicking all their buts!
 t3rr0r
07-24-2003, 6:19 PM
#4
wow, this has progressed nicely since i last saw it... great job.
 Business_Eskimo
07-27-2003, 9:25 PM
#5
It really looks like you made some 3D program to make this, like 3DS max or something.

Good work.
 MagBag
07-28-2003, 1:01 AM
#6
WOW. That is very impressive Cazor. Will the pillars be breakable, because I saw some other map that had that. ( Quite possibly couldv'e been your's.) Great Job! ;)
 Omikron
07-28-2003, 9:16 AM
#7
Looks good, but the corridor to the parking lot doesn't look right.
If you want I could get some screenies from Enter the Matrix for ya.
 Eldritch
07-29-2003, 5:49 PM
#8
This probably wins top prize for best looking map based on Matrix Reloaded... so far. ;)

I will say this though, like I said to everyone else who's tried to do the Merovingian's Chateau... there are windows on the wall to the left and right of the front door - the chandelier can only create so much light... where is the rest of it coming from? Windows.

Should be nice to see the rest of the Chateau though, rather than just the foyer. Keep up the good work. :)
 Prime
08-01-2003, 3:20 PM
#9
Looks really good!
 Reclaimer
08-01-2003, 5:42 PM
#10
Great Map but is it for JA or JO?
 Cazor
08-02-2003, 4:48 AM
#11
I'm porting it(and the Matrix Mod that will go with it) to JA when it comes out. Along with Darth_Kitty's uber-sexy models of course. :D
 Cazor
08-02-2003, 4:53 AM
#12
Oh yes... and just toc lear up some random quesions...

"I will say this though, like I said to everyone else who's tried to do the Merovingian's Chateau... there are windows on the wall to the left and right of the front door - the chandelier can only create so much light... where is the rest of it coming from? Windows."

Yes, windows are coming, along with the statues and all. We are going to get everything that is in the movie in the game.




"Looks good, but the corridor to the parking lot doesn't look right.
If you want I could get some screenies from Enter the Matrix for ya."

Yes i have been told that it doesnt look the same as EtM, but im going for movie-realism. My friend has gotten me some very nice quality pictures of the hall and i assure you i did everything in my power to make it exact.




And yes, im making the halls and the pool tables and the basemaent with the keymaker area (might leave the keymaker area out thought because of its size being way too small to do anythign in it) So yes, if you have played The Specialists mod from Half-Life, then you should have a good idea of how this will turn out.

Thanks everyone for the positive comments! :)
 Omikron
08-02-2003, 7:43 AM
#13
I'm assuming though that your goin to be putting the doors in in that section, and putting walls in the right spots...
 rgoer
08-02-2003, 9:37 AM
#14
By the way: there is no "porting" to be done for JA--all JK2 maps are instantly loadable. You don't need to "port" anything.
 Emon
08-02-2003, 6:17 PM
#15
Of course, most people would want to take advantage of new entities and stuff.
 Cazor
08-02-2003, 7:31 PM
#16
Originally posted by rgoer
By the way: there is no "porting" to be done for JA--all JK2 maps are instantly loadable. You don't need to "port" anything.

When i say port, i mean to just switch it (and the matrix mod) to JA...
 DarkLord60
08-03-2003, 10:41 PM
#17
Very nice cant wait to check it out
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