Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

=X=Master HeX

Latest Posts

Page: 3 of 3
Posted in: -- Warmup Question --
 =X=Master HeX
01-21-2004, 9:45 PM
#5
Beautiful... maybe try a few hundred waits... takes the server a bit to cleanup and load the new map. I'll sneak in the stupid cvar if that doesn't work ;)...  [Read More]
Posted in: -- Warmup Question --
 =X=Master HeX
01-19-2004, 1:55 AM
#3
In your custom map rotation add in map_restart <time> That will work the same way warmup used to....  [Read More]
Posted in: xMod 2.4.0 - Release
 =X=Master HeX
01-20-2004, 6:56 PM
#13
2.5.0 will be out any day now.. Just having a few issues with IPs and subadmin ;)...  [Read More]
Posted in: xMod 2.4.0 - Release
 =X=Master HeX
01-13-2004, 3:30 PM
#10
My honor system basically works in a way where if in fact it does cause the wrong person to be punished, it's not very harsh. If a player stands still with their saber down for X amount of seconds they become immune to all damage until they move, att...  [Read More]
Posted in: xMod 2.4.0 - Release
 =X=Master HeX
01-13-2004, 5:52 AM
#6
I'll be adding in the speed jump for the hell of it (I thought it was a cool addition). As for the level1 drain deathhug... nope. I hated that in SP and in MP that will just slow down gameplay. slider... <sigh>...  [Read More]
Posted in: xMod 2.4.0 - Release
 =X=Master HeX
01-12-2004, 10:47 PM
#1
2.4.0 ======= =Server - The Subadmin command sc map will now function correctly - You may now grant regular authed users subadmin powers via cvar - Fixed ghoul2 saber throw issues making throw do the same damage each time - Health and Armor now liste...  [Read More]
Posted in: I play JA and my age is....?!
 =X=Master HeX
01-13-2004, 5:59 AM
#31
I'm 22.... and there is a very good chance I'll be still playing FPS' and the like clear into my 50s. I think as time goes on more people will be playing games like this at older ages. Just goes to show you that most people do the same things they gr...  [Read More]
Hehe, guys quit using the manual as a fallback... I'm currently using mine to as a coaster and I feel left out when you talk about it :( Condensation has left me with black blotches that speak of the force......  [Read More]
Posted in: Death Tracking Mod?
 =X=Master HeX
01-06-2004, 3:14 PM
#8
In upcomming versions of xmod I plan on updating the scoreboard to show more then useless information. This includes CTF gametype information as well as a simple / deaths added to the kill column....  [Read More]
Posted in: xMod 2.3.1 - Release
 =X=Master HeX
01-04-2004, 5:52 AM
#16
Emergency Patch I have uploaded an emergency patch 2.3.1 on the xmod2 website. If you are having issues with /help cvar crashing your server please download the new version. It appears that this is only an issue on some servers but I have corrected...  [Read More]
Posted in: xMod 2.3.1 - Release
 =X=Master HeX
01-04-2004, 2:30 AM
#13
TK, the reason for this is so players don't put their saber down and then walk into the middle of battles causing people to drop their saber. It's just something small players can do to prevent people from running around and laming them....  [Read More]
Posted in: xMod 2.3.1 - Release
 =X=Master HeX
01-03-2004, 11:51 AM
#4
btw, anyone else not able to log into lucasfiles.com... would be nice if I could post the thing there ;)...  [Read More]
Posted in: xMod 2.3.1 - Release
 =X=Master HeX
01-03-2004, 11:26 AM
#1
http://xmod2.cat5camp.com/images/Xmod2_small.jpg 2.3.0 ======= =Server - Fixed a bug with listing of banned and muted IPs - Honor code enforcement now blocks gunfire and explosives - Fixed a bug with session data being corrupted causing server cras...  [Read More]
Posted in: The Truth about Admin Mods...
 =X=Master HeX
01-03-2004, 1:34 PM
#85
Slider744 said: I used the same command names as C1's mod out of respect for his great ideas... But, nobody wants to see that I made all those commands the same so that everyone could see I love C1 and his mod ideas. I think just renaming the comm...  [Read More]
Posted in: Compile under Linux!?
 =X=Master HeX
11-28-2003, 10:43 AM
#2
Answering my own question: http://divoid.net/downloads.html This person was kind enough to make a patch file for the game directory source code. Just download it and throw it in your game folder then use the patch command with it to patch the code....  [Read More]
Posted in: Compile under Linux!?
 =X=Master HeX
11-28-2003, 8:36 AM
#1
What in god's name were they thinking when they moved off of .vm files and went to .dll files. Now, as far as I can tell, their little readme tutorial shows you how to make the dll files for windows servers... How in the world do you compile the linu...  [Read More]
I believe it's totally ghoul2 related. It's poor code that causes your saber to pass through someone without doing any damage. Same reason why if someone ducks and swings they don't end up headless if you pass a red swing through their head. It needs...  [Read More]
First off... The only way to satisfy all parties is to give them each settings that can be changed the way THEY like it. This will draw competitive players to servers where there are not 20min standoffs between teams or duelists... RPG and fanboys to...  [Read More]
So far I've done my best to collect a team of programmers that I thought could lend a hand in the production of the new mod. Unlike my JO work this will be open source and under development by more then one programmer. We plan to bring things like JA...  [Read More]
Flip kick like in JO: This will take me 5mins to add back into the game, and another 1 to declare a cvar so it can be enabled/disabled. Force Requirements/Cost of all moves: I can cvar both of these for each move in 5-10 mins. Admin commands that a...  [Read More]
Posted in: Mp Omg
 =X=Master HeX
09-20-2003, 12:22 PM
#151
This has always been an issue in patches. I don't understand the reason for removing features. A simple toggle can reduce MUCH complaining from various parties. It also gives the admin the long lost sense of "customization ability"....  [Read More]
Posted in: Mp Omg
 =X=Master HeX
09-20-2003, 12:15 PM
#149
Because if that's the case, you could just as well ask for the push and pull to knock down more frequently, or ask for an increase in saber damage altogether in s/o games that aren't duel. The increased damage deal never sat well with me. I like to...  [Read More]
Posted in: Mp Omg
 =X=Master HeX
09-20-2003, 11:51 AM
#147
Well, last night I played some ff/so ctf and I'm not too happy with it. Most of you people know myself or my clan (http://x.fragism.com). From a players standpoint this game type is now very boring. I found myself running after the FC on the hoth map...  [Read More]
Page: 3 of 3