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=X=Master HeX

Latest Posts

Page: 2 of 3
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-03-2004, 3:35 AM
#61
mmmm, the darkside is strong in here :maul5: Just to clear things up flame wars are dumb. So is attempting to change my mind about the admin commands just like I can't change yours. Keep in mind I'm done with the JA community as soon as doom3 or H...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-02-2004, 8:36 PM
#36
FYI this is my last post related to this argument. It wouldn't matter if I took my argument and put it in our constitution to make it right... you would still fight it. Soooo, get over it and go see a movie.. I hear spiderman2 is good....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-02-2004, 8:32 PM
#35
I read about every other line of that one.. Alright, don't think it's related to gun control? How about we relate it to any linux box. Being admin since the begining of time means you have all power over the processes running on your box. JA is a...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-02-2004, 7:51 PM
#29
And just to set the record straight guys... I'm not in this for the respect or anything related to it. I have all the respect I need. I am attempting to make bug fixes and game changes and see that the mod is on the most servers I can get it on. If t...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-02-2004, 7:42 PM
#28
welcome to america You are free to shoot people and deal with the consequences. I believe in the freedoms to own such weapons and I will support them. If you join a server and the admin is abusive go play on another server. It's that simple. As it...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-01-2004, 8:51 PM
#15
It's too late to fix the community by removing abusive admin commands. If one author decides to include them then we've already defeated the purpose of not making them. The commands are there for the admins that can't get enough power, but at the sam...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-01-2004, 10:48 AM
#5
Xmod is geared to deal with the honor crowed passivly unlike some of the other adminmods out there. The honor system was developed for ffa servers that have no admins, with no rules. This would allow players to go afk or take a break from combat. Xmo...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-01-2004, 9:36 AM
#3
Shrug, maybe.. didn't cross my mind...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-01-2004, 9:18 AM
#1
http://xmod2.cat5camp.com/images/x2_ss.jpg Description: xMod 2 is a revolutionary mod for Jedi Knight: Jedi Academy. Combining unique user and admin commands with gameplay enhancements, all of which are optional, which puts the admin in the driver's...  [Read More]
Actually it's a pretty simple concept... All you'd need is a function to force players luke or jawa. No more then like 10 lines of code here. Some code to call that when a luke kills a jawa (or the other way). Just a one liner. And some code to che...  [Read More]
Posted in: JA Dying?
 =X=Master HeX
06-27-2004, 3:46 AM
#104
hehe I came up with an evil sneaky way to lure people onto servers in the next xmod2 release. I'm sure you admins will love it. ;) Soon as I get some beta reports from Amidala I will let you guys know of the definate release date. In the new system...  [Read More]
Posted in: JA Dying?
 =X=Master HeX
06-22-2004, 9:27 AM
#66
I'm doing my best on top of school and RL to crank out a new xmod to fix the ctf community. Newer version will have lift delay fixes, ammo bugfixes (oops), a full internal SQL server for stat logging, and some more stuff. The SQL stat logging means...  [Read More]
The fix replaces the error catching for the saber with no owner bug. I delete the saber entity directly when the error is raised to prevent the bouncy saber sound....  [Read More]
Razorace Limits stink.. just stuff I was messing with as I passed by that part of the code. Slider What happens is someone disconnects when their saber is not in hand and it causes a rogue entity to have no owner. Sometimes the server correctly deal...  [Read More]
A new version of xmod has been released and can be downloaded at: http://xmod2.cat5camp.com A few new highlights are lift fixes, warmup fixes, and MD5 encrypted subadmin passwords. Now since 2.5.0 you may use the in game bithash calculators to enabl...  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 =X=Master HeX
03-01-2004, 11:39 PM
#11
It's only the first time you connect.. Not on mapchange or any other time. Reconnecting to the server will resend this info to the client console. Not a single person has even noticed it up to this point I think ;)...  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 =X=Master HeX
02-29-2004, 4:59 PM
#5
It only sends the message when you first connect and on map change (you don't see the message for everyone else). It's just a print command so players are usually unaware of it even existing. Bringing down the console will show the xmod version follo...  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 =X=Master HeX
02-27-2004, 10:11 PM
#3
On connect all clients get a list of cvars ,that are not default, with a description of what exactly was changed :) Check you console when you connect to xmod servers....  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 =X=Master HeX
02-27-2004, 6:12 PM
#1
Below is the full xmod2 changelog. 2.6 will be out this weekend. If you have any last second suggestions make them now ;) 2.6.0 ======= - Fixed issues with subadmins that would cause entries on file to be ignored - Changed fix commands to record a p...  [Read More]
Posted in: I need to hire someone who can Mod Jedi Academy
 =X=Master HeX
02-17-2004, 10:17 AM
#10
Interesting... I'm not too far from Lisle, IL ;)...  [Read More]
Posted in: Bughunting (Xmod2)
 =X=Master HeX
02-03-2004, 2:03 AM
#11
The "ยง" character doesn't show up in the console and other messages. I removed it and a bunch of others for this reason. It's confusing to admins and players when someone's name is one thing in some messages and another in others. At some...  [Read More]
Posted in: Bughunting (Xmod2)
 =X=Master HeX
01-27-2004, 7:12 PM
#4
Not interested in chaning saber damage code. Short of Raven patching it... players often don't accept changes that modify the saber drastically. Please explain to me how the bridge disappears also... Posting that you know of a bug w/o explaining doe...  [Read More]
Posted in: Bughunting (Xmod2)
 =X=Master HeX
01-27-2004, 8:09 AM
#1
I am interested in bugs people have found in the different gametypes that I missed in the latest version of xmod. (other then cruddy collision) Please list out any/all bugs you guys find in the game and I'll do my best to fix them all. [edit]Please...  [Read More]
Posted in: xMod 2.5.0 - Release
 =X=Master HeX
01-22-2004, 6:46 PM
#6
I just release em... You server admins can use the updated or keep the old... totally up to you guys ;)...  [Read More]
Posted in: xMod 2.5.0 - Release
 =X=Master HeX
01-21-2004, 10:25 PM
#1
2.5.0 ======= - Subadmin rcon passthrough command available to admins - Fixed a crash bug related to an honor code check - Added a new admin.lst file where you can assign specific admins specific commands - New x_say command to speak without the serv...  [Read More]
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