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=X=Master HeX

Latest Activity

Posted in: Xmod2 - The Revival
 =X=Master HeX
08-30-2006, 3:49 PM
#19
What are you talking about? I do not use /reconnect. The way my ftp/http download part works is: 1) I hijack the connect command and dump it before it actually goes through 2) I then grab the server info of the server you just tried to connect to an...  [Read More]
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-30-2006, 2:02 PM
#17
Yep, Xmod has always allowed http/ftp fast downloading of maps and assets without restarting the game....  [Read More]
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-28-2006, 2:31 AM
#11
I plan on building curl directly into the application next release. It's annoying to have to have the dll in the game folder....  [Read More]
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-28-2006, 2:23 AM
#10
XCTF will be returning. I will be including custom maps in the rotation since the xmod client can do http/ftp transfers. Any map suggestions?...  [Read More]
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-27-2006, 2:36 AM
#4
New so far in the next server side release: Revision: 16 Author: badhex Date: 9:36:54 AM, Saturday, August 26, 2006 Message: Updated Revision. ---- Modified : /xmod2_server/game/g_local.h Revision: 15 Author: badhex Date: 9:35:49 AM, Saturday, Au...  [Read More]
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-26-2006, 8:05 AM
#1
I have reopened the Xmod2 project and have big plans for the next version. Currently I need xmod2 server admins and players to help catch me up. The website is back up at: http://xmod2.cat5camp.com/ Please visit the bug tracker and register any bugs...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-09-2006, 1:17 PM
#125
Fixed the bug with using alt fire and then hitting use holdable to hold your charge. in bg_pmove.c in the function PmoveSingle: after: pm = pmove; add: if (pm->cmd.buttons & BUTTON_ATTACK && pm->cmd.buttons & BUTTON_USE_HOL...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-07-2006, 10:51 AM
#117
The following appears to fix the bug with saber collision after you die when your saber was knocked away. In g_combat.c, function player_die Find: self->client->ps.saberEntityNum = self->client->saberStoredIndex; //in case we died while...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-06-2006, 1:37 AM
#115
There is a bug with saber blocking not working at all if you die while your saber is knocked out of your hands. I am currently working on a stable fix....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-04-2006, 3:39 PM
#113
Issue with charging weapons max charge time not being checked if you hold the use item key. Working on a stable fix....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-04-2006, 3:37 PM
#112
I just overloaded my strcpy functions to use a safe bounds checking version....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-04-2006, 1:48 PM
#110
I fixed it so it doesn't mess up bot names. I couldn't reproduce the client name being set to "" bug....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-04-2006, 9:55 AM
#109
Hmm, I see.. Interesting side effect. That may require some modification to how names are checked, and bots names are stored. I will update the fix as soon as I have some time to run tests. Or, it could be *s being null so the forcepower info is ge...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 =X=Master HeX
09-03-2006, 10:43 AM
#107
setting forcepowers to something illegal can cause a crash after forcechanged and respawn. This is caused by a malformed forcepower string. To fix this we need to take any garbage the client sends us and turn it into a real forcepower string. A real...  [Read More]
Posted in: Sound Trackers not followins ents
 =X=Master HeX
08-01-2004, 5:40 PM
#6
Fixed.. it's a bug in CG_UpdateSoundTrackers client side....  [Read More]
Posted in: Sound Trackers not followins ents
 =X=Master HeX
08-01-2004, 4:47 PM
#5
It's G_Sound.. I'm thinking though that it's a clientside bug because all the old sound tracker code is basically the same. I'm only noticing changes to the client and how they handle sound trackers....  [Read More]
Posted in: Sound Trackers not followins ents
 =X=Master HeX
08-01-2004, 3:29 PM
#3
Well, bad news is we can't go back to using the trap command for the sound. What I'm talking about is back in jk2 if someone put absorb on and walked next to you, you could hear the absorb looping sound. Same for rage/speed/protect. Now in jka the s...  [Read More]
Posted in: Sound Trackers not followins ents
 =X=Master HeX
08-01-2004, 7:24 AM
#1
Before I rack my brain on this one and try to hunt down the bug does anyone have any ideas? Sound trackers (absorb loop/speed loop/rage loop/etc) don't follow the ent like they did in jk2. I started looking into this and noticed they changed the way...  [Read More]
Posted in: FTP/HTTP File downloads for JA
 =X=Master HeX
07-26-2004, 5:59 PM
#4
Depends on the connection and how much bandwidth I hog while it grabs the maps. I took a look at the splash dmg code and it looks like they had access to part of the q3 engine that I don't have access to in JKA. I'll be working on this all week thoug...  [Read More]
Posted in: FTP/HTTP File downloads for JA
 =X=Master HeX
07-24-2004, 1:26 AM
#1
I'm just a few baby steps away from having ftp/http support in for clients connecting to servers. I've ran into a small snag and am lost for ideas. While I'm gone for the weekend I thought I'd let some of you ponder at ways of doing the following: I...  [Read More]
Posted in: questions galore
 =X=Master HeX
07-11-2004, 3:01 PM
#7
Just helping him out.. If someone asks about game features I'd be more then happy to refer them to the correct mod. Regardless if I made it or not....  [Read More]
Posted in: questions galore
 =X=Master HeX
07-11-2004, 3:21 AM
#4
1) All the following are cvar options in xmod: x_noforcerequired 0 - Force is required as normal (default) 1 - Force is NOT required for all moves x_all_fkick_forcer ## - Force required for flipkick (default 0) x_all_fkick_forced ## - Force drained...  [Read More]
Posted in: What Is Your Control Setup?
 =X=Master HeX
07-08-2004, 7:56 PM
#3
Force Powers Push: END Pull: Enter Absorb/team nrgize: Ctrl team heal: pg_dn Force Select: Mousewheel Force Use: Mouse button 3 Misc Use: / Forward: UP ARROW Backwards: DOWN ARROW Strafe Left: LEFT ARROW Strafe Right: RIGHT ARROW Walk: \ Jump: Mouse...  [Read More]
Posted in: Force push & pull graphic problem
 =X=Master HeX
07-08-2004, 12:09 PM
#5
I get a slight chug with my 9700 unless I disable the bubbles. It appears to be a common prob with ati cards....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-06-2004, 9:54 PM
#102
Xmod2 is still and always will be aimed at the competitive gameplay community. I'm just using a gun with a bigger shell when I try to lure other communities into the competitive one....  [Read More]