Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

=X=Master HeX

Latest Threads

Page: 1 of 1
Posted in: Xmod2 - The Revival
 =X=Master HeX
08-26-2006, 8:05 AM
#1
I have reopened the Xmod2 project and have big plans for the next version. Currently I need xmod2 server admins and players to help catch me up. The website is back up at: http://xmod2.cat5camp.com/ Please visit the bug tracker and register any bugs...  [Read More]
Posted in: Sound Trackers not followins ents
 =X=Master HeX
08-01-2004, 7:24 AM
#1
Before I rack my brain on this one and try to hunt down the bug does anyone have any ideas? Sound trackers (absorb loop/speed loop/rage loop/etc) don't follow the ent like they did in jk2. I started looking into this and noticed they changed the way...  [Read More]
Posted in: FTP/HTTP File downloads for JA
 =X=Master HeX
07-24-2004, 1:26 AM
#1
I'm just a few baby steps away from having ftp/http support in for clients connecting to servers. I've ran into a small snag and am lost for ideas. While I'm gone for the weekend I thought I'd let some of you ponder at ways of doing the following: I...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 =X=Master HeX
07-01-2004, 9:18 AM
#1
http://xmod2.cat5camp.com/images/x2_ss.jpg Description: xMod 2 is a revolutionary mod for Jedi Knight: Jedi Academy. Combining unique user and admin commands with gameplay enhancements, all of which are optional, which puts the admin in the driver's...  [Read More]
A new version of xmod has been released and can be downloaded at: http://xmod2.cat5camp.com A few new highlights are lift fixes, warmup fixes, and MD5 encrypted subadmin passwords. Now since 2.5.0 you may use the in game bithash calculators to enabl...  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 =X=Master HeX
02-27-2004, 6:12 PM
#1
Below is the full xmod2 changelog. 2.6 will be out this weekend. If you have any last second suggestions make them now ;) 2.6.0 ======= - Fixed issues with subadmins that would cause entries on file to be ignored - Changed fix commands to record a p...  [Read More]
Posted in: Bughunting (Xmod2)
 =X=Master HeX
01-27-2004, 8:09 AM
#1
I am interested in bugs people have found in the different gametypes that I missed in the latest version of xmod. (other then cruddy collision) Please list out any/all bugs you guys find in the game and I'll do my best to fix them all. [edit]Please...  [Read More]
Posted in: xMod 2.5.0 - Release
 =X=Master HeX
01-21-2004, 10:25 PM
#1
2.5.0 ======= - Subadmin rcon passthrough command available to admins - Fixed a crash bug related to an honor code check - Added a new admin.lst file where you can assign specific admins specific commands - New x_say command to speak without the serv...  [Read More]
Posted in: xMod 2.4.0 - Release
 =X=Master HeX
01-12-2004, 10:47 PM
#1
2.4.0 ======= =Server - The Subadmin command sc map will now function correctly - You may now grant regular authed users subadmin powers via cvar - Fixed ghoul2 saber throw issues making throw do the same damage each time - Health and Armor now liste...  [Read More]
Posted in: xMod 2.3.1 - Release
 =X=Master HeX
01-03-2004, 11:26 AM
#1
http://xmod2.cat5camp.com/images/Xmod2_small.jpg 2.3.0 ======= =Server - Fixed a bug with listing of banned and muted IPs - Honor code enforcement now blocks gunfire and explosives - Fixed a bug with session data being corrupted causing server cras...  [Read More]
Posted in: Compile under Linux!?
 =X=Master HeX
11-28-2003, 8:36 AM
#1
What in god's name were they thinking when they moved off of .vm files and went to .dll files. Now, as far as I can tell, their little readme tutorial shows you how to make the dll files for windows servers... How in the world do you compile the linu...  [Read More]
Page: 1 of 1