*drool*
that's awesome. i loved your palace war map. that was great!
By the way, you'll most likely get more feedback at the Mapping section.
looks great, keep up the good work!
I can just see my framerate falling before my very eyes, even with my 1.4 ghz processor. If my comp can run this new sweet level OK, then I will be a happy camper.:D
Keep up the good work!
Very nice :thumbsup:
And uh.. DadMad did you get my Pms? I want to know what you think. :confused:
:drop2: AWSOME! I can see my skins in there already keep up the great work! :eek:
I would really enjoy role playing in there =) awesome map...be sure to make a topic for this map in the level forum
I remember when I first played "Palace Wars". I was like....
*looks around* *jaw hits floor* *finds the portals, jaw hits floor again* *finds the secret after hours of play, with people helping me....falls over dead*
hehehe Anyways I hope you throw in even more secrets this time around. Can't wait to play this. :D
-Orbital
*sniff*
I love you DadMad...
BTW, what's that under the fps, and above the picture.
Also, what kind of system do you have? That fps looked a little low(at least for my system)...
Grets, thats a game timer. I'm not sure but I think the command is cg_timer 1 (or something along those lines) :)
cg_drawtimer 1 ;)
My system is a AMD 1,6 XP+, GF3 and 512Ram...
But I play with v_sync on, otherwise its ~60fps...
And I didn't do any speed and clear mapping yet (for example no vis process), until now its just detail mapping. :)
Ah, ok.
I was just curious.
Thanks!
I loved your palace wars map, keep making stuff like that, and you'll be the best mapper in no time!
Uh ... is that snow? How'd you do that?
Also ... this LOD with melt most computers. Unless you are a hint/portal god, which, judging by your mapping skillz, you prolly are.
Originally posted by DadMad
New 1
http://www.stfi-clan.com/~dadmad/bw/bw15.jpg)
Hmm... 30 Fps and you have a pretty good machine. Yep, probably will kill most pc's out there. :)
Originally posted by DadMad
But I play with v_sync on, otherwise its ~60fps...
And I didn't do any speed and clear mapping yet (for example no vis process), until now its just detail mapping. :)
No Hints, no Caulks etc...
Wow you put an enormous amount of detail into your maps. What's the brush count so far and how big is the file?
Im working with 2 Files... its faster to compile ;)
Inside:
Brushes : 5135
Entities : 352 (232 lights)
Datasize : 11.2 mb
Outside:
Brushes : 9858
Entities : 39 (34 Fx_Runner: Snow [selfmade])
Datasize : 7.97 mb
Thats all at the moment... I think at the end it will be about 70k Brushes... the inside part is just 20% complet :)
this board looks great.
when can we look for a release?
or beta relase? :)
Great job Dadmad!
Looks like a deffenit download!
Is that Snow Outside, and, if you tested it in MP, How?
Also, when you say 'particle smoke' do you mean that you made a custom effect using the effects editor?
And what would possibly possess you to make something so darn detailed? My GF2 is melting!
You are godly!
Thank god I just got a new computer.
Seriously, you should become a professional level designer(unless you already are.)
This map is so amazing people are likely to stop fighting and just drool on their keyboards.
Originally posted by wudan
Is that Snow Outside, and, if you tested it in MP, How?
Also, when you say 'particle smoke' do you mean that you made a custom effect using the effects editor?
Yeah... im using the effects editor.
the snow was made with it and the smoke too... they run great in mp... ok the snow causes some bugs atm (weapon shots disappear...), its to big, but I will fix it :)
....
....
....
wow
....
....
....
Cant wait!
Why have you moved my topic? :confused: :(
Oh well... maybe I will release a map teaser in the next few days...
I moved the thread since this is none other than an obvious showcase of your ctf map, originally located in the General Editing forum and is better suited here. Cheers :cool:
HOLY ****!!!!
'scuse my total amazement... sheesh, why am I even gonna bother finishing my Mars map with people like you out there???
One suggestion: I notice that a lot of your fine detail brushwork is fairly 2-dimensional, like the circuitry grillework in the very first sequence of shots you posted, or the rivets, or the catwalk floors. You might try making a custom shader that consists of a metal texture where you want the grill to be and transparent everywhere else, that way you can make ONE brush for all that instead of however many dozens are there now. It will look a tiny bit less detailed, but if you do it well the tradeoff will not be that much and you'll be able to boost FPS and not have to worry about hitting the max brush count. :D Only other suggestion...make sure you have LOTS of portals, especailly between outside and inside. How long does that take to compile?
Seriously, I have a 1.8 GHz processor and a 64mb GeForce 4...I downloaded the Anchorhead map and my FPS counter rarely went over 10. It kept hitting 1, and looking very crappy because of that. I deleted that map after my first run-around in it (sorry!) just because it wasn't really playable. You should try to make a map with a decent framerate so that it can be used for some good gaming as well as eye candy.
You made me go bald...
It's ut2k3.... How'd you pull that off?! They used static meshes for that detail, yeesh!!!!!!! :eek: Very, EXTREMLEY nicee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I swear, if I keep seeing maps like this I'm going to turn into a hideous freak. :D
I still wanna know how that snow works in MP.... :D
Originally posted by acdcfanbill
I still wanna know how that snow works in MP.... :D
I already asked - it looks to be 34 fx_runners.
I hate to say this, but this map is insanely not playable - very very nice to look at screenies of it, but that's just about it, I'm afraid.
If you we half as handy with textures as you are with brushes, you'd be able to cut out more than half of the brushes on that map.
I'd highly recommend it, otherwise you will have a beautifully unplayable map.
Also, every time any entity fires, especially fx_funners, the game has to send that information to each and every client, making the map lag hard, which is why Raven's MP maps don't make use of 'looped' fx_runners.
Anyway, I really like what you've done, it's awesome, but not practical. I know that's not what you wanted to hear, sorry :(
oh my god, really? wow, thats gotta be... well, hrm, good idea anywho.... :D
Wudan: You're absolutely correct, there's alot of unescessary detail in this map, looks nice nevertheless. :p
I like how it looks, I won't argue that it's pretty damn spiffy.
I guess it's just the age-old battle of form vs function.
I love Ctf. We need more ctf maps. Good job. Now time to throw up. :barf:
*drool comnes out of his mouth*
man, your maps are awesome! don't exange JKII for UT2K3!!!!
:thumbsup: keep up the good work
I just watch the teaser....... 10 times!
Awesome
Awesome
One question. It said it was only 27.5 % done. Does that mean it is welll I dunno beyond engine capabilities?
wo.....
:D :eek: :eek: :eek:
I have seen detail and eye candy, but if this map runs with a decent FPS it will be just about the only CTF map played
Yes, because its sooo fun playing the same map over and over
:rolleyes:
This guy is BETTER then professional map makers!
I mean the only game that I have seen witht his much detail would be doom 3!
Professional map maker know how to balance detail and performance. Don't doubt a professionals ability to make incredibly detailed maps, its only with the updated Unreal engine and the Doom 3 engine that its become feasible to do so.
Originally posted by DadMad
Thats all at the moment... I think at the end it will be about 70k Brushes... the inside part is just 20% complet :)
This has been said a couple of times in a couple of different threads, but you haven't responded to it yet, so I'll ask again - how do you plan to get past the maximum brush limit issue? 70k brushes is going to overshoot the maximum amount of allowable brushes by tens of thousands. The map looks incredible, but it'll never make it into the game engine with so many brushes.
I'm a critic of this map too, but I'm enthusiastic about the ambition and encourage you to make the best map you can, within the laws of physics.
Yeah.... as stated in the trailer thread, the hard-coded brush limit is a little over 32,000. Only way to change this is editing the engine code itself. So...hope you either like a pretty level to show off in Radiant, or I'd drastically cut down the brush detail.