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Hekx

Latest Posts

Page: 12 of 16
Posted in: Style Over Substance
 Hekx
02-06-2003, 11:13 PM
#2
I believe I already have a version of SoS installed, but may I ask, is this the version with only the duel mode coded? I personally thought this mod had great potential, it's a shame it had to die. :(...  [Read More]
Posted in: Photorealistic Yoda
 Hekx
01-29-2003, 4:03 PM
#12
That does indeed look great. :) I would love to see it released, and I hope you get permission. As for the hair; It would seem a nice addition to the skin, since he does seem to have quite a fair bit of white hair in the shot on Yoda on the image....  [Read More]
Posted in: RPG Commenor
 Hekx
01-27-2003, 9:52 AM
#4
It's always great to have good RPG maps, and this one sounds like the bomb. :) Make sure The Dancing Green Knight has a disco floor so Lando can get his groove on. :D Nice idea. :thumbsup:...  [Read More]
Posted in: Star Wars vs. LOTR
 Hekx
01-20-2003, 7:04 PM
#3
LOTR & SW. :p LOTR has what SW doesn't have... and SW has LIGHTSABRES! ;)...  [Read More]
Posted in: Elect ZBomber for moderator of Collection forum!
 Hekx
01-19-2003, 9:48 PM
#5
Originally posted by Tyrion Anyone else agree?I agree. Z deserve mod-man-ship, just as long as he doesn't turn into Palpetine.. or something.. :D...  [Read More]
Posted in: Deathmatch: Jedi (UPDATED)
 Hekx
01-20-2003, 7:07 PM
#15
Qui-Gon will most probably be first to go. Mace Windu probably will show some nice moves, while Yoda will do some acrobatic lightsabre fighting. Obi-wan probably will be able to defend himself, but not overcome any opponent. Luke will most probably g...  [Read More]
Posted in: Legolas
 Hekx
01-17-2003, 10:00 PM
#28
Originally posted by Toonces I'm a little unsure as to what I should do with this thread I'd personally think that is the skin included with the LOTR skin packs that were released; either that or a tweaked skin. It doesn't look like a completely new...  [Read More]
Posted in: Legolas
 Hekx
01-17-2003, 2:02 PM
#6
Eh! He stole my avatar! :mad:...  [Read More]
Posted in: Legolas
 Hekx
01-17-2003, 12:23 PM
#2
Screenshots? In-game shots? Link? Download link? You can send the file to me and I'll shove it up on my mini-site so people can download it, I'll also get some model screenies. :D ka_hekx@hotmail.com...  [Read More]
Posted in: Yoda da Wookiee
 Hekx
01-18-2003, 8:58 PM
#9
My eyes! Too much to read! Yoda? A wookiee? Heh. :) P.S. I never knew there was forums for.. Star Wars here! :D...  [Read More]
Posted in: A is for Aayla Secura.......
 Hekx
01-20-2003, 7:00 PM
#163
Z is for Zabrak...  [Read More]
Posted in: Welcome Everyone!
 Hekx
01-20-2003, 7:02 PM
#35
I didn't know there was SW forums here. :p Ah well, the colours seem, okay.... :D Didn't the JediKnight.net forums get named 'The Cantina'?...  [Read More]
Posted in: WIP: Homer Simpson
 Hekx
01-09-2003, 9:07 AM
#14
You could have normal default homer; red darth homer and then a blue ghost homer using shaders. You can surf off the helmet for the default and blue, so you'll only need 1 model. The Jedi homer sounds good too; it all depends if you want to make mult...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Hekx
01-21-2003, 8:14 PM
#106
How are the sounds doing for this model? If you need any help with sounds PM me. I could try and nab some of FOTR:SE DVD :D As for skinmapping, tell me how to skinmap and you've got a deal. :p You could also use some images of Orlando Bloom to help...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Hekx
01-06-2003, 2:38 PM
#40
You could also try some variations of the model (if needed) for Lord Elrond and Haldir. :) I don't think there's a LOTR:TC mod site; but I'd be willing to help out bring the excellence of LOTR to JKII. ;) Looks good Matt-Liell. :thumbsup:...  [Read More]
Posted in: Jedi Academy Mod 1.0
 Hekx
02-06-2003, 11:10 PM
#23
Originally posted by OrbitŠ´l Pk3 the vm folder. This is similar to my map_restart problem I posted above. Once I pk3'd everything, the mod werked fine. I shall try that, thanks. :)...  [Read More]
Posted in: Jedi Academy Mod 1.0
 Hekx
02-06-2003, 3:41 PM
#21
I've been able to solve the previous problem. There must've been some settings in the jk2mpconfig.cfg from the base folder it didn't like. But; now I have an entirely different error. Here (http://www.hekx.cjb.net/stuff/error.jpg)'s a screenshot of...  [Read More]
Posted in: Jedi Academy Mod 1.0
 Hekx
01-27-2003, 12:33 PM
#14
I like this mod very much, I look foward to a next release. I especially like the /amwait emote. ;) Although I seem to be getting a problem with it reverting to default settings. IE: Full screen, not executing the autoexec.cfg in the base, settings...  [Read More]
Posted in: Zam Wesell Project being started
 Hekx
01-27-2003, 9:56 AM
#188
Woah. :eek: Amazing! Great work Marz. :thumbsup: Are you planning to make an alternate clawdite head / body for the Zam model? I think you might've said something about it earlier. :) Both models look nicely well made. I envy your artistic craftin...  [Read More]
Posted in: WIP: City of the Ancients
 Hekx
01-21-2003, 8:19 PM
#37
Very nice map. :) I don't get a great FPS when looking at the general length of the map (that's usually the FPS killer), but my FPS is a lot better on this than the DOTF map. :D I like the detail of the buildings, and the market in the middle. Very...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Hekx
01-18-2003, 6:53 PM
#72
I downloaded the beta and played it a while ago, and all I can say is: wow. Very nice textures, great eerie atmosphere, and I especially like the asteroids / falling rocks. :D Can you actually die and get hit by one?...  [Read More]
Replace the ../models/players/etc part with nodraw. It works for MP too....  [Read More]
Posted in: Masters of the Force: Release 1
 Hekx
01-16-2003, 10:08 PM
#75
Ah, sounds good. I can't wait for the next release. :) Hopefully that will save me from rabid ugnaughts with stun battons and the ability to avoid every single red strike I throw at them. :D Are you going to add any extra fancy additions to the mod;...  [Read More]
Posted in: Masters of the Force: Release 1
 Hekx
01-16-2003, 9:31 AM
#73
What news of Gondor 2nd Release? I hope in the final stages, some emotes and a custom hilt selection is added. The RGB is good, but seems to stray too far away from the movie's saber colours; maybe just adding some extra saber colours would be good;...  [Read More]
Posted in: Masters of the Force: Release 1
 Hekx
01-12-2003, 8:32 AM
#69
Here's some things I noticed a while ago when playing the mod.. Changing the alt-fire on the Blaster was a very good idea. I kept gettings bots spam alt-fire at close range making it quite impossible to block with a saber. Alt-fire was too powerful...  [Read More]
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