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Hekx

Latest Activity

Posted in: WIP: New Yoda... Assistance Requested
 Hekx
05-02-2004, 6:02 AM
#147
*Coughs from all the dust* Yoda must live! Is it safe to say this project is not dead?...  [Read More]
Posted in: Republic Commando's Ending *spoilers*
 Hekx
03-05-2005, 5:00 AM
#2
I think the game should have implied more options and challenges. Spoilers... For example, when you need to place the bomb on the middle of the bridge connector, it would be nice if there were around 5 areas it could be placed with only one being co...  [Read More]
Posted in: Multiplayer?
 Hekx
03-05-2005, 4:06 AM
#11
Assault should have been the main focus of multiplayer. Maybe seeing other RC squads pitted against each other while team(s) assault and team(s) defend. It would probably be easier to have a single team for each though, 32+ player games with the gam...  [Read More]
Posted in: Mod Requests Thread (#3)
 Hekx
02-27-2005, 6:15 AM
#349
The only mod I would really like to see which I can't find any information on is: (a) disable the mini games (b) stop using temp. characters I honestly really dislike them. In the first game, they were average and standable, but these ones take aw...  [Read More]
Posted in: OT DVD ghost scene
 Hekx
11-07-2004, 11:15 PM
#44
Collectors Edition without digital mastered changes and recent DVD set changes, here we come. :) Personally, I prefer Shaw. What I would have liked to happen is maybe a flash of Hayden being shown or something similar. I'm thankful I have the remast...  [Read More]
Posted in: My main gripe about SWBattlefront...
 Hekx
10-02-2004, 6:30 AM
#2
Does one hit kill come into effect with headshots? I've never been able to kill in a single shot unless the enemy's health is in the last quarter....  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 Hekx
07-08-2004, 12:55 PM
#8
Basic platform, me thinks....  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Hekx
05-18-2004, 4:49 PM
#7
JA+ Jedi Moves Mod v2.0 Fixed [Download (http://www.pcgamemods.com/5369/)]...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 Hekx
05-18-2004, 2:06 PM
#5
What is the feedback on saber damage like for this version? There was a lot of reported issues on phase-through and random hits with Yellow/Medium occurring. I heard it was due to the flamethrower effects, and according to the history log, that has b...  [Read More]
Posted in: idea for OJP
 Hekx
05-19-2004, 6:04 AM
#10
It's already possible to move objects on a map......  [Read More]
Posted in: How can I change sabercolors (JA SP)?
 Hekx
05-19-2004, 8:02 AM
#10
You can replace the following files with a gold colour, thus making a gold lightsabre. ;) gfx/effects/sabers/yellow_line.jpg gfx/effects/sabers/yellow_glow2.jpg...  [Read More]
Posted in: Moviebattles II Mod
 Hekx
06-26-2004, 6:34 PM
#44
Not your account, the MBII team website hosting account. ;) I hope you can get things sorted shortly. MBII is still uberlicious even without the site still standing. :)...  [Read More]
Posted in: 1st person view lightsaber
 Hekx
05-18-2004, 2:09 PM
#7
I was able to use all of the JA+ features and most of the OJP Basic v0.0.5. beta release 1 options while having it in my base. The only feature that did not work was RGB sabers. It previewed correctly, but ingame it was stuck with white cores. There...  [Read More]
Posted in: Holstered models
 Hekx
05-03-2004, 1:47 PM
#5
Is there a tutorial or guide placed anywhere for modellers to make their models OJP weapon holstering compatible?...  [Read More]
Posted in: New Animations WIP
 Hekx
05-04-2004, 7:31 AM
#44
General Grievous and new animations would be hellacious. :p...  [Read More]
Posted in: New anim Show Case
 Hekx
05-05-2004, 6:12 AM
#64
The staff users left hand looks floppy at the end of the animation......  [Read More]
Posted in: Is True View included in OJP Basic?
 Hekx
05-03-2004, 1:45 PM
#14
In all other game types apart from Duel, all models/skins use the default taunt and do not randomly nor cycle through other taunts. In short, no multiple taunts :(...  [Read More]
Posted in: Is True View included in OJP Basic?
 Hekx
05-02-2004, 7:36 AM
#11
We are talking about sound taunts, right? Not the animation/emotes. I have only been stuck with models using the default taunt.mp3/taunt.wav file....  [Read More]
Posted in: Is True View included in OJP Basic?
 Hekx
05-02-2004, 6:05 AM
#9
OK, thanks for the replies. I never noticed multiple taunts were enabled with Basic. Does it follow the similar system of the Duel gametype? taunt, taunt1, taunt2, etc etc....  [Read More]
Posted in: Is True View included in OJP Basic?
 Hekx
05-01-2004, 7:30 PM
#7
I thought I would post a few suggestions for the next Basic beta, minor ones that have been done before mostly; Multiple Taunts in all game-types. (At the moment, it is only available in Duel) Ability to change sabre hilt without respawn, but not sa...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Hekx
05-08-2004, 12:03 PM
#144
Dead link... :(...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Hekx
05-05-2004, 9:13 AM
#136
One problem with TrueView: When you do a sideways aerial/cartwheel, the view stays stuck without flipping. cg_trueaerial here we come. ;)...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Hekx
05-02-2004, 7:27 AM
#133
The bots who use Duals seem to have a serious penchant for Katas, reminds me of Public servers. :p All single-saber bots tend to stick with medium/yellow style, is this normal?...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Hekx
04-11-2004, 11:39 PM
#106
I have a question regarding the extra additional stances (Desann and Tavion). Is there a cvar to disable both? I went through the documentation only finding the version history indicating it had been added and nothing more....  [Read More]
Posted in: WIP: Hilt Pack
 Hekx
05-17-2004, 6:10 AM
#110
Any chance of submitting to some other JKA sites? (jk3files.com & pcgamemods.com)...  [Read More]