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12thMonkey

Latest Posts

Page: 1 of 3
Posted in: Ancient Sith Homeworld (ASH) Map Pack Released!
 12thMonkey
04-18-2003, 1:53 PM
#10
Runs perfectly on my comp too. (2200 xp+, [1.8GHz,] 512 MB DDR PC400 RAM and GeForce 4 Ti4600.) Best maps I've played in a while, each has a great take on Korriban and where that battle between Obi-Wan and Anakin took place. My personal favourite...  [Read More]
Posted in: The Clonetrooper has a new look!
 12thMonkey
03-22-2003, 6:42 AM
#33
Maybe you could make one of the ARC Troopers (Advanced Recon Commando Trooper) 'an elite soldier of the Republic.' Here's a shot of the Hasbro figure of it: http://starwars.com/collecting/news/2003/03/img/h03_3_bg.jpg...  [Read More]
Posted in: Old Ben Kenobi Model Released!
 12thMonkey
02-18-2003, 5:23 PM
#5
Great, can't wait to get it....  [Read More]
Posted in: MGS Ninja Gray Fox - Released
 12thMonkey
02-18-2003, 2:12 PM
#5
Hиkx Nтxъ the 'here' link you posted is to http://www.hekx.cjb.net/files/grayfox.jpg, the model's actually here (http://www.hekx.cjb.net/files/grayfox.zip) :) :update: I just played with the model quickly and I have to say it's really good, it s...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 12thMonkey
02-28-2003, 2:51 PM
#66
Please say you'll implement model scaling like in JediMod, I couldn't bear setting fire to a 6-foot Yoda rather than a 3-foot one with that sweet flamethrower :D...  [Read More]
Nice design, looks fun to play....  [Read More]
Posted in: Ackbar model Release
 12thMonkey
01-28-2003, 2:37 PM
#7
Originally posted by Rebel_Spy Again great model, mooa. Can I ask you what ever happen to the mon calamari's rogue pilot skin? That's going to be part of one of the Mon Calimari models Mooa is making to be released later, it's a skin for Ibitsam (...  [Read More]
Posted in: WIP: Homer Simpson
 12thMonkey
01-15-2003, 4:41 PM
#23
It's nice to see a model that gets away from the Star Wars theme. It already is looking great, but the ears need to be less rounder....  [Read More]
Posted in: Jedi Starfighter
 12thMonkey
01-12-2003, 10:39 AM
#15
Looks superb, one thing is that the R4 is coloured wrongly: the bits that are silver on yours are red in the movie and vica-versa. AK Piggot wants one of these for his Mace Windu Party Crasher map. Contact him about it 'cause this would be done ju...  [Read More]
Posted in: WIP: Saesee Tiin
 12thMonkey
09-27-2003, 1:44 PM
#176
Nice to see someone is having a crack at Saesee Tiin. I aint been on lucasforums for months on months. The last time i checked, about three people tried to make this model but all quit after a few weeks, Must have a curse or something, so Lests hope...  [Read More]
Posted in: WIP: Saesee Tiin
 12thMonkey
01-09-2003, 1:51 PM
#20
'bout time someone made Saesee Tiin :D From looking at the pics, it looks too me like the horns are way too thin, but the face looks good. As for the robed or not question, how about making the robe removable by typing model saesee_tiin or model sa...  [Read More]
Posted in: Zam Wesell Project being started
 12thMonkey
02-08-2003, 1:34 PM
#228
Superb, and for a first model: unbelievable....  [Read More]
Posted in: Star Wars : Deception (SP Level)
 12thMonkey
12-10-2002, 2:31 PM
#8
We play a Dark Jedi. (I like already.) I'm not into the EU so continuity outside the films doesn't matter to me. (I'm not especially bothered by there being minor contradictions in the films either.) Sounds great....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 12thMonkey
01-23-2003, 2:09 PM
#364
Maybe you could add Duncan's Dug (Sebulba) model as an NPC, they're from Malastare right? Looks great btw....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 12thMonkey
01-23-2003, 2:09 PM
#114
Maybe you could add Duncan's Dug (Sebulba) model as an NPC, they're from Malastare right? Looks great btw....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 12thMonkey
11-17-2002, 8:01 AM
#29
looks really good...  [Read More]
Posted in: WIP: Sebulba model
 12thMonkey
01-19-2003, 7:23 AM
#186
http://www.jediknightii.net/files/index.php?category=5...  [Read More]
Posted in: WIP: Sebulba model
 12thMonkey
01-18-2003, 8:38 AM
#182
Originally posted by ninja well when i play the models, the only one that seems to be fully skinned is the racer, but the rest its like the head part is a grey color which means skining is missing. its the same with the jar jar binks model, the othe...  [Read More]
Posted in: WIP: Jerec
 12thMonkey
12-08-2002, 6:26 AM
#194
I just downloaded and played him. Thanks a lot guys, he's great....  [Read More]
Posted in: need Bandon Armor mod made, please
 12thMonkey
02-09-2004, 6:58 PM
#64
is there a list for which number = a certain head? i want the number for the bald guy with the goatee, but a list would be a good thing to have for later on....  [Read More]
Posted in: need Bandon Armor mod made, please
 12thMonkey
02-09-2004, 6:47 PM
#62
That easy :), fair play. Thanks...  [Read More]
Posted in: need Bandon Armor mod made, please
 12thMonkey
02-09-2004, 6:26 PM
#59
What tools do i need to change the line in appearance.2da. i'm alittle unclear on what do do exactly....  [Read More]
Posted in: The Matrix Unplugged
 12thMonkey
10-17-2003, 4:53 PM
#62
hehe, good to hear....  [Read More]
Posted in: The Matrix Unplugged
 12thMonkey
10-16-2003, 6:08 PM
#60
All the models are looking very nice. Neo is especially looking quite accurate atm. but dear god how many polys is this? http://ut2k3net.com/cazor/guns/m4a1.jpg...  [Read More]
Posted in: JKA Release : LightDisc
 12thMonkey
09-28-2003, 9:09 PM
#4
That thing is absolutely ridiculous ;), but in a good way. You really have gotta love the way customising sabers has gone leaps and bounds thanks to JA....  [Read More]
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