Hey all remember me? Or the clonetrooper for that matter, its been along time and I havent updated the little guy. Sorry to have let all of you down. But however it wasnt me bein lazy :P I lost my hard drive a while back, actually back in august of '02 ne'ways I found a way around all the problems and got a version of my model back. Sooo since its been soo long since the little guy hasn't seen any chance of feeling new again, I decided to re-vamp his look *also due to planetquakes' review.. ouch* but, behold I have reskined him and have remodeled about 70% of him, so he now looks alot more like the movie trooper. He's about 5500 poly's but he will include 3-4 LOD's and im gonna see if I can lower the amount neways.. (his head is full of them). I would also like to include sounds now.. So Im gonna have to get to that too. The only prob is that it is gonna be awhile. I have to redo all the hyarchy and the skeletal system :( but... I will be working on it as fast as I can. heres a image of the new model with the new skins :) :) :) Enjoy! :fett:
http://www.bridge-masters.com/clonetrooper.jpg)
hey now thats lookin shweet :D
Originally posted by ninja
hey now thats lookin shweet :D
I like to call that an understatement (if its even a word...) :p
I'ts better than shweet, it's... it's... it's AWESOME! :)
Excellent.
I like the worndown armour look. :)
Wow, that looks great Niblem! :D
Do you plan on making a clonetrooper pilot (same armor - slightly different helmet)?
WOOOOOOOOOOOW nice :D
Cool model :thmbup1:
Are shiny armoured troopers going to be included as well? Fresh from Kamino style?
looks Kick A$$ man, the textures look cool.
Originally posted by bliv
Are shiny armoured troopers going to be included as well? Fresh from Kamino style?
yeah thats a good idea too.
Yeah I can include a shaded (shiny) trooper. Only the Commander (yellow) and plaing are in deathmatch, the red and blue are for Team. But I will make a shiny trooper, why not ? :) And yeah I was planning on making the clone pilot helmet. I'll have to find some refrence shots.. it wouldnt be that hard, just a little poly modding to the helmet :)
I liked the original, but this is even better! I too hope there is a "shiny" version.
Ok, DAMN! pheew! Finished with that :P Hey I finished the pilots head :P Let me know what you all think.. Took awhile, heh just finished and its 6:00 am. I started at 3:50 pm yesterday. :P :fett:
I think it does justice! Cept the chin needs to be adjusted. Like i did in the other model. :D :D :D
Here the pic..
http://www.bridge-masters.com/pilot.jpg)
Looks very very nice. But yea the chin needs a little adjustment... other than that it's perfect. :)
Yeap, looks good except for the chin! :D
i have made a reskin of the old clonetrooper just because i think the skin looked as if it was in mint condition......not used at all.
here is what i came up with:
http://www.geocities.com/rjurs85/clone01.jpg)
it has not been released but if you like it i might.
(the colored ones and the pilot are reskined to)
Exlent models, nice work:)
Hey thanks guys. Zippo85 your pic isnt showing up. :(
Heres the new chin.
http://www.bridge-masters.com/pilot2.jpg)
dude, u're one of my heros!
this model/skin is great, there is no word to describe how this skin is
OHHH Now that is just to awesome!
Looking better Niblem! :D
I have two observations though.
1.) It looks like your pilot's helmet is a little too short, height-wise.
2.) The skin of the pilot's helmet is not totally accurate to the movie.
Here's two good pictures of the clone pilot, on the following page, that can probably help you out....
http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?direct=Images/Episode_2/Characters/Clonetrooper&img=)
Keep up the good work! :D
Padawan_7
Padawan_7 is right, other than that it's looking perfect. :)
Vey nice! Will they include caps? Also when you make a shiny version, could you make it so that only the white armour shines and not the black cloth underneath. The previous shiny trooper had no such distinction.
Yeah that all deals with the shaders. And when I modeled last time, there wasnt any documentation on shaders. So this time around im gonna make everything just right :)
That is SO pimpin' it. That has got to be the best model, I've ever seen. Totally wicked!! What other characters/objects are you planning to model? YOU ROCK!!!
Ok, after a little more work.. I've raised the pilots helmet height, and re-did a few things on his texture map, like suggested. Here's that pic.
http://www.bridge-masters.com/pilot3.jpg)
And further more :D here is a pic of all the troopers side by side, clean and dirty... :D :D :D Jengo would be proud :fett: ; beware tho the pic is a big pic. ; Clone Army (
http://www.bridge-masters.com/army.jpg)
I just noticed there seems to be a mapping problem on the red and blue troopers left lower arm :P gotta go fix that :P
Let me know what you think :P
sorry....here is a picture
http://www.geocities.com/rjurs85/clone01.jpg)
say what you think
Not bad, not bad at all.. :) :)
When Im Finished, I'll let you mess with my textures and see if they work, if you'd like.. :)
That looks sweet man! They're perfect. Good job!!! :D
Great work :)
Cant wait to see this released :)
Will this also have bot support as well NPC functionality and LOD?
That clone army pic, is almost like going down a Star Wars toy figure trench and seeing all the new, coolest figures ever! PIMP DATTY! Diggin' the clone pilot and the sand-ridden armor! I wish I could model. :D
Thanks..
Im working on the caps... Trying to figure out how to do it. Cause the lightsaber would cut right through the armor, so I could make the cut through the armor, or at a joint. Not sure how to accomplish this :P But yeah I will include them. In fact I havent even seperated the black body mesh yet, unlike the last trooper who's body was in parts. So I have to figure that out, and I still have to set up the hiearchy, the skeleton and the skin weighing. So there still is more work to do. And then I have sounds also :P
The LOD's will be included and there allready is bot support.
Ciao, I'll keep you updated.
Maybe you could make one of the ARC Troopers (Advanced Recon Commando Trooper) 'an elite soldier of the Republic.' Here's a shot of the Hasbro figure of it:
http://starwars.com/collecting/news/2003/03/img/h03_3_bg.jpg)
looks cool, but you forgot the green one. check out the starwars q&a section, there's five colors, plain for grunts, green for sarges, blue is leiutenant, red is major and gold is commander (might have red and blue wrong way round) oh and make sure you set you're commander's bot up the right way. the old one was set up as a grunt with the name clonecommander...
Here (
http://www.starwars.com/community/askjc/jocasta/askjc20020528.html)'s) what he's talking about. :p
The ARC trooper looks cool too. :)
I'd like to see those 5 colours into effect! I like the ARC trooper too! That is a bounty hunter looking Clone Trooper.
Yea it is funky lookin... Those ARC troops I mean.
it looks awesome, i would also like to see you make a green one (clone sergeants) just to complete the package
:clone::clone::clone::drop2::clone::clone::clone:
Yeah sure I can include a green skin :P But I dunno about the ARC trooper. Kinda wierd looking. But regardless, I might in the future.. Just not im my plans for the time being. And also I dont recall seeing any in AOTC. So currently this will be a movie release :P Maybe later.
VVVVVVEEEEEEEEEERRRRRRRRYYYYYY nice. I am sure you fixed the bug in the older one in which the legs and torso were not connected.....
aawww man arc troopers. thats groovy.
Alright, not fun, not fun, not fun! heh I've been making progress.. There are a few joint bugs in the model when imported into the game, plus I need to update some of the other files. Both skins are shaded with shaders. They are both shiny so to speak even the battle damaged one, but it looks good, trust me :) Got all the skins included and added the sergent. Still havent worked on the pilot yet, he's awaiting export from 3dmax. Lots more work to be done so be patient. If anyone can remember I cant seem to, what was the bone needed to be weighted for the saber back hand move to work correctly? Thanks.
Great news, do you have any ingame shots yet BTW?
Looking great, I only find one little "mistake" (sort of):
The commander needs to be darker in the yellow parts (more like the pilot) the captain did'n match the movie one (needs to be a little darker too) and the liutenant (blue) is far away to match the movie ones.
can you post a pic of the sergeant (green), and none of them has marks on the knees.
never meant to be rude but my english is limited :P
edit. added ref pic (see marker to find clones):
#$%&!, netfirms dont let me link, anyone knows another free hosting?
anyways there is the pic:
http://www.starwars.com/community/downloads/wallpaper/viewer/theme20020822/3_1280x1024.jpg) but there are no markers, yet you can see a commander, 5 captains, 5 liutenants a 3 sergeants.
Thanks for your input however im not trying to go all movie with this model. Because well Tim Appleby reviewed my model at polycount awhile back and I was kinda dissapointed, however I felt that he hit alot of real problems which has led the model to its current state. (however they reviewed model ver. 1.0 not 1.2 where I fixed some of those problems) Here's the statement (click it for the link) "The model also has ctf skins, while simplistic, the CTF skins are reminiscent of ranking officers from Ep2, but for functionality I don't think its enough variation for ctf skins. In a fast paced game it becomes very easy to loose track of which are the red team clone troopers and which are the blue. The ctf skins definitely need more color variation on them. " (
http://www.planetquake.com/polycount/reviews/jk2/clonetrooper/clonetrooper.shtml)
So thats why there are those extra color bands. And sure I can set the color of the commander to the same as the pilot. Not sure about the blue and red tho, maybe i'll match them with the pic provided. But Im using a specular map on my models regardless with a shader so the color kind of changes depending on the lighting. Heres some shots :) There are some obvious errors I have noticed with the models. If I fix the major ones I might release a beta version for you guys to download :) :)
Shot 1 (
http://www.bridge-masters.com/game1.jpg) Shot 2 (
http://www.bridge-masters.com/game2.jpg) Shot 3 (
http://www.bridge-masters.com/game3.jpg) Shot 4 (
http://www.bridge-masters.com/game4.jpg)
There are some obvious errors I have noticed with the models. If I fix the major ones I might release a beta version for you guys to download
Great look foward to seeing those.
What aboutthe reflectiveness of the amour, have you got that sussed as well?
Yeah the refllection is there, looks great. I need to adjust a specular map tho. Just wanna make it more detailed. :)
While that is a valid criticism he makes, it shouldn't matter too much in an actual team game, considering the "team beacon" icon you can turn on (and which is on by default IIRC).
Kind of hard to ignore a big symbol above the heads of your teammates.