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JK3 models > MD3

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 Rusty_Nails
07-12-2005, 3:57 PM
#1
Glm & Md3 models are basically the same right? Correct me if I'm wrong, but anyway - is there a way to convert the Glm models to Md3? (Including self-picked models and all that jazz)

Thanks,

-Rusty Nails
 Psyk0Sith
07-12-2005, 10:59 PM
#2
Open glm with 3d max and export to .md3 (or use milkshape)
 Rusty_Nails
07-12-2005, 11:31 PM
#3
Sorry, I meant 'self-picked animations'.

Any ideas on how to get the animations to tag along there from the .cfg file(s) ?

I use Milkshape 1.7.0 by the way, if it requires 3DSMAX to do this then I'll do whatever I can to get ahold of it.

-Rusty Nails
 Wudan
07-13-2005, 2:13 AM
#4
Well, the animation data is available in XSI format, available for download at lucasfiles.com and pcgamemods.com, IIRC.
 Rusty_Nails
07-13-2005, 4:00 AM
#5
That's pretty neat, but could you guide me through it more through?

I downloaded the _humanoid animations, basically all the stuff the player does and then extracted it into its own unique folder.

After that I fired up Milkshape, opened up the (example) Jawa model. Clicked the ANIM button at the bottom right corner, then imported an XSI animation.

Nothing happened. (tried importing without and with skeleton and fiddled with all kinds of variations)

Any suggestions? :deathii:

-Rusty Nails
 Psyk0Sith
07-13-2005, 3:56 PM
#6
Last i heard Milkshape wasnt compatible for JA anims and models...get XSI or 3D Max.
 Rusty_Nails
07-13-2005, 5:55 PM
#7
Thanks, I'll check up on it.

-Rusty Nails
 Rusty_Nails
07-15-2005, 9:43 PM
#8
I guess I should've seen it coming, I've come to a dead end.

I have 3D Studio Max 7.0 at the moment, but the supported formats aren't what I need to import the GLM & XSI files.

I'm guessing I need to download a plug-in for this so I can import the models+animations and then export it to MD3, right?

-Rusty Nails
 Psyk0Sith
07-16-2005, 12:03 PM
#9
Originally posted by Wudan
Well, the animation data is available in XSI format, available for download at lucasfiles.com and pcgamemods.com, IIRC.

What exactly are you trying to do? .md3 isnt for player models, at least not in JA.
 Rusty_Nails
07-17-2005, 11:02 AM
#10
I want to convert a few models (w/ animations) to Md3 - that's all. ;)

-Rusty Nails
 CortoCG
07-26-2005, 12:46 PM
#11
Player models?
 LightNinja
07-26-2005, 1:22 PM
#12
but md3 in JA doesnt have animations
>_>
<_<
 CortoCG
07-26-2005, 2:01 PM
#13
Actually the first person models are md3 and they have animations =P. But I don't think Rusty meant that anyway.
 Rusty_Nails
07-27-2005, 2:00 AM
#14
Originally posted by CortoCG
Player models?
Yessir, but I wouldn't mind converting the Mutated Rancor @JKA as well. ;)

-Rusty Nails
 LightNinja
07-27-2005, 7:50 AM
#15
So you wanna make the rancor a player model as a md3??, well i think im lost.. :/
 Rusty_Nails
07-27-2005, 8:00 AM
#16
I think so too. :)

No, I want to convert GLM models (player AND non-player models) to MD3.

-Rusty Nails
 CortoCG
07-27-2005, 9:42 AM
#17
You cannot convert the .glm models o .md3 and keep the animations right away. You'll have to import the .glm mesh into 3dsmax, and the desired animation data from the dotXSI files supplied by Raven, then re export everything to quake 3 .md3. At any rate, I think using Raven's animations in other game that isn't JA or JO is illegal and not ethic.
 Rusty_Nails
07-27-2005, 10:06 AM
#18
Not to worry, I am not looking out for distributing any of these. I'm doing all this behind closed doors, so to speak.

But anyway, as far as importing the stuff into 3DSmax, I would need a desired plug-in for this, no? Seeing as the currently supported formats are all but the ones I need for this.

So, any idea where to find this plug-in?

-Rusty Nails
 CortoCG
07-27-2005, 10:22 AM
#19
Search with google.com for .glm or ghoul2 importer for max and a .xsi importer for max.
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