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Darth Kaan

Latest Posts

Page: 3 of 6
Posted in: xMod 2 setup
 Darth Kaan
11-29-2003, 8:06 AM
#2
Thanks for posting this Amidala! :D...  [Read More]
Posted in: Team FFA spawn points?
 Darth Kaan
11-27-2003, 4:23 PM
#5
Originally posted by Lil Killa There is no specific start for a TFFA that I know of... Using ctf start points probably wouldn't work but you could try it and see. I always though that you just spawned at a random info_player_deathmatch when in TFFA...  [Read More]
Posted in: Questions and comments on NPCs in MP
 Darth Kaan
10-28-2003, 1:15 AM
#2
The easiest way is to use the NPC_spawner entity and create a custom npc. I used that method in the Wayland_CTF map Darth T-Bone and I will be releasing soon....  [Read More]
Posted in: Jorus C'boath model?
 Darth Kaan
11-27-2003, 2:36 PM
#6
Originally posted by imyourfather Wrong forum No it is not....  [Read More]
Posted in: Jorus C'boath model?
 Darth Kaan
10-25-2003, 4:47 PM
#1
A long while back someone was making a JC model and was almost done with it. Was it ever released?...  [Read More]
Posted in: Skiffs in FFA without mod or cheats?
 Darth Kaan
10-25-2003, 1:45 PM
#4
Originally posted by lukeskywalker1 Yeah, just put them into your map ;) That *should* work. If you want to spawn them, then you need cheats. Or.....you can use the NPC_spawner entity and put them in that way by making them a custom NPC. That way...  [Read More]
Posted in: Respawning and NPC in MP.
 Darth Kaan
10-23-2003, 9:31 PM
#8
Originally posted by gothicX That's wrong. If you make a Rancor; here are the needed entity keys: classname: NPC_Monster_Rancor targetname: Rancor1 NPC_target: Rancor1 count: -1 delay: 5 (Other stuff you may want him to have) Now, around your enti...  [Read More]
Posted in: Respawning and NPC in MP.
 Darth Kaan
10-23-2003, 12:01 AM
#3
You DO NOT have to spawn them in game, You can place a rancor in a MP map by simply adding them via the NPC menu as an NPC_monster_rancor. I have not figured out how to or if it is even possible to get them to respawn when they die, without making...  [Read More]
Posted in: Respawning and NPC in MP.
 Darth Kaan
10-22-2003, 10:33 PM
#1
WITHOUT setting an NPC up as a vehicle in a MP map, take the rancor for example, and you want him to re-spawn when killed as just a regular NPC_rancor, can this be done and if so how?...  [Read More]
Posted in: New Mapper here, also a movie maker.
 Darth Kaan
10-18-2003, 10:44 AM
#4
Originally posted by Tesla Aren't those for JK2 Radient ? They'll probarly still help you in GTK as well though :D Good Luck Lindsey, your movies rule BTW :D Yes but everything still applies. I see You a have an uncanny grasp of the obvious....  [Read More]
Posted in: New Mapper here, also a movie maker.
 Darth Kaan
10-18-2003, 2:30 AM
#2
Hey Lindsey, You make some good movies. :-) For a great start in mapping go here: http://richdiesal.jedioutcastmaps.com/tutorials/...  [Read More]
Posted in: Easy Gen in JA?
 Darth Kaan
10-18-2003, 12:24 AM
#4
Yes easy gen works fine for making terrain to be used in JA....  [Read More]
Posted in: The JKA elevators and Bot Routing
 Darth Kaan
10-16-2003, 1:24 PM
#4
I had success getting bots to take elevators down by doing this; Use No clip then lay down a bot_wp_addflagged f right in the middle of where the lift will be when at the top and bottom of its travel....  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Darth Kaan
10-17-2003, 4:50 PM
#11
Thats how I did mine too. I 'll try it without a custom menu and see what happens....  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Darth Kaan
10-16-2003, 10:59 PM
#8
Originally posted by razorace From my testing, the SP mod loading menu isn't using your .pk3 files to override the defualt assets (at least for the animation.cfg). It's possible that this applies to other stuff as well. I know that Raven is looking...  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Darth Kaan
10-16-2003, 12:49 PM
#5
Originally posted by Kengo Funny, I managed to get the Occupation 2 mod to load up in Jedi Academy with no modifications. Sure...the menu went totally weird and all, and when I went to New Game it loaded JAs text crawl instead of mine - but then the...  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Darth Kaan
10-16-2003, 2:15 AM
#1
The newgame.menu file has changed from the one in JO and the old method for getting a mod to load from the menu by changing: "uiScript startgame" to "exec gamestart.cfg" won't work. Anyone figured out how to load a mod from the m...  [Read More]
Posted in: New map in production!
 Darth Kaan
10-15-2003, 9:41 PM
#3
Sounds cool. Post some screeners asap....  [Read More]
Posted in: Official or not?
 Darth Kaan
10-16-2003, 11:06 PM
#14
Originally posted by lukeskywalker1 Its not really better, it just has a few extra items. But anyways... ill probably have to use JK2 radiant for JA, considering i dont think they are releasing a JA radiant, and GTK just simply wont run. :( Give t...  [Read More]
Posted in: Official or not?
 Darth Kaan
10-15-2003, 5:55 PM
#9
Originally posted by Greymon Darth Kaan, you're not understanding what gtkradiant does. Those shaders arent provided with the editors. They come from the game. Only the system shaders and a few others were provided with gtkradiant I believe. gtkradi...  [Read More]
Originally posted by gothicX I certainly have sevral, but that is how it was supposed to be. Don't worry about those. 10-4 Goth. Thanks again, I finally got it going....  [Read More]
Originally posted by gothicX Strange enough, those water shaders show up perfectly fine for me. As Wade said, clear the shaders directory before install. If during installation a boc pops up about read-only files, make sure you choose "Yes to...  [Read More]
Originally posted by WadeV1589 The "official" version is 1.3.12 and has no RC as part of the name. If you have the correct version you'll be able to see all the sky shaders if you load up that directory, you should also get no missing shad...  [Read More]
Posted in: Will there be a JK3 radiant?
 Darth Kaan
10-15-2003, 1:40 PM
#30
Originally posted by wedge2211 For me, Gtk has always been faster than JK2R, and Gtk crashes less. About the textures...have you tried altering your texture display and texture compression settings? Disabling OpenGL lighting? Maybe you're pushing yo...  [Read More]
Posted in: A groovy NPC problem
 Darth Kaan
10-16-2003, 1:13 PM
#15
Originally posted by gothicX Darth Groovy, that was gold. Solid gold. Yes it was. I don't know how you even understood what he was asking Goth. LOL!...  [Read More]
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