Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 2 of 133
Posted in: Soresu Stance Animation
 razorace
12-29-2006, 7:20 PM
#35
I don't know. I just don't have the time and, frankly, my interest level is low at the moment....  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-29-2006, 3:56 PM
#33
Well I have this theory (after ravaging through a lot of the Forms and their descriptions, and the sources behind them) that a Jedi chooses a Form, but builds his or her own style for the form. Which is why Obi's, Qui's and Yoda's Atarus are all diff...  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-27-2006, 3:15 PM
#28
I don't beleive people would care enough abotu the original tavion and Desann stances to justify the effort to add those extra styles....  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-26-2006, 10:44 PM
#26
Stupid me, misread it. Though, is it possible to code another two more forms into OJP? Because Vapaad and Ataru aren't in, unless the team purposely left them out, due to lack of more attack anims? Anyway, i'm going to start work on the Juyo stance n...  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-25-2006, 3:26 AM
#9
That's probably related to all the attack animations not having the same starting stance position as the animation we use as the "stance" animation. Can't say more without more information. :)...  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-21-2006, 11:09 PM
#5
Well, I tend to be better at giving answers to specific questions rather than general tips. I never know what things I should cover in detail. :)...  [Read More]
Posted in: Soresu Stance Animation
 razorace
12-21-2006, 12:37 AM
#2
You probably have the animation going down the spine too much. I can't remember which bone it is, but the body is basically "split" in half so that top and bottom animations can be run on the model at the same time. In this case, your anima...  [Read More]
Posted in: Gun and Melee stances?
 razorace
12-14-2006, 11:50 PM
#14
BOTH_STAND6 I think....  [Read More]
Posted in: Gun and Melee stances?
 razorace
12-14-2006, 11:05 PM
#12
can someone tell me which line is pistol holding animation in cfg? thank you One of the BOTH_STAND animations I think....  [Read More]
Posted in: Gun and Melee stances?
 razorace
12-14-2006, 4:42 PM
#6
Any screenshots of that?...  [Read More]
Posted in: Gun and Melee stances?
 razorace
12-13-2006, 3:27 PM
#2
Unfortunately, we don't have any animators to make additional animations....  [Read More]
Posted in: XBOX Code Removal?
 razorace
12-11-2006, 5:16 PM
#2
Yeah, we could probably do it, but we could also risk accidently breaking something. I probably wouldn't bother with it....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-08-2007, 2:12 PM
#160
Ah, gotcha. Mind adding that fix to the OJP code?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
03-07-2007, 6:25 PM
#158
it's not copied as part of the normal persistant save?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
01-07-2007, 3:02 PM
#150
Nice find Sol Raun. Welcome to the community....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
12-02-2006, 9:42 PM
#146
Sure, go ahead. You don't need pre-approval for minor bugfixes. I just mainly want to know about things that majorly rewrite gameplay/code beforehand. :)...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 razorace
03-12-2007, 1:12 PM
#116
I assume you're talking about the demo since this project has been dead for a while now....  [Read More]
Posted in: What's New?
 razorace
04-16-2007, 1:32 AM
#177
Updated the How do I report a bug or help betatest OJP? (http://www.lucasforums.com/showthread.php?t=171234) thread to explain newbies can look at specific tickets for beta testing. In addition, I've reorganized the bug tracker to be a bit easier to...  [Read More]
Posted in: What's New?
 razorace
12-09-2006, 12:15 AM
#176
The Meatgrinder - The Official OJP Beta Server (72.5.248.212:29070) is now running OJP Enhanced 24/7. Enjoy!...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
03-16-2007, 2:26 PM
#181
I think you just use the DNS name for the server and it will direct it to the right server....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
03-11-2007, 6:38 PM
#179
oops, you should have it now....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
03-07-2007, 6:27 PM
#177
IP changed and our password was reset. I'll email that out to you when I can tonight....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
03-06-2007, 12:36 PM
#175
Apprenently our server had some file corruption issues and then exploded. ET has been quick to fix the problem, but they lost all our data. Someone is going to have to reinstall OJP on the account to get it working. One of the admins, please email...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
02-26-2007, 8:36 PM
#174
Maybe, but I don't think CoOp was in the rotation. It could be the server itself since ET's been shaking things up a lot lately....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 razorace
02-20-2007, 12:38 PM
#172
Eh? What's going down with Enhanced on the MeatGrinder? I haven't heard anything about it crashin'. :)...  [Read More]
Page: 2 of 133