Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

monsoontide

Latest Posts

Page: 7 of 27
Posted in: Black misc_model
 monsoontide
04-22-2004, 6:54 AM
#6
I believe it's something to do with where the models ORIGIN point is located. If it's inside the floor or something, the model won't light properly. (NOTE: I read this and haven't tested it) I solved the problem by using misc model statics (Since you...  [Read More]
Posted in: New anim Show Case
 monsoontide
04-16-2004, 7:07 AM
#30
Hi Keshire! Just noticed this thread - been busy elsewhere! If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo. Any progress...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
06-09-2004, 3:21 AM
#178
The interrogation room has been revamped and moved next to the cells - there are still some doors to go in here that lead to the catwalk outside. http://www.home.earthlink.net/~monsoontide/NewFiles/Torture.jpg Once the power to the castle is restore...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
06-09-2004, 3:14 AM
#177
These Four rooms have seen few major changes, only the way the lifts work around these rooms has been changed. And it wasn't a problem getting an md3 to rotate it was getting a md3 to start/stop rotating when triggered in MP - but that was taken car...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
06-09-2004, 3:09 AM
#176
Working on final build as I have mentioned, taking into account all previous feedback, I've had to drastically rework the lift system. Should be a lot better now - no stupid lift deaths (Well, not like before anyway ;) . You can now fly the starfigh...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
06-08-2004, 6:09 PM
#174
OK, Pix tonight for sure. Sorry for the delay. Was hoping to get the lighting phase compiled but its taking just too long....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
06-04-2004, 10:17 PM
#172
Should have some WIP progress pix of the changes posted tomorrow night....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-27-2004, 12:45 AM
#168
Here's something interesting! Remember the turbo laser towers you have to deactivate as one of the objectives? Remeber the hanger full of ships you couldn't fly anywhere? Well, now you can! And to complete the turbo laser objective, you will need...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-25-2004, 3:26 PM
#166
In order to take care of some of the major problems, (Most notably the lifts), I'm working on a more comprehensive redesign to allow for larger lifts that should be able to hold up to 4 people. Reworking the objective flow a bit more as well. While...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-11-2004, 9:37 PM
#164
The elevators are all push button....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-10-2004, 11:49 PM
#162
??????? Loose panel prison area? Can you post a pic or be more specific? Also - the main problem as far as bot routing the level goes is the lifts/elevators....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-05-2004, 4:47 PM
#158
I'll ask Ford Dye over at levelforge if he can find out what's causing the error. He can usually get a fairly good answer fromthe Raven guys within a couple of days....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
05-04-2004, 3:29 PM
#153
Any ideas on what this error means? EOF = End Of Field???? It'll be something to do with the SIEGE classes/teams which are a pian to set up 'cos if you put a foot out of place the whole fekin game fails to load....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-30-2004, 2:37 PM
#148
No....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-22-2004, 4:58 AM
#145
Thanks for the great feedback guys. This forums been down and I've been busy getting my Durge player model ready for release, so haven't YET had a chance to get back to the map, but hope to some time this weekend. Will take into account all the issu...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-19-2004, 1:57 AM
#143
unlikely as it is (since I always seem to be on by myself) you may see me as Sevis...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-18-2004, 12:35 AM
#136
No, that's great help. Yes, the lifts are a bit of a pain. I'm quite sure what to do about them, since making them bigger would take a considerable amount of time. Perhaps if I can put a top or roof/lid on the lift, or doors at top and bottom that on...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-16-2004, 11:47 PM
#133
Yes the whole spawn point thing gets comlicated very quickly, since this level is not a strictly linear progression! Will look into it though....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-16-2004, 7:29 PM
#131
Which ones are those?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-15-2004, 2:39 PM
#129
My appologies, I haven't updated the map/objective screen properly yet! You Need To Complete The Objectives In Roughly This Order After breaking out of the prison cells and making your way into the hanger by breaking one of the three grates, procee...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-14-2004, 11:25 PM
#127
Great! Let me know if you have any trouble getting it to work....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-14-2004, 9:07 PM
#125
Erm... Downloaded fine for me in about 10 mins. when I tested it. If someone else wants to host the .zip file that would be cool. I tried to upload to Mongo's site as well, but it seems to be all changed - clicking on his download link now goes to so...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-14-2004, 2:34 PM
#123
Yeah... Bots aren't really supposed to be used in SIEGE games. I put them in so that it's easier to test by yourself. Glad you managed to get it working! Still lots of "little" stuff like the character descriptions to tweak :rolleyes: H...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-14-2004, 12:11 AM
#120
Still things to tidy up in the map - most notably the map and icons + a few rocks and things that are compiling with "see-through" faces on them. Please post ALL feedback in this thread please. I REALLY NEED the feedback so I can fix any/a...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
04-12-2004, 9:09 PM
#118
Sorry for the week long delay. :( Family illness - had to take a week of work to deal with it. Will be uploading tomorrow! NO! REALLY! :D...  [Read More]
Page: 7 of 27