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monsoontide

Latest Posts

Page: 5 of 27
Posted in: Endor Siege
 monsoontide
01-16-2005, 8:39 AM
#89
OK, managed to get most of the SIEGE stuff set up over the weekend. still have to draw the icons and map (just using temp stuff for now.), but all the teams/classes are working (with much tweaking needed for them I imagine). I've also started doing t...  [Read More]
Posted in: Endor Siege
 monsoontide
01-10-2005, 11:24 AM
#87
OK... Finally got back into it last night and sorted out the floor plan of one of the structures in the imperial sector (Third attempt on this one building!) So hopefully should have some more progress shots soon....  [Read More]
Posted in: Endor Siege
 monsoontide
01-06-2005, 4:28 PM
#85
Just noticed that someone has gone and made an Ewok player model http://www.pcgamemods.com/9547/ Could come in useful.... In the meanwhile - I have nothing new to add as I haven't done anything over Xmas/New Years as I've been sick and felling rath...  [Read More]
Posted in: Endor Siege
 monsoontide
12-31-2004, 10:29 PM
#82
Busy with the usual... Holidays, Work, Family, Food Poisoning etc... Update sometime in New Year......  [Read More]
Posted in: Endor Siege
 monsoontide
12-22-2004, 6:53 PM
#77
I have the code for generating models on a shader surface, but I don't know if it works. Also I was reading another thread and it said that ydnar had removed that code from the current version of q3map - but I haven't confirmed that for myself yet......  [Read More]
Posted in: Endor Siege
 monsoontide
12-21-2004, 5:23 PM
#73
Which is why I'm currently using the flat textures for the Ewok stuff......  [Read More]
Posted in: Endor Siege
 monsoontide
12-21-2004, 3:50 PM
#71
Stop that now... :mad: Yes, I see, I've read the article a bit more thoroughly - or more to say I've glanced at it a bit more thoroughly. But you'd still have to build the terrain out of brushes anyway - I was planning to do it that way but I have...  [Read More]
Posted in: Endor Siege
 monsoontide
12-20-2004, 5:45 PM
#67
Hmm... I must be missing something - Isn't that what Easy-Gen does - alpha blending two textures together over a series of brushes to create seamlessly mapped terrain? It just all depends on the textures you are using I guess. Thanks for the ref pix...  [Read More]
Posted in: Endor Siege
 monsoontide
12-20-2004, 1:02 PM
#64
alphaMod blending??? Perhaps if you have a tutorial (or link to tutorial) - really, I'm just trying to make this look as best I can. The JA textures are nice but don't look like redwood forrest textures - they tend to be a bit more er... "swampy...  [Read More]
Posted in: Endor Siege
 monsoontide
12-20-2004, 6:06 AM
#61
I've built a couple more tree models, so will try and get them in the game soon....  [Read More]
Posted in: Endor Siege
 monsoontide
12-19-2004, 2:22 PM
#59
GothicX - what are you talking about???? I know the ewok platform textures look terrible, but I haven't had a chance to "res them up" yet, and haven't decided the best way to make the platforms yet, whether using brushes, or making a md3 o...  [Read More]
Posted in: Endor Siege
 monsoontide
12-18-2004, 8:47 PM
#55
Thanks... :) They've been very handy... Just like using a regular texture set - though it's taken some work to convert them to JA...  [Read More]
Posted in: Endor Siege
 monsoontide
12-18-2004, 4:13 PM
#53
You may need to hit "refresh" in order to see the new pix above. I really don't want to have much fog - like in the last two screenshots (It's supposed to be more of a haze - and I' have it blue since making it more yellow or brown makes e...  [Read More]
Posted in: Endor Siege
 monsoontide
12-18-2004, 11:05 AM
#49
Won't get a chance to start on it (AT-ST) 'til after Xmas though... I'm just sending Lil Killa the latest screenshots. Having trouble creating the right atmosphere... I want a cross between having fog and being able to see the skybox. (Anyone know...  [Read More]
Posted in: Endor Siege
 monsoontide
12-14-2004, 5:37 PM
#47
Also, I was asked to do a "better" AT-ST model and since I'm doing this Endor Map, thought it would be as good a time as any. The Raven model isn't really too bad (Though the animation is er... not acurate), but there's a few tweaks I hope...  [Read More]
Posted in: Endor Siege
 monsoontide
12-14-2004, 3:17 PM
#46
In the immortal words of Rgoer, "I got phonged up metashaded terrain working." So the outdoor areas are starting to take shape now and will look er... natural???...  [Read More]
Posted in: Endor Siege
 monsoontide
12-12-2004, 11:36 PM
#44
Hmmm. you can borrow the trees... after I've done a bit more work on them - they're not quite right yet (Currently it's just one tree as well - I need to make a couple more variations.)...  [Read More]
Posted in: Endor Siege
 monsoontide
12-12-2004, 2:08 PM
#42
It's really hard trying to get some depth to the forest. I'm working on some custome textures for the skybox. I've been fiddling with the fog for ages. BUT - (At least for me) fog doesn't seem to draw in front of a sky shader. Anyone know a paramete...  [Read More]
Posted in: Endor Siege
 monsoontide
12-11-2004, 9:03 PM
#39
No, no number 11. (That was in the last batch). have the portal sky working (Mostly - just a few hiccups to iron out)....  [Read More]
Posted in: Endor Siege
 monsoontide
12-10-2004, 2:55 PM
#36
Just sent some updated pix to Lil Killa, so hopefully he can post them. Have started work on making a variety of Low poly redwoods for use in map. Even so, with all the foliage and whatnot, you'll need a fast machine + fast internet connection, thoug...  [Read More]
Posted in: Endor Siege
 monsoontide
12-08-2004, 5:02 PM
#34
I'm gonna try a combo of real trees (ie. 3D models) combined with a layer of 2D trees then a portal sky featuring more 2D trees and a sky shader with a dense forest background image!!! Still in the testing stages. Ewok village is next major structur...  [Read More]
Posted in: Endor Siege
 monsoontide
12-08-2004, 10:28 AM
#32
OK finally managed to get some more done last night - the company Christmas party and resulting er... tiredness meant I haven't really made any progress for the last few days. Anyway have mostly finished of the main Imperial Structures - just losts...  [Read More]
Posted in: Endor Siege
 monsoontide
12-05-2004, 8:09 AM
#31
Well, the ATST Pilot will be included with the map - but I'll have it for download before then as well (Hopefully...)...  [Read More]
Posted in: Endor Siege
 monsoontide
12-04-2004, 11:21 AM
#28
That's because I haven't done a skybox yet!!! These are just textures I've put on there to try and convey the feel of a redwood forest. It's all temp until I've got the Hero tree models & textures built. So don't fret - it WILL look much better...  [Read More]
Posted in: Endor Siege
 monsoontide
12-04-2004, 9:48 AM
#26
Opps repeated myself a bit there... Anyways, haven't started on the trees yet - just working out a way to make it look like they go on forever using a portal sky in combination with "real" trees in forground. Am currently woking on getting...  [Read More]
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