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monsoontide

Latest Posts

Page: 3 of 27
Posted in: Minilogoguy's "Star Viper"
 monsoontide
04-22-2005, 1:25 AM
#10
I'm guessing that it woould either require placing two sets of tags: i.e. tag_exhaust1 for the big exhaust and tag_exhaust2 for the small one on the model itself and then making two different effects using FXed or using one single exhaust tag on the...  [Read More]
Posted in: Endor Siege
 monsoontide
10-16-2005, 3:29 AM
#176
Well, it would start of neutral (unowned) then it would turn eith blue or red depending on which team CURRENTLY "owns" it. Ownership can change hands several times. It would only START as white at the beginning of each round....  [Read More]
Posted in: Endor Siege
 monsoontide
10-16-2005, 1:13 AM
#174
In the entity definition for spawning NPC's, it says: "These strings can be used to activate behaviors instead of scripts - these are checked first and so no scripts should be names with these names: default - 0: whatever idle - 1: Stand arou...  [Read More]
Posted in: Endor Siege
 monsoontide
10-15-2005, 8:23 PM
#173
As per usual, I change something and the map won't comp the lighting stage any more... :( OK - its nearly all good to go but I have one problem... I'm currently using a func_static with the "shader switch" option set so it flips between tw...  [Read More]
Posted in: Endor Siege
 monsoontide
10-13-2005, 6:52 PM
#171
Alrighty! Got a list of about 25 things to do and then part one will be ready for Alpha testing... Mostly small stuff like fixing a few triggers and making sure all the objectives work (currently the Rebel team's all work - haven't had a chance to te...  [Read More]
Posted in: Endor Siege
 monsoontide
10-09-2005, 11:49 AM
#170
Ha ha, funny you should mention that, as I've just managed to fix some of the map/shader problems I've been having with this one... so things should be back on track (Apart from the fact I absolutley loathe doing handrails!!! LOL) - If I can just get...  [Read More]
Posted in: Endor Siege
 monsoontide
08-31-2005, 6:32 AM
#167
I do however have another map in development that I am much happier with - it's based on a location in the "Heir To The Empire" novel by Timothy Zhan. It's about 65% done. Screenshots when I can. It's so hard to make time when you have job,...  [Read More]
Posted in: Endor Siege
 monsoontide
08-30-2005, 2:16 AM
#166
Ha Ha! Surprise. Erm... it's been in hibernation for a while. Acutally would like some help getting it finished or it may never happen. I just don't have the time I need to get it done by myself... It's three maps that form one big map that all link...  [Read More]
Posted in: Endor Siege
 monsoontide
05-18-2005, 10:43 PM
#163
The problem is of course, the trees. To get it to look like a forest you need a **** load of these - otherwise it looks like really sparse and not like endor at all. Hence, the comping time is just phenominal at the moment. Really, I have to get the...  [Read More]
Posted in: Endor Siege
 monsoontide
05-18-2005, 6:10 AM
#160
Was hoping to have some more screenshots and even a ALPHA release by now BUT! It's still a go - but have to sort out some problems with the map not compiling the lighting stage now....  [Read More]
Posted in: Endor Siege
 monsoontide
04-25-2005, 6:05 PM
#157
http://www.binarynexus.com/images/68/Village_001_bar_tb.jpg (http://www.binarynexus.com/images/68/Village_001.jpg) http://www.binarynexus.com/images/69/Village_002_bar_tb.jpg (http://www.binarynexus.com/images/69/Village_002.jpg) http://www.binarynex...  [Read More]
Posted in: Endor Siege
 monsoontide
04-17-2005, 2:31 PM
#156
I'll see what I can do......  [Read More]
Posted in: Endor Siege
 monsoontide
04-16-2005, 8:00 PM
#154
OK, snuck into the local bookstore with my digital camera and took a snapshot of the cross sections Ewok page! Plus found the old stage floorplan layout for the village, so using a combination of the two, I'm working on the Ewok village now and am ha...  [Read More]
Posted in: Endor Siege
 monsoontide
04-13-2005, 9:25 PM
#153
While I'm at it, does anyone have any reference pix of the INTERIOR of a Turbo Laser Tower? I've reworked the exterior to look more like a proper Turbo Laser Tower, but I wanted to make it so you could go inside... Thanks monsoontide...  [Read More]
Posted in: Endor Siege
 monsoontide
04-11-2005, 11:15 PM
#150
Can someone please send me scans of the Endor stuff from the Incredible Cross Sections book? I've seen the book in stores but haven't been able to justify the purchase. It's a pretty good reference too and I'd like to make the Ewok village section of...  [Read More]
Posted in: Endor Siege
 monsoontide
04-09-2005, 10:41 PM
#149
Found it! Was my shader.... generating too many plant models on the surface of my terrain! Now that's taken care off... I can get back to it....  [Read More]
Posted in: Endor Siege
 monsoontide
04-07-2005, 5:07 PM
#147
Hmmm... Seems I'm getting too ambitious again for the Q3 engine. I keep getting the MAX_MAP_VERTS error - so looks like I'll have to split the map into two separate ones. Will probably make the Forest - Ewok Village - Bunker portion into the Siege ma...  [Read More]
Posted in: Endor Siege
 monsoontide
04-04-2005, 9:17 PM
#145
Ok, I've redone the forest facade texture so it matches the model trees a lot better, I've added a couple of hollow tree trunks to run through. rezzed up (redid) most of the ground textures, finished the AT-ST Pilot and added him in the team classes,...  [Read More]
Posted in: Endor Siege
 monsoontide
04-01-2005, 2:17 AM
#142
Anyone know of a way to block vehicles but NOT players??? (Currently the AT-ST's in the map can walk up into the Ewok village and it looks a little rediculous!)...  [Read More]
Posted in: Endor Siege
 monsoontide
03-28-2005, 2:25 PM
#141
I used their model as a base and simply reworked a lot of the mesh, rather than starting from scratch. Same with textures - notably on the holster, gloves, face and goggles. No point reinventing the wheel, when I have such a small amount of time to w...  [Read More]
Posted in: Endor Siege
 monsoontide
03-27-2005, 10:24 PM
#138
OK, permissions received - so ATST pilot release will be all GO! So am planning to get it released tonight! (Though the best laid plans...) ALso got back to work on the mapping last night. Just a little bit, but something to get me motivated again....  [Read More]
Posted in: Endor Siege
 monsoontide
03-27-2005, 1:29 PM
#137
Alas, no... KOTOR 2 was rushed to meet the Xmas deadline and as a result the last third of the game is badly broken with quests that are impossible to complete an entirely missing planet, character arcs that go nowhere and lots of bugs. Its just the...  [Read More]
Posted in: Endor Siege
 monsoontide
03-27-2005, 1:42 AM
#135
Thanks to Psyk0Sith, the ATST Pilot is ready for release - just waiting on a permission or two before release... Things are cycling around to the point where I'm able to resume this project again... Hooray!...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
04-05-2005, 7:52 PM
#230
Originally posted by darthVADER rember to load it in team deathmatch load it in ffa and you wil just keep falling 60 feet down And then getting blasted to bits by all the turret cannons!!!! LOL...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
10-09-2005, 12:45 PM
#220
Alas, I lost the original map file, so can no longer do any work on it. The PCgamemods link works fine (just tested it) http://www.pcgamemods.com/mod/6541.html...  [Read More]
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