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monsoontide

Latest Posts

Page: 4 of 27
Posted in: Endor Siege
 monsoontide
03-05-2005, 10:11 PM
#134
If only they would combine the cool story and character interaction of KOTOR with the direct action and dueling of Jedi Knight and the size and scope of the battles in Battlefront - then we'd get GAME!! lol...  [Read More]
Posted in: Endor Siege
 monsoontide
03-04-2005, 6:48 PM
#131
Sorry... Been er... busy playing KOTOR 2. Quite a compelling story line - if only the battles weren't so tediously boring it might be fun rather than a chore. Still just finished it now on the light side - why the first thing everyone else does is...  [Read More]
Posted in: Endor Siege
 monsoontide
02-24-2005, 8:04 AM
#129
Rig = Weight. The process of setting up the 'bones' within the model so they properly deform the model during animation. LODs are of course models with fewer polys for viewing at a distance instead of using a hi-poly version. I'm not sure if Psyk0-S...  [Read More]
Posted in: Endor Siege
 monsoontide
02-23-2005, 6:58 PM
#127
It's (the AT-ST) in the pipeline - but its a special project. These other ones are already 80% coompleted and just need some attention to get out the door. Psyk0 Rigs the models in 3DS Max (Which I don't have)...  [Read More]
Posted in: Endor Siege
 monsoontide
02-23-2005, 8:41 AM
#125
Good news, Psyk0-Sith has finished rigging the AT-ST Pilot and he works wonderfully. So should look great in the map. I've been busy trying to finish up a whole slew of old models I started way back in late 2003/ early 2004, so I've currently releas...  [Read More]
Posted in: Endor Siege
 monsoontide
02-17-2005, 8:18 AM
#124
Ooops, yeah, I did mean 256 :eek: I went out and took some photos with my digital camera of various ground surfaces (I'm not that silly to just resize a texture - jeesh, sounds like something one of my clients would want to do!) LOL. The battlefron...  [Read More]
Posted in: Endor Siege
 monsoontide
02-16-2005, 6:19 PM
#122
Have decided to rework several large sections of the map - including the main terrain section (To allow better speeder-bike battles) and have drastically shortened the way through the bunker, past the generators and up to the landing platform in orde...  [Read More]
Posted in: Endor Siege
 monsoontide
02-12-2005, 3:39 PM
#121
No, but it eats up all my spare time... Anyway am 50% through UVmapping The Rebel Commando player model. Psyk0Sith has kindly acquessed to do the rigging on this and the AT-ST Pilot....  [Read More]
Posted in: Endor Siege
 monsoontide
02-10-2005, 6:42 PM
#119
No progress this week. My wife's been in hospital......  [Read More]
Posted in: Endor Siege
 monsoontide
02-05-2005, 8:11 PM
#110
I've comped with an entity sun but it doesn't light the players or vehicles......  [Read More]
Posted in: Endor Siege
 monsoontide
02-05-2005, 12:07 PM
#108
Just working on getting the new player models finished......  [Read More]
Posted in: Endor Siege
 monsoontide
01-28-2005, 12:20 PM
#107
Believe me Wedge, I've had the fog set to all sorts of draw distances and am still working on it... You can complain to me about misaligned textures/texture sizes once the BETA comes out!!! ;) Currently I don't care too much since I'm just trying to...  [Read More]
Posted in: Endor Siege
 monsoontide
01-27-2005, 7:39 AM
#104
Entity sun... with worldspawn -noshadersun 1 set....  [Read More]
Posted in: Endor Siege
 monsoontide
01-26-2005, 8:26 AM
#101
Anyone know why when I light my map, the map itself gets lit by the sun light I set up, but in game the player & vehicle models remain unlit unless passing under a "regular" light?...  [Read More]
Posted in: Endor Siege
 monsoontide
01-23-2005, 10:30 AM
#91
Started work modeling the Rebel Commando last night (Currently I have Jan standing in for this model in the team classes). Roughed out the general shape by grabbing the various bits and pieces from some of the Standard Raven models and then began wor...  [Read More]
Posted in: Endor Siege
 monsoontide
01-20-2005, 1:51 PM
#90
Rest assured, I'm still diligently working on this. Just getting a start on the Ewok village section. Hope to have it ready for ALPHA testing in a month at latest. That test will be simply to determine that the basic premise works and to ascertain wh...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
02-13-2005, 11:11 PM
#219
OK, I've finsihed it! Tested it in Radiant and after a few tweaks, it looks lovely! I tried to send it to you just now, but your hotmail mailbox is full....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
02-13-2005, 3:22 PM
#218
OK, the Rebel Transport is now 95% finished. I've made it into an .md3 and everything seems to be in place. Just have to write the shader code and and test it out in Radiant to make sure it all works properly! It's going to be a public release thoug...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
01-28-2005, 4:05 PM
#217
Please PM me some e-mail details so I can send it to you when I have it done... Thanks :)...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
01-27-2005, 8:40 AM
#215
What sort of time frame do you need it by Realistically that is... ;D...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
01-27-2005, 12:27 AM
#213
What do you want the polycount to be (approx)?...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 monsoontide
01-26-2005, 2:32 PM
#211
What sort of transport? You mean this one? http://www.starwars.com/databank/starship/rebelmediumtransport/index.html Might be possible......  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
01-29-2005, 12:29 PM
#217
Someone mentioned that the map became impossible after a while as when you play a second and third round, the time gets shorter depending on how quickly the pervious team completed the map and they found some expliot that made it so the other team co...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
01-28-2005, 11:54 PM
#215
Sure... You can get it here http://www.pcgamemods.com/6541/ I did a bunch of testing with about 6 or 7 different testers and rediesigned the map almost completely to it's current state. There's still a few issues - Mon Mothma tends to get stuck fro...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 monsoontide
01-28-2005, 5:10 PM
#213
No... this map is no longer in Development. I don't think anyone ever played it really... However, I am working on an Endor Siege map you can view progress here... http://www.lucasforums.com/showthread.php?s=&threadid=140705 It's pre-ALPHA stag...  [Read More]
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