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monsoontide

Latest Posts

Page: 11 of 27
Posted in: Triggering MD3 Animations?
 monsoontide
02-19-2004, 10:33 PM
#1
Hi All, Just a quick question. Was wondering what the key/value or spawnflags were to trigger an animation on an MD3 model (eg. a switch)? So that when the player uses the trigger_multple/once the animation on the MD3 file plays. Thanks...  [Read More]
Posted in: Seriouse Fps Trouble
 monsoontide
02-19-2004, 10:39 PM
#3
High FPS = Good :D Low FPS = Bad :mad:...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 6:16 PM
#1
Please see Mapping SHowcase for pix & info :D...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-25-2004, 5:28 AM
#36
Hi Andy867, Just uploading to the site you specified now (at 56k :( ) SO will take all night (If it works!) If not, I'll take it to work tomorrow and transfer it there. Did some crude bot routing and checked the level to make sure all the textures/...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-25-2004, 3:46 AM
#35
There is a SIEGE tutorial doc now available from Raven via the SIEGE Star Destroyer map & tutorial files over at www.jediknight.net / www.lucasfiles.com...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-24-2004, 8:01 PM
#33
Had it ready last night to send and everything was fine until I tested it out in game. It seems that while misc_model_statics load fine in mp devmap mode they won't work in regular game mode. So back to square one. All the models are now black (or h...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-23-2004, 12:53 AM
#30
OK, spent til 1:15 last night reworking a major section of the map and it makes much more sense - To me at least :D Merged the computer mainframe and the power core into one room, which allowed me to make the castle one room shorter (Thus hopefully s...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-21-2004, 6:42 PM
#28
Hi Andy867 Well, the latest iteration of the map has compiled and I'll have it pk3'ed tonight, so I just need to know where to send it. (It'll be a VERY large file!!! - prob about 20 - 25mb) As far as classes go, I've set them up according to who t...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-20-2004, 9:52 PM
#23
OK, made a bunch of minor changes and tweaks. There's just a bunch of little things left to tidy up and polish off. Map is now compiling and should be ready for testing on Sunday. I've planned some further changes that should improve things a bit, b...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-19-2004, 5:17 PM
#22
Well, after a bunch of fiddling around, I finally have the team classes set. It's a bit twitchy though and one of them still isn't showing up properly. Still, I have: Luke Skywalker with his saber - (Very powerful all round but No saber throw though)...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-18-2004, 8:47 PM
#18
Working on making new SIEGE teams/classes for the map today but running into trouble - if you f*** it up it actually stops loading the game before you get to the menu with an error about the class not being correct! Should have more time to work on i...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-18-2004, 2:14 PM
#16
Darth Vader's personal castle! Raven did a version of it in Jedi Academy using a lot of my ideas :p (Since my SAGA map version of this for Jedi Outcast came out before Jedi Academy was released!) ;)...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-16-2004, 5:21 PM
#13
Hi Andy867 That would be really great!!!! I really need it thoroughly play tested so I can if need be change objectives around and balance the player teams and so on. I still have to do the custom teams (Since you HAVE to have a force jump of 3 to...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-16-2004, 12:33 AM
#8
For those of you who played the SAGA version, you'll find a host of changes. The most major ones being I took out the "Danger Room" - i.e. Darth Vader's training room, thus making the castle 3-4 floors shorter, but I've changed the ships in...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 4:55 PM
#4
http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_16.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_17.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_18.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bas...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 4:52 PM
#3
http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_11.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_12.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_13.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bas...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 4:48 PM
#2
http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_06.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_07.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bast_08.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Bas...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 monsoontide
02-15-2004, 4:45 PM
#1
Hi Folks, This is 95% done - It's taken me a while to convert from JO:SAGA - and there's a bunch of changes/fixes etc... just a few textures to make and some tweaks still to be done and I need a small crew for playbalancing since it's a SIEGE map......  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 monsoontide
02-11-2004, 9:40 PM
#6
In a way it already is "out" for Jedi Outcast anyway! ;)...  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 monsoontide
02-11-2004, 6:43 PM
#4
Thanks! Now I can get the final setup done! But why do you guys always have to do things the "HARD" way ;) lol...  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 monsoontide
02-10-2004, 6:40 PM
#1
Hey folks, Well, I almost have my Bast Castle SAGA map from Jedi Outcast completely converted over to SIEGE mode in JA. Seems a bit silly, but I'm having trouble placing the objective icons properly on the MAP screen. Can't seem to work out what uni...  [Read More]
Posted in: Falling Through Solids
 monsoontide
02-11-2004, 10:46 PM
#7
I get it all the time with a series of ramps I have that are textured with a see through grating texture. However, which ones I fall through change every time I compile. Sometimes they are solid. Sometimes not. I got fed up, so my make-shift solution...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-14-2004, 3:13 PM
#68
Yes... Still going, Though it's on hold for a bit while I put the finishing touches on my BAST CASTLE SIEGE map. I was going to post some pix of it this week but have been experiencing some compiling problems, so they'll have to wait a bit. And ther...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-10-2004, 7:06 PM
#62
Lauser - What's the Map-Center link & do you have any screenshots? I'm always interested in what everyone else is up to. As far as I can see in Battlefront - Jedi are only NPC's (eg. Obi Wan or Darth Vader). Though I imagine the modding communit...  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
02-17-2004, 11:39 PM
#127
'bout time! :p p.s. Thanks for the work on the Biker Scout....  [Read More]
Page: 11 of 27