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monsoontide

Latest Posts

Page: 12 of 27
Posted in: Black Map Models - Lighting?
 monsoontide
02-10-2004, 5:53 PM
#22
My other thought on this is to first place the model as a misc_model and position it and put clip brush around it - then turn it into a misc_model_static (Since these only show up as entity boxes in Radiant)....  [Read More]
Posted in: Black Map Models - Lighting?
 monsoontide
02-10-2004, 3:15 PM
#20
While I'm sure you can do all that. A MUCH simple solution I have discovered with help from Ford Dye at Raven, is simply to change the misc_model to a misc_model_static and viola! The shaders all show up properly! Hooray! :D Thanks for all the ideas...  [Read More]
Posted in: Black Map Models - Lighting?
 monsoontide
02-07-2004, 3:14 PM
#9
Will try it out and get back to you on the results....  [Read More]
Posted in: Black Map Models - Lighting?
 monsoontide
02-07-2004, 3:51 AM
#1
Hey ho! Anyone know a solution for fixing the lighting on md3 map models that appear black in-game (multoplayer) - but when you shine your lightsaber on them, you can see that the textures are all there. What gives?...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-04-2004, 2:57 PM
#54
Er... I meant in reguards to the Endor map - not making other maps! ;)...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-03-2004, 8:08 PM
#51
Hey! :D While I'm still developing the ENDOR map, is there anything anyone would like to see/do in the map - as far as gameplay goes? (i.e. objectives, locations, things like chokepoints etc etc) I'm trying to stick fairly close to the movie, but i...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-03-2004, 7:56 PM
#50
Will be posting some new pix in a new thread for the updated Bast Castle (SIEGE) map in the next day or so. Expect BETA testing positions to open in about a week or so. Will be needing some really hard-core testing for this map to try and play balanc...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-02-2004, 7:45 PM
#47
Yes... But are they SIEGE maps? ;) Always good to have a selection to choose from. I'm still experimenting with various techniques to make it look like the forest goes off into the distance - will probably use one of those portal skies like on the h...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-02-2004, 3:47 AM
#43
Acklay vehicle BETA is released on pcgamemods.com Final version in development. Please read the readme for instructions & installation details....  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-01-2004, 5:44 PM
#38
That was the date I took the picture. The Speeder Bike IS ready. The Scout isn't yet. Sometimes things don't progress as quickly as you might like owing to real life commitments....  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
02-01-2004, 7:04 AM
#34
Dude those are some ghetto trees. Just use default JA trees. The trees in JA are NOT redwood trees and doing Endor without redwoods would be like doing Coruscant with rolling grasslands!!! ;)...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
01-30-2004, 6:37 PM
#30
OK - seems simple enough. The next question would be - where's the ASE plugin for MAX (I don't really use MAX if I can help it) and is it (The ASE plugin) compatible with 3DS Max 6? (Since some of the other Raven plugins aren't - at least last time...  [Read More]
Posted in: Battle Of Endor Siege WIP
 monsoontide
01-29-2004, 10:34 PM
#26
O.K. Thanks Guys. Will continue working on this map. (As a side note - all textures are tempoary as I will make some specifically for this map - the current ones are just to help me to work out how to set up a decent forrest effect.) Also what is an...  [Read More]
OK - for those who haven't decided to download the speeder bike or the Acklay - I've added some screenshots that may entice you. ;)...  [Read More]
Looks like it works fine again! Will upload the screenshots when I get home tonight (They're all ready to go for both vehicles)....  [Read More]
Unfortunately I can't post pix, because neither the Speeder Bike or the Acklay appear under things I've done when I click on the submit pix button!!!! :(...  [Read More]
You can spawn a vehicle "npc spawn vehicle acklay_vehicle_mst" or an npc "npc spawn acklay_mst"...  [Read More]
It took me half an hour how to figure out how to spawn it (the .veh file is named differently) but in the end I got it working. That's why I included a README file!!!!!!!!!!!!!!!!!!!!!!...  [Read More]
OK, The Acklay is up on pcgamemods.com If you Beta tested it, this is the same version - Sorry :( A final version is underway :)...  [Read More]
OK - It's up? On pcgamemods now - BUT... I haven't been able to submit any screenshots since that's still not working yet. Will have Acklay up later tonight (all going well) :)...  [Read More]
OK - well as you've noticed pcgamemodes is up but I still can't upload to it! Yes - the 0.9 Acklay is the same version I sent the BETA testers - As it may be some time before Keshire can implement the improvements he wants, we thought it best to rel...  [Read More]
As Keshire suggested I will upload a version 0.9 of the Acklay (1st of Feb) - with a later update if he can implement afore mentioned changes :D Unforunately pcgamemods.com seems to have suffered a serious setback of some sort - lets hope they get i...  [Read More]
I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've never had problems with it before....  [Read More]
Duncan_10158 tells me that the Speeder Bike vehicle class won't support the animation everyone had requested (Mainly the flaps at the back and on the handle bars) - since there is only one frame of animation in the class. Anyway perhaps someone can...  [Read More]
I'm just waiting on Keshire to get some time to do the final fixes (As requested by the Beta testers) and as soon as he's done, I'll put it up on pcgamemods.com and jediknight.net - then it'll go to the open jedi project. Speeder Bike is in same pos...  [Read More]
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