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monsoontide

Latest Posts

Page: 14 of 27
Posted in: Bad Kitty (Nexu)
 monsoontide
11-26-2003, 2:17 PM
#28
For a pic of the Biker Scout, check out page 2 of the JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix thread. I don't think a shader will do for the spines as although doing thaat way would save on polygons, the main problems are that it's...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-25-2003, 1:05 PM
#25
Of course, it all comes down to what you the artist do with the tools. Did I mention Keshire now has my Biker Scout model for processing? Should get to do some more work on the Nexu this weekend....  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-25-2003, 5:57 AM
#23
Lightwave 7.5. But I would suggest going with GMAX (free cut down version of 3DS max) or downloading the demo of MAX 6 if you intend to model for Jedi Knight. Although I personally feel Lightwave has the better modeler, 3DSMAX is more compatile with...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-25-2003, 5:02 AM
#21
Unless you have $$$$$$$$$$$$$$$$$ LA is just like anywhere else, and did I mention the traffic?! ;) ALso something else they don't tell you about LA is the fog (They call it the marine layer)!!!...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-25-2003, 2:59 AM
#18
I'm not overly fond of LA (Too much traffic) and am hoping to move back to Middle E... I mean New Zealand in the next couple of years....  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-24-2003, 11:56 PM
#16
Unfortunately, my spare time is VERY slim (& Los Angeles traffic is very bad)...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-24-2003, 1:47 AM
#14
You can PM me here with questions. I don't use any sort of IM programs....  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-23-2003, 8:50 PM
#11
"Sigh!" "He will LEARN patience." The one you can ride and the one you can't are the same thing - just one is the npc version and the other the vehicle version. Changed the pic at the top of this thread to show the model with a...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-23-2003, 5:41 PM
#6
Yeah, spines and teeth too ;) I've done them but I'm still working out which way will be the most practicle (And use the fewest points!)...  [Read More]
Posted in: Bad Kitty (Nexu)
 monsoontide
11-23-2003, 4:05 AM
#1
Started work on this a while ago but what with the Dewback, N1, Speeder-Bike, Acklay & Biker Scout, haven't had time to get back to it... Texture is just a temp colour map. http://www.home.earthlink.net/~monsoontide/NewFiles/badkitty_wip2.jpg...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-30-2003, 4:18 PM
#82
http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_01.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_02.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_03.jpg I believe the Dewback is almost ready for releas...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-22-2003, 8:46 PM
#80
...I only said it looked very favourable... Duncan_10158 has been very busy for the last week and is only just getting some time to incorporate the BETA feedback this weekend. Hopefully we are looking at a Thanksgiving release for the Dewback and th...  [Read More]
The other alternative is to CODE a NEW VEHICLE CLASS - that is a cross between the swoop (visable rider) and spaceship (flying) and allows for different sections of the player animation to be used. Unfortunately I have NO IDEA how to do this & th...  [Read More]
Hey Guys - thanks for the feedback on the Acklay!!! Your input is greatly appreciated! :D Will send the feedback along to Keshire and see if he can make some improvements - while I fiddle with the .veh file and sounds. I'm not trying to imply it's n...  [Read More]
http://www.home.earthlink.net/~monsoontide/NewFiles/N1_01.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/N1_02.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/N1_03.jpg...  [Read More]
http://www.home.earthlink.net/~monsoontide/NewFiles/endor_01.jpg[/img] http://www.home.earthlink.net/~monsoontide/NewFiles/endor_02.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/endor_03.jpg http://www.home.earthlink.net/~monsoontide/NewFil...  [Read More]
Updated Set 1. Dewback Set 2. Speeder Bike (Note: riders position isn't changable so I can't make him fit the bike) Set 3. N1 Starfighter http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_01.jpg http://www.home.earthlink.net/~monsoontide/Ne...  [Read More]
Hi Folks, By now I imagine most of you are already aware that the Jedi Academy Software Development Kit has been released! Still downloading it so not certain how much is different or updated than the tools in the Jedi Outcast SDK. On a different...  [Read More]
Being the evil guy I am - I'm kinda partial to the Tie Interceptor (Though preferably the Tie Advanced or Tie Defender but since they're only in the game...) As far as the rebels go I like the B-Wing - but just where the hell did they go at the battl...  [Read More]
No problem Kengo :) Anyway, here's how things stand on all my Jedi Academy projects!! However, both Duncan an Keshire are VERY busy with other things at the moment, so progress is slow. STAP (Released) :bdroid2: Sith Speeder (Released) :mauls: De...  [Read More]
Let me know if you're done and I'll get going on the final! :)...  [Read More]
BETA testing is strictly limited to those who apply in time (And prove reliable). You'll just have to wait until the model is released like everyone else....  [Read More]
Just in case you missed it, I started a thread for the Nexu. Early days on it yet though.... Keep the Acklay stuff coming (But let me know if you're finished testing - that way if everyone is finsihed before the end date, I can get started sooner on...  [Read More]
I think the problem is that (without modding) they can only have one attack. Keshire says there are a whole bunch of anims that aren't used by the current vehicle class....  [Read More]
Good stuff so far - keep it up. Thanks for the sounds Zappa_0 :D As always, wil try and integrate as much of this as possible into the final - but keep in mind that there are some extreme limitations on each vehicle class and until RAVEN finally rel...  [Read More]
Page: 14 of 27