Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Lew

Latest Activity

Posted in: Strategy Guide #1: Galak Fyyar (SPOILERS!!!)
 Lew
04-11-2002, 6:36 PM
#9
Originally posted by Skraldum I also just used my lightsaber on him deflecting his shots and the getting in one hit each time. You only have to do this about 3-5 times on medium to get his shield down. I then didn't think to use force speed and jus...  [Read More]
Posted in: TIE Scouts - what are they good for?
 Lew
02-12-2006, 12:24 PM
#14
The maps are so small that scouting is a waste....  [Read More]
Posted in: The BIG DANCE- Full Galaxy Game
 Lew
02-01-2006, 4:41 PM
#6
No no, my complaint is not with Grey Ghost and Bryant's, or any of the other mods out there... they are GREAT! :) :) :) My concern is the speed and frantic non-campaign feel to the strategic game. You run all over helter-skelter, and there is no rea...  [Read More]
Posted in: The BIG DANCE- Full Galaxy Game
 Lew
01-31-2006, 6:46 PM
#1
Hi all, There are a few mods out there (maybe more ;) ) that let you play using the ENTIRE galaxy. I tried this with Bryants/Grey's mod, and was kinda dissappointed with the gameplay. The initial few minutes are a quick land grab in every direction...  [Read More]
Posted in: a thought about petro releasing the demo "as is"
 Lew
01-31-2006, 6:38 PM
#8
From a software development perspective... If you have a working piece of software (the full game), and you want to derive a limited-feature piece of software from this "main" one (ie: the demo), then you can't just go in and rip everythin...  [Read More]
Posted in: Skinned SSD
 Lew
01-30-2006, 8:34 PM
#4
Looks neat... Have you guys made/plan on making new space maps that are a lot bigger so you can actually use an ssd? It's hard enough trying to move 6 ISD's around with mild terrain, since they can't pass over/under each other. Plus what's the &quo...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Lew
01-26-2006, 3:01 PM
#31
Doesn't work, game just crashes...  [Read More]
Posted in: wooaaaa!!, unprepared for that! (spoilers!)
 Lew
01-19-2006, 3:48 PM
#3
Speed is also important. The enemy gets "garrison units" which will respawn until the end of days (AT-ST and Stormtroopers). This is why you don't see them in your "kills" at the end of the mission. The attacker, on the other hand...  [Read More]
Posted in: Demo Review
 Lew
01-19-2006, 9:42 AM
#5
The point on shortcuts: they should be in the tooltips, it's just better design that way. RE camera: why wasn't it covered in an hour of tutorial missions? Or the shortcuts? Why no camera control on the interface then? The good thing is, tooltips are...  [Read More]
Posted in: Demo Review
 Lew
01-18-2006, 11:09 PM
#1
Hi all, Here's my Demo Review after playing through the tutorial and the "mini-campaign" twice (medium, and hard). It will be in a couple parts as I get time to finish it Necessary background: I've played, and still play (and even played...  [Read More]
Posted in: Little things
 Lew
01-18-2006, 11:14 PM
#4
Doubleclick on a troop selects all the troops nearby of that type....  [Read More]
Posted in: Typographical Errors
 Lew
01-18-2006, 9:50 PM
#1
The word prerequisite is one word, not pre-requisite as listed in various "popup box" descriptions. Easy fix. Add more as you find them....  [Read More]
Posted in: PCI-e v. AGP Graphics Card
 Lew
01-10-2006, 12:15 PM
#6
The first post is VERY important PCI-e is different from PCI. Double check before you buy. Also, be careful of any cooling and especially power supply requirements. If you have an older machine you may not have enough of a power supply to use a ble...  [Read More]
Posted in: To the Modders: EAWEd?
 Lew
12-29-2005, 7:21 PM
#1
I've seen a lot of posts for the start of projects for a game that hasn't been released yet..... :moped: Myself, I'd only post "news" about a mod when it's done, because (like all mods for all games), not all of them will see the light of...  [Read More]