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Manquesa

Latest Posts

Page: 4 of 5
Posted in: WIP: Egyptian map for the NRG Duel map pack.
 Manquesa
11-22-2002, 8:53 AM
#2
Looks good, looks damn good. Nice models in that map, and plenty of them it looks like. I'd say all you need to fix is that lighting on the pharoah and that's it....  [Read More]
Posted in: **Official Map Request Thread**
 Manquesa
09-04-2002, 10:51 PM
#5
Okay, here's another idea that i've been thinking of for a while but will probably never get around to making. I would love to see a series of SP maps base on the adventures Chewbacca and Han Solo in the years before they met up with Luke and Leia...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
01-01-2003, 4:32 PM
#123
The models (the Sith Terminator and Halt Droid) need to be skinned and exported into .md3 format from gmax. I'm not very good at making textures so all the textures and shader's need to be made from scratch. I sent the models to VolrathXP and he's tr...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
11-28-2002, 2:02 PM
#107
Sith Terminator Status: Model - 98% Textures - 0% Poly Count - 4,497 http://www.manquesa.com/st_1.jpg http://www.manquesa.com/st_2.jpg http://www.manquesa.com/st_3.jpg I'm not too happy with the way the strut like parts between the ****pit and...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
11-21-2002, 11:26 PM
#100
Okay, here's the latest screenies of the Sith Terminator. Progress is going slow but it's getting there http://www.manquesa.com/term1.jpg http://www.manquesa.com/term2.jpg...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
10-29-2002, 12:37 AM
#76
Well I took a break from working on the Terminator to try and make the Halt Droid. Here's the screenes: http://www.manquesa.com/haltdroid1.jpg http://www.manquesa.com/haltdroid2.jpg http://www.manquesa.com/haltdroid3.jpg It's finished, all I got...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
10-17-2002, 10:55 PM
#73
Here's a little update on the status of the Sith Terminator for this map. I've decided to try my hand at modeling this thing using gmax. For my very first modeling attempt I think it's turning out very well. The prefab was coming along but the more a...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
10-05-2002, 12:23 AM
#62
Check it out here -- http://www.crewoftwo.com/ It's a Star Wars Fan Film made by 2 guys, very good. Short, but good....  [Read More]
Posted in: WIP: Project Duality
 Manquesa
09-04-2002, 1:29 PM
#36
Just thought i'd post the latest screenies I got. The wings are pretty much finished except for texturing and the cross symbol in the center of the wing. Yeah I know the symbol looks like a german iron cross right now, still working on it. And I need...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
08-29-2002, 10:30 PM
#22
http://www.manquesa.com/sithterminator_wip_3.jpg http://www.manquesa.com/sithterminator_wip_4.jpg http://www.manquesa.com/sithterminator_wip_5.jpg Ok, I remade the wings, don't know though if this will be the final incarnation of them. I still don...  [Read More]
Posted in: WIP: Project Duality
 Manquesa
08-28-2002, 11:20 PM
#15
just wanted to add something to that, I will be completely remaking the wings. I know the screenies are pretty horrible, but I just threw that together real quick just to see how possible and how difficult it would be to make the wings. It may take...  [Read More]
Posted in: WIP: Volrath's Lair
 Manquesa
08-18-2002, 7:42 PM
#15
no, not really man, you should give up j/k no really, it looks good like I keep telling you. Are you gonna make custom textures or are you gonna try and use the ones available?...  [Read More]
Posted in: Dumbest Star Wars Character name
 Manquesa
06-09-2002, 12:07 PM
#20
This is all I could think of while watching episode 2. Count Dooku. Worst name ever....  [Read More]
Posted in: How could Owen forget about C3PO ?
 Manquesa
06-04-2002, 7:56 PM
#23
Originally posted by Wraith 8 doesnt have to. what ive heard is that Lucas did one scene for Ep3 while shooting Ep2 in the desert. i think that is the part where Obiwan gives owen the baby Luke.... 3po doesnt need to be there. Of course he doesn't...  [Read More]
Posted in: How could Owen forget about C3PO ?
 Manquesa
06-04-2002, 2:01 AM
#19
Well, that guy who played owen in ep. 2 just recently comfirmed that he will also so be in ep. 3. He's bound to run into 3po again. Just a little tidbit to further this confusion....  [Read More]
Posted in: func_train ; smart_train
 Manquesa
05-12-2002, 11:50 AM
#2
I just answered the func_train question in another thread, I don't want to retype all that so -- http://www.lucasforums.com/showthread.php?s=&threadid=53025. That falling death thing is in the entity meny for trigger_hurt. I don't think it's rea...  [Read More]
Uh, nevermind, it's working now, I guess I should have closed all other running programs before running the install program....  [Read More]
Ok, I just downloaded again from another site and am still getting that same error. Anyone know what that is?...  [Read More]
Originally posted by FlashFearless i can't install it. when I try it says: "The Installshield Engine (iKernel.exe) could not be installed The system can not read from the specified device" same here, i'm waiting for another mirror site...  [Read More]
Posted in: solid or hollow?
 Manquesa
04-28-2002, 3:34 AM
#2
I would say solid because then you'll cut down on an unnecessary number of faces and brushes for that matter. Too many brushes will slow down your map and increase your compile times. It just wouldn't make sense IMO to make it hollow if you cant get...  [Read More]
Posted in: Where's the Origin texture?
 Manquesa
05-06-2002, 12:08 AM
#2
textures>system...  [Read More]
Posted in: First map ever... help!
 Manquesa
04-28-2002, 3:46 AM
#46
I had that problem with EFRadiant, the compile wouldn't work right and the dos box went too fast to read. I eventually just uninstalled Radiant and then reinstalled and it worked fine after that. Although i'm not sure how different (if at all) the co...  [Read More]
for the trigger_hurt, my guess would be this, make sure you don't have a "-" in front the dmg value. A negative number may be the cause of adding health instead of taking it. Also check the box marked "FALLING" for falling and scr...  [Read More]
Posted in: Setting up GTK for JA.
 Manquesa
10-02-2003, 1:22 AM
#14
Originally posted by reaper1576 hey long time no see Manquesa hows it going thought you left modding for JO the problems seems to be todo with ravens shaders Hey, wow somebody remembers me. Strange considering i've contributed extremely little to...  [Read More]
Posted in: Setting up GTK for JA.
 Manquesa
10-01-2003, 9:29 PM
#10
IF it's in MP. Try typing sv_pure 0 into the console before you load the map to fix the texture problem...  [Read More]
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