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Manquesa

Latest Posts

Page: 2 of 5
Posted in: Falcon is ingame
 Manquesa
11-25-2003, 5:44 AM
#3
wasn't imyourfather working on this? whatever happened to that. btw, can't wait to try this one out...  [Read More]
Posted in: Slave 1 vehicle
 Manquesa
11-20-2003, 6:47 PM
#14
Ok I found your problem. You only had 2 frames of animation for the landing animation. Probably a typo, is my guess. You had it set as BOTH_WINGS_CLOSE 11 10 -1 -20 I changed the animation.cfg to look like this // // Format: targetFrame, frameCo...  [Read More]
Posted in: Slave 1 vehicle
 Manquesa
11-20-2003, 4:40 PM
#12
sure, i'll check it out manquesa_2@msn.com...  [Read More]
Posted in: Slave 1 vehicle
 Manquesa
11-20-2003, 2:55 PM
#10
isn't there a hoverheight or landing height option you can adjust in the .veh file so it'll begin the landing animation sooner. Not sure exactly what your problem is but maybe that'll help....  [Read More]
Posted in: Slave 1 vehicle
 Manquesa
11-19-2003, 11:14 PM
#7
which model are you using?...  [Read More]
Posted in: Weighting the Falcon
 Manquesa
11-18-2003, 3:42 PM
#2
What I do for the animated landing gear is weight them to their own bones, not the one the you weight the rest of the ship to, but make sure all the is still included in the heiarchy though....  [Read More]
Posted in: HELP!!! My Vehicle is in Pieces, Why?
 Manquesa
11-25-2003, 6:05 AM
#6
Hey wow, i'm honored, the famous Mike Gummelt took notice of my work! Thank you. Somebody already is working on the Tie Interceptor though, check it out here -- http://www.lucasforums.com/showthread.php?s=&threadid=116662 and i'm pretty sure th...  [Read More]
Posted in: HELP!!! My Vehicle is in Pieces, Why?
 Manquesa
11-13-2003, 7:13 PM
#3
Dude man, you rock. Where the hell were you when I was posting before about my inverted mesh problems, that whole xform thing is what fixed that as well. Had I known about that before none of these other issues would have ever come up and this vehicl...  [Read More]
Posted in: HELP!!! My Vehicle is in Pieces, Why?
 Manquesa
11-13-2003, 5:48 AM
#1
Ok, this is really getting annoying, on top of all the other problems i've been having with this damn model, now it's a total mess once brought in game. http://www.manquesa.com/shot0030.jpg Why is my ship in pieces now? Not only is it in peices b...  [Read More]
Posted in: New version of Q3map2 is out
 Manquesa
11-11-2003, 6:24 PM
#6
Originally posted by WadeV1589 22nd October it was released, now it's old. I know what you mean tho, just being picky about choice of language :p Hey, I was just forwarding the message as was posted on levelforge from the guy at Raven Software....  [Read More]
Posted in: New version of Q3map2 is out
 Manquesa
11-11-2003, 4:20 PM
#1
http://levelforge.teamhuh.com/forgelink/viewtopic.php?t=155...  [Read More]
Posted in: WIP: Droid Fighter
 Manquesa
11-22-2003, 2:20 PM
#34
Originally posted by imyourfather Did I say skin? I meant model_default.skin Oh ok, well yeah that's a real pain in the ass to write with a lot of parts but i'm not aware of amy limitations on part numbers, maybe you can "attatch parts toget...  [Read More]
Posted in: WIP: Droid Fighter
 Manquesa
11-22-2003, 1:19 AM
#32
huh, I though it was already skinned, oh well...  [Read More]
Posted in: WIP: Droid Fighter
 Manquesa
11-21-2003, 1:49 AM
#29
exactly what error are you getting. Because if it's the error i'm thinking of then it's not so much that is has too many parts but it has parts with too many faces/polys/vertices/whatever. If that's it, then you just need to divide the complicated pa...  [Read More]
Posted in: What is the benefit of submitting a vehicle to OJP
 Manquesa
11-05-2003, 11:22 PM
#1
What does it mean if I were to submit my vehicle, the Sith Terminator (http://www.pcgamemods.com/2842) , to the OJP? What would you do with it? I'm not quite understanding what's different about you guys having or people just being able to download f...  [Read More]
Posted in: requesting models
 Manquesa
11-06-2003, 6:55 PM
#2
well I already made an Awing (http://www.lucasforums.com/showthread.php?s=&threadid=115928) , am currently working on getting it in game as a flyabe vehicle but running into a lot preblems with the mesh now. I may resort to starting the whole thi...  [Read More]
Posted in: WIP: Duality -- Sith Terminator
 Manquesa
11-03-2003, 7:00 AM
#24
It's Released!! Get it here: http://www.pcgamemods.com/2842...  [Read More]
Posted in: WIP: Duality -- Sith Terminator
 Manquesa
11-03-2003, 4:16 AM
#23
Nevermind about all the problems i've been having. I finally got it all worked out. This thing is done. All that' left to do is the custom reticle. I'm gonna wait a little while longer to see if RaSiN_HeCk is doing it, if not then either i'll try to...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-16-2003, 2:53 AM
#510
Originally posted by monsoontide Hi Manquesa, Was watching ROTJ tonight and noticed that those little exhausts don't actually have a glow or exhaust effect rotoscoped on them - they just detailing. mmmm, ok, I wish I woulda saw this post before I...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-16-2003, 2:52 AM
#509
Originally posted by monsoontide Hi Manquesa, Was watching ROTJ tonight and noticed that those little exhausts don't actually have a glow or exhaust effect rotoscoped on them - they just detailing. mmmm, ok, I wish I woulda saw this post before I...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-15-2003, 10:26 PM
#507
Just for the record, my next project as soon as i'm finished with my Awing is the Slave 1. Of course that doesn't mean nobody else can do it, just thought i'd make that known....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-09-2003, 5:05 AM
#483
good lord man! That is Sweet! Now we need a Trade Federation fighter (whatever they're called) Then, someone can make a map based on the space battle at the end of Episode 1. Now that would be a great vehicle seige map. A team of Naboo fighters try...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-03-2003, 3:43 PM
#440
my guess is it's bolt_droidNPC . Look in the .veh file, that's where you assign which model to use for the droidNPC . And yeah, I guess in theory you could use any model since you can assign it in the .veh file. I've never done this though so I dont...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-09-2003, 5:05 AM
#230
good lord man! That is Sweet! Now we need a Trade Federation fighter (whatever they're called) Then, someone can make a map based on the space battle at the end of Episode 1. Now that would be a great vehicle seige map. A team of Naboo fighters try...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Manquesa
11-03-2003, 3:43 PM
#187
my guess is it's bolt_droidNPC . Look in the .veh file, that's where you assign which model to use for the droidNPC . And yeah, I guess in theory you could use any model since you can assign it in the .veh file. I've never done this though so I dont...  [Read More]
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