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I had some trouble with this one too- what I finally wound up doing was buying as many Heavy Troopers as I could (they have anti-armor guns and rockin' grenades) and coming in behind the imperials. (It should be noted that I was unable to rescue the... [Read More]
Wow, Maryjane, for someone whose time is so valuable, you sure must've spent a lot of time writing that post... Lighten up, man. If you come across a post that can be you think you shouldn't have to answer, um, don't answer it! A-HA... [Read More]
I just started the third rebel mission, return to Ruul pt 2. So far I have not had anything in the hangar bay to load, even though the transports are there and I finished the previous level with units on the battlefield. Are the Rebels just being sti... [Read More]
I'll share my slight variation on that strategy if I may, Zhukov. (just because I personally had so damn much fun with this level!) I initially had a lot of trouble with the mobile artillery near the command center, so I first rescued Luke, took the... [Read More]
Have you had non-code related problems with double-clicking in the menu screens? I know I have. The double-click mechanics seem a little spurious in the menu screens. I find I have to double-click a few times before I get it to work. Try clicking fas... [Read More]
Oh yeah, I saw your post about the crashing issues... Are any programs running in the background? Try bringing up the close program box (ctrl+alt+delete) before starting the game and closing down EVERYTHING except explorer and the standard .dll progr... [Read More]
OK, so this level gave me a major headache for quite a while, until I had a breakthrough. The key word is WAYPOINTS! My problems started when I tried moving my units off of the hill and they got all bunched up and confused and couldn't hope to catch... [Read More]
This %&$%@#!&!! level just keeps roasting me!!! I can't seem to survive the rebels' frequent and heavy barrages long enough to even attempt any offensive maneuvers! HELP! I've been stuck on this thing for almost a week now!... [Read More]
Yeah, this one's TUFF! I just beat it last night, and I found the key was doing your best to keep all of your forces alive by the time you retake the base. All I used was my AT-AT's, AT-PT's, AT-ST's, and Stormtroopers. Leave everything else far enou... [Read More]
apparently stun is necessary for Abridon 2, (which I just started), 'cuz you need to capture 6 rebel dignitaries alive and return them to your base (actually some mission-specific "prison platform" building) You're right about the nuisance... [Read More]
I had a similar problem, until I realized that you have to pay close attention to the animation of your cursor. When the building is selected, the cursor changes to a circle with an arrow. The default (i.e attack) shows the cursor pointing due north,... [Read More]
You cannot repair your buildings. You can, however, repair your units- infantry with a hospital (imp) or medical droid (reb), land vehicles with a repair bay (imp) or repair droid (reb), and air units by landing them at the platform or airfield. As f... [Read More]
Well, I just played the Hoth level (first with AT-AT's) and the closest I could accomplish was attaching the camera to an AT-AT and zooming in really close. This almost gave the feel of "driving" the AT-AT, but suffered in effect when the u... [Read More]
This really is a great game, although I agree about the piss-poor AI and pathfinding. However, in the manual, it is written: "your units are only as smart as the orders they are given"- no doubt a disclaimer from LEC for a problem they coul... [Read More]
Yeah, you got my vote! But, I believe in LEC's un-budgeable stubbornness, and I also saw them describe Force Commander as "the final title set during or near the classic trilogy". I forgot where I saw this, but it seems as though we're stuc... [Read More]