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jedi3112

Latest Posts

Page: 2 of 5
Posted in: Is it possible to add a third race?
 jedi3112
02-22-2006, 12:48 PM
#4
Is there a maximum number of races, or can you just keep adding. I remember A1 could only have 4 races, whereas A2 you could just keep adding (at least I managed to get it up to 15 races). I don't have EAW yet, I still have a few contests open where...  [Read More]
Posted in: Imperial Campaign: What's good vs 85 corvettes?
 jedi3112
03-04-2006, 7:19 AM
#11
I found Vader to be quite effective (use long runs on the corvettes, try to attack from the rear for een longer runs, you'll have to mircomanage him). 1 long run can take down the shields and do some damage to the ship. Though sometimes he doesn't wa...  [Read More]
Posted in: LOADING TROUBLES PLZ PLZ HELP
 jedi3112
03-02-2006, 11:45 AM
#12
I got mine working, here's what I did (BTW I used the same folder for Empire at War and the demo and only uninstalled the demo) 1. uninstall both Empire at War and the demo (not deleting the folder yourself, using your config screen) 2. delete the f...  [Read More]
Posted in: LOADING TROUBLES PLZ PLZ HELP
 jedi3112
03-02-2006, 8:05 AM
#11
Alright, I just got the game and I now have the very same problem. And no I don't hear any weird noises. The PC is silent instead (though that is kinda weird). It didn't load in a full 5 minutes. My system: Intel Pentium 4 2533 MHz 512 MB NVidia Gef...  [Read More]
Posted in: LOADING TROUBLES PLZ PLZ HELP
 jedi3112
02-20-2006, 6:47 AM
#10
Just an educated guess, but one that has helped me with several other games that were both DVD and CD games. If you use the DVD version, try to switch it for a CD version, and vice versa. I found this out because I generally buy the DVD version first...  [Read More]
Posted in: LOADING TROUBLES PLZ PLZ HELP
 jedi3112
02-19-2006, 2:25 PM
#6
It sounds to me like your PC is too busy doing other things, though I have a few ideas that might help. Please note that I don't have the game (yet) and that these are only general ideas. 1 Check to see what your PC is doing and how busy it is with...  [Read More]
Posted in: How Does The Death Star Move???
 jedi3112
02-20-2006, 9:33 AM
#10
it moves because George Lucas wants it to. Agreed, while Jedi and Sith may have the Power of the Force, Goerge Lucas has something far more powerfull, something known as The Power of the Script And that's what moves the DS....  [Read More]
Posted in: Cheap and Efficient tactics!
 jedi3112
03-04-2006, 7:40 AM
#6
That only works for low level space stations, as the larger ones have the corvette and at some point even the Nebulon-B as spawning units. Still, I've always found it to be most effective to take out the reinforcement points first on the smaller stat...  [Read More]
Posted in: Cheap and Efficient tactics!
 jedi3112
02-10-2006, 8:22 AM
#4
I just use Admiral Piett with his proton beam to take out the launch bay, Boba Fett to take out the fighters, and since Piett is already near the station, he can blow the rest of it to bits, with some fighter and bomber support. If the Rebels even ha...  [Read More]
Posted in: Income: Mining and how many?
 jedi3112
02-11-2006, 6:35 AM
#17
Good tips there, thanks! You're welcome, I found it really annoying to keep hiring bounty hunters to take out the smugglers, so I developed some tactics for this. Same goes with the big ships. Besides in the demo the big ships builders have 3 slots,...  [Read More]
Posted in: Income: Mining and how many?
 jedi3112
02-10-2006, 3:04 PM
#15
Conquer the planet in the upper left corner, that one doubles the income from all mining on all of your planets. I always build mines on empty slots, but in the latest bryant & ghost's mod you can only build 1 mine per planet. Though I have seen...  [Read More]
Posted in: Lord of the Rings: Battle for Middle-Earth II
 jedi3112
02-13-2006, 9:47 AM
#14
Nice demo, but I stilll think EAW is much better. But at elast they dropped the castles and stuff and used a free build mode. And I would like to create my own heros as well (without modding one in that is). Walls aren't really usefull though, unless...  [Read More]
Yes, pretty usefull. I don't know about the max number of building in the final game, in the demo it's 6 as well as all mods, because they only use the tatooine map. I do believe there were mods that had a higher number, but those maps caused crashes...  [Read More]
Posted in: Imperial Tatics : AkA imperial black list
 jedi3112
02-05-2006, 2:35 PM
#12
I don't really know what exactly happens when you blow a planet up. Only thin I know for sure is that there's no ground assault. And no ground to place your Hyperthingy. Also I think it would be good to know if you can still build the big ships on pl...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 jedi3112
02-10-2006, 2:27 PM
#138
I DO I research then? I tried to build the research centers but where do I go from there? What version did you install? If you installed a full tech version, logically you can't research because all research has already been done. If you installed a...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 jedi3112
02-10-2006, 10:21 AM
#135
^^^ LOL I have a problem using the hypergun on Venators. It always fires over the ship, and not through the ship. So I think either some gunner needs the Vader solution for this problem or there is a small bug with the ship....  [Read More]
Posted in: My personal thoughts about the demo
 jedi3112
01-25-2006, 7:34 AM
#9
But if you want them to be logically placed, you will have to place them yourself. I should be able to construct some buildings that will keep my dropzone save. As well as to pick where I want them...  [Read More]
Posted in: Space Combat
 jedi3112
01-25-2006, 2:33 PM
#26
Also, you mention them not including ships from previous games. You and I know of these ships, but considering the responses I've observed on this forum about the rather common VSD, not many actually know of them. So new old, to the majority, it does...  [Read More]
There is a STvsSW mod for A2 out there, but it didn't go past the demo. There is also a complete one for A1. The A2 version should work with the A2 demo as well. Here's some links, you'll have to use the search funtion on the sites though. armada2fi...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-30-2006, 10:26 AM
#51
I think your eyesight should be able to detect cloaked units, possibly by disturbances in the terrain (suck as dust clouds). You generally can't see very far, unless the terrain is wide open. Or you might hear them. Still I don't know what the possib...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-30-2006, 9:47 AM
#49
I agree with you on the units. For a general layout of the units I'd use I think the feds would mostly use fast repulsorlift vehicles, giving them a huge disadvantage when fighting on planest where repulsorlifsts are disabled. They would also use so...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-30-2006, 6:17 AM
#47
The problem with only infantry is that an AT-AT or tracked tank (what was it called again a T3-B or is that the thing from Force Commander, damn numbers?) can quite easy flatten your infantry forces. Vehicles are needed. So you may want to design som...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-29-2006, 8:14 AM
#43
You could have one planet funtion as sort of a doorway, and have the other planets in a star system connect to only each other, while the doorway planets connect to the planets in a system as well as some other doorway planets. Though you might consi...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-28-2006, 8:02 AM
#40
Well not to get into the which side is better conversation but there is one glaring problem with the star trek side....no real ground forces to speak of. I think you would have to make up a bunch of stuff to even it out, which could be cool if the de...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 jedi3112
01-25-2006, 3:03 PM
#33
I think there is much we have to know about modding EAW. One thing I would really like to know is wheter or not we can add races instead of just replacing them. I seriously think it would be strange to have both the Rebels and the Empire sharing ship...  [Read More]
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