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WhiteShdw

Latest Posts

Page: 4 of 6
Posted in: Mara Jade Released...
 WhiteShdw
12-28-2002, 6:35 AM
#46
Thanks for the great model Ed. The best looking female model so far. About the taunts. You can rename "taunt1" to "taunt" to get them to work in the normal game. Most models have "taunt". "taunt2", "taunt...  [Read More]
Posted in: firsttime npcs.cfg work
 WhiteShdw
12-18-2002, 9:46 AM
#5
Haven't tried it. I just checked out the file. Maybe you should try running it in a mod dir....  [Read More]
Posted in: firsttime npcs.cfg work
 WhiteShdw
12-18-2002, 7:46 AM
#3
looks ok to me, except for the fact that changing the saber color on the Kyle NPC will only change the saber color in the cutscenes not in the SP player character. What kind of problems are you having?...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
11-21-2002, 6:12 PM
#6
Yeah, i know there's gonna be a battle between the two, but i was speculating about the ending of that battle. All these years i've heard about Anakin falling into Lava or molten pits or whatever. That's supposedly the way he got so wounded. That's s...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
11-21-2002, 3:57 PM
#4
I'm happy to hear you're expanding on this project. The beta was really good. It is common knowledge that somewhere near the end of Ep3 there will be the climactic battle between Obi Wan and Anakin where Anakin falls into lava but survives and what'...  [Read More]
Posted in: Bunker Wars: Trailer
 WhiteShdw
11-21-2002, 6:20 PM
#26
I think he meant that it's about 25% now and that he expects the final brush count to be around 15000 +. I'm pretty sure he's aware of the 32000 brush limit. If you make something that looks that good you probably know the engine very well and know a...  [Read More]
Coop would be cool. I get to be Obi-Wan though. ;)...  [Read More]
I've had another little test and it seems that i was right. I opened up the pk3 and took out the "roger" Battledroid and replaced it with the Prophet Battledroid and it ran fine. No more crashing, not even after dying. Yes that one I heavi...  [Read More]
Posted in: New map - Geonosian Battle Arena by Zeus and ShadyZ
 WhiteShdw
11-20-2002, 11:22 AM
#13
I finally had a chance to test this map and as far as the XP crashing goes, I think it might have to do with the Battledroid model you guys are using. I've always had trouble with getting that one in SP. I always do a SP conversion of any model i d...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-08-2002, 11:08 AM
#318
I have to agree with Emon here. I don't think JO is much fun as a straight shooter. The guns just aren't that good. After playing JK1 and a little bit of BOAM SE, I'd have to say that the guns in the original were a lot more effective. I was pretty...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-07-2002, 7:24 AM
#313
Yeah, i got MOTS too. It was a complete package in one DVD keepcase. I'll check those levels out :). As for the trailer, if you really want to make one, don't reveal the best stuff. I hate going to the movies and finding out that all the best stuff...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-06-2002, 6:13 PM
#311
I actually want to know as little as possible about this level. I saw some of the screens a while ago and it looks like AKpiggot's working on something really special. So like with movies, i wanna go in spoiler free. I will be hard to ignore all th...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-08-2002, 11:08 AM
#68
I have to agree with Emon here. I don't think JO is much fun as a straight shooter. The guns just aren't that good. After playing JK1 and a little bit of BOAM SE, I'd have to say that the guns in the original were a lot more effective. I was pretty...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-07-2002, 7:24 AM
#63
Yeah, i got MOTS too. It was a complete package in one DVD keepcase. I'll check those levels out :). As for the trailer, if you really want to make one, don't reveal the best stuff. I hate going to the movies and finding out that all the best stuff...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 WhiteShdw
12-06-2002, 6:13 PM
#61
I actually want to know as little as possible about this level. I saw some of the screens a while ago and it looks like AKpiggot's working on something really special. So like with movies, i wanna go in spoiler free. I will be hard to ignore all th...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 WhiteShdw
11-21-2002, 8:11 AM
#54
Hey, those shots look great. Are any of those area's gonna be playable or are they just gonna be used in cutscenes? Also, do you guys need any more texture artists? I'm not really a texture artist, but i was pretty happy with my stuff in DoTF v.2....  [Read More]
Posted in: WIP: Mars
 WhiteShdw
12-12-2002, 4:57 PM
#56
hehe, I never listen to classical music. Somebody probably used it in a movie trailer some time, because i'm pretty sure I heard it before....  [Read More]
Posted in: WIP: Mars
 WhiteShdw
12-12-2002, 9:25 AM
#54
Very Nice. I played it a bit offline. Not too long, but it plays very well. What is that music that you used? It sounds very familiar....  [Read More]
Posted in: WIP: Mars
 WhiteShdw
12-10-2002, 4:46 PM
#52
JediknightII.net can sometimes take a long time to update, but PCgamemods is usually pretty fast. Sergio does test the level first and makes some screenshots. So that's probably what's taking so long....  [Read More]
Posted in: WIP: Yarael Poof
 WhiteShdw
12-21-2002, 5:04 AM
#185
Originally posted by -s/<itzo- nice pics WhiteShdw. can you give me the character player sizes? i'm also having a hard time setting up the height of each characters and yours look very accurate. Looking at my NPC file: Yoda: 37 Aayla S...  [Read More]
Posted in: WIP: Yarael Poof
 WhiteShdw
12-20-2002, 9:21 PM
#181
Nice work Psyk0Sith. Very well done. I was surprised how well the robe works on this model. I made some pics of the model to compare it's true size to the other Jedi. I did it in SP because it's easier to scale models there. the usual suspects (htt...  [Read More]
Posted in: WIP carbonfreeze2 shots
 WhiteShdw
11-11-2002, 10:57 AM
#82
Originally posted by Livingdeadjedi havnt tried q3map yet ill try compiling map first, then try q3map before i release it in case i muck up radiant in the process LOL. :p Hey, when you're ready to try q3map2, let me know. I'll tell you how to s...  [Read More]
Posted in: WIP: Project Duality
 WhiteShdw
11-14-2002, 7:23 PM
#84
I'm gonna need to pull out the actual movie of Duality. Haven't seen it in a while. The skybox looks a bit low res. Did you use a trial version of Terragen to create it?...  [Read More]
Posted in: WIP: Jerec
 WhiteShdw
12-08-2002, 11:31 AM
#198
I wasn't too excited about this model at first. Until i finally played JK1. I just finished it last week. Now i have to say that you did excellent work. I'm really impressed how you managed to capture the likeness of Jerec from the cutscenes in that...  [Read More]
Originally posted by Shadriss 2) That isn't going to work. The texture you're refering to was designed to be seen from inside a window, not as a skyshader. That's right. Also that texture isn't even supposed to be used for a gameplay map. As far a...  [Read More]
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