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WhiteShdw

Latest Posts

Page: 3 of 6
Thanks for all the answers you've been giving here ChangKhan. I was also wondering one thing. Will you be tweaking the AI on some of the gun users at all? I really loved fighting the saber wielders in JK2. They AI on those guys was just so much fu...  [Read More]
Posted in: Jedi Academy Mod 1.0
 WhiteShdw
01-03-2003, 10:14 AM
#6
Nice Work ZeroCool. You say the code is optimized for speed. Is there a noticable speed improvement? I'm asking this, because maybe I'll ask MarS to change the mod on the Vulcanus server to this one. I'm an admin on Vulcanus. I'm gonna pay a visi...  [Read More]
Posted in: WIP: Nubian Generator Room
 WhiteShdw
12-30-2002, 5:14 AM
#9
Originally posted by Matt-Liell Just so im sure, what u are saying is that in the last pic itss too bright, cause i noticed that too and im fixing it now, so is that what u are saying? yep. If you use less light entities and just increase the ra...  [Read More]
Posted in: WIP: Nubian Generator Room
 WhiteShdw
12-29-2002, 4:56 PM
#7
You should work on the lighting some more. It's good those walkways have lights in them, otherwise you wouldn't see them. :D The last pic does have more light, but the lighter part of the floor texture almost looks like it's glowing there. You proba...  [Read More]
Posted in: Party Crasher Level Feature at TACC
 WhiteShdw
01-04-2003, 5:41 AM
#7
Originally posted by AKPiggott I've started downloading it, but I have it on pause right now. Does it have a story with cutscenes and everything? Not yet. It has a basic map layout with some nice details and some NPC's, some with navpoints. It'...  [Read More]
Posted in: Party Crasher Level Feature at TACC
 WhiteShdw
12-30-2002, 4:48 AM
#4
Hey, me too. I'm hoping people start to focus more on SP. I've kind of had it with MP. Sp can be so much fun if it's done right. I don't know if any of you guys have played this (http://www.pcgamemods.com/file.php?id=f9028faec74be6ec9b852b0a542e2f3...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
01-17-2003, 11:10 AM
#65
Btw, was there anything good about the maps? Sure there was, I wouldn't be beta testing it if I didn't like it. :) I really like the concept and the design and the choice of color. Haven't really tested the gameplay yet. On what resolution do you g...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
01-16-2003, 2:38 PM
#59
I'm using a PIII 850 383 MB RAM and a Gforce 3 64mb With your system you should really shoot for a performance equal to or highter than 60 FPS. About the brightness, basically every area that wasn't directly next to a lava flow was too dark. I cou...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
01-16-2003, 12:50 PM
#56
Ok, I had a real quick look so far, but I ran across some things that should probably be fixed: Performance. It's really lagging right now. I got an average of 10 fps in the first map. It's a little better in the other 2 maps. I suggest taking out...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
01-16-2003, 12:01 PM
#55
I got the file. I'll have a look at it now. I'll give you some initial impressions in a couple of hours....  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 WhiteShdw
01-15-2003, 5:00 PM
#51
Hey, I've sent my mail. You might want to upload the file somewhere if it's possible. And then just mail the links to the people concerned. That might be better than email....  [Read More]
Posted in: Hogwarts WIP
 WhiteShdw
01-09-2003, 4:04 PM
#205
Nice pics. One problem though, it looks like you applied the glass shader on both sides of your brush. This is not necesarry. I made the shader to show on both sides of the surface it's applied to. So you can just caulk the rest of the brush.:D...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 WhiteShdw
11-15-2003, 7:54 PM
#23
Originally posted by Emon That's not even worth the bother. If someone is offended that my name is "BlarnyMc****Face", they should just leave the server. Well considering Lucasforums finds it offensive enough to edit that name, I don't t...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 WhiteShdw
11-15-2003, 7:46 PM
#21
I've heard too many much about admins abusing players. We will not be putting anything like freeze, slap, etc in OJP. It's simply too likely to be abused. fair enough ;). I'm guessing you don't want to use rename then either. Personally I've used t...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 WhiteShdw
11-15-2003, 7:14 PM
#19
With dynamic IPs there are only 256 different IPs that a person could use, just ban the whole range out & that will take care of them. Chosen One put some sort of banning range command(s) in the latest version of Jedi Academy mod & plans to a...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 WhiteShdw
11-15-2003, 4:15 PM
#17
Originally posted by Samuel Dravis I believe that valve's answer is implemented with CD keys. You have to log on with your key to play, right? (sorry, I don't have HL) This is not possible with JA (no CD keys). But seriously, how many people do you...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 WhiteShdw
11-15-2003, 12:28 PM
#15
A lot of people blame admin mods for the downfall of JO, we're not about to reintroduce it into what we want to be the standard mod, people will think we are crazy. Most of the admin commands that were used in those admin mods were copied from the V...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 WhiteShdw
11-22-2003, 12:42 PM
#528
Hey, I'd like to beta test that Acklay as well, although I mostly do my testing in SP, but I'll give MP a shot as well. kal_el23@hotmail.com...  [Read More]
Posted in: darth maul
 WhiteShdw
10-02-2003, 9:46 PM
#4
Originally posted by Cosmos Jack ...........:o Typing "helpusobi1" or "devmapall" and then typing "playermodel maul" doesn't work for me. I think this only works when there's an NPC file for a model. So it might work...  [Read More]
Posted in: Saber Damage Patch
 WhiteShdw
10-01-2003, 4:45 PM
#30
Originally posted by FK | unnamed DFA Unblockable? Maybe, I’ve had a few “bump sabers” and deflect with 0 damage. Worth the risk/force cost if it lands? Not at all. I'm not saying the across the board damage scale needs to be messed with,...  [Read More]
Posted in: How do you make new body parts?
 WhiteShdw
09-30-2003, 8:28 PM
#4
Originally posted by Pnut_Master the reason I kept failing at adding new head skins-- forgot to create a models/player folder before i zipped the files up :S Hehe, you'll probably never forget again :)....  [Read More]
Posted in: How do you make new body parts?
 WhiteShdw
09-30-2003, 11:38 AM
#2
The Chiss addon is just a skin. I'm not sure how many different head variations this addon has, but I myself am planning to release a Chiss pack with 8 different head variations(minor variations though :D). I'm still working from the demo here, but w...  [Read More]
Posted in: model scaling?
 WhiteShdw
09-16-2003, 11:01 AM
#3
Originally posted by Imperial_thug I remember reading in an interview that JA will have model scaling. So does that mean that when the full game is released you could put like say....the Yoda model in the game, and it will be the correct size withou...  [Read More]
Originally posted by TheBlueFlamingo Some of the AI is stupid. The new reborn wouldnt attack me untill i came clase to them or shot at them, in the cave level. Even if i was in plain sight shoting and killing, they would just stand there till i got...  [Read More]
Posted in: GamesRadar New Review with new pics.
 WhiteShdw
09-06-2003, 3:43 PM
#14
It seems to me he's strictly reviewing this as a First Person Shooter, which is unfair if you ask me. The game has it's origins in First Person Shooter, but it is much more a 3rd person action game. If there was no lightsaber in this game I'd proba...  [Read More]
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