Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

WhiteShdw

Latest Posts

Page: 2 of 6
Posted in: Basic Ideas: Levelshots
 WhiteShdw
11-29-2003, 2:09 PM
#18
Originally posted by idontlikegeorge Ok, in JO atleast, typing levelshot in the console would make a 256x256 .tga file in the levelshots directory, under the name of "mapname.tga" aaah you're right. I forgot about that. I never used it t...  [Read More]
Posted in: Basic Ideas: Levelshots
 WhiteShdw
11-28-2003, 10:48 AM
#12
mmm, I always made levelshots with the method I posted before and then resizing them to 1024*1024 in photoshop. I'm not sure if there is supposed to be a seperate command for it. mmm, now that i'm thinking of it, JK2 had something that saved a level...  [Read More]
Posted in: Basic Ideas: Levelshots
 WhiteShdw
11-27-2003, 9:09 PM
#9
Originally posted by Marker0077 All he's looking to do is get some high quality screenies but that's good to know for motion video capture. I may try that out some day.[/i] The standard version does high quality screenies. Actually it does them in t...  [Read More]
Posted in: Basic Ideas: Levelshots
 WhiteShdw
11-27-2003, 8:04 PM
#6
I'll have to try it then, but isn't it impossible to make multiple screenshots using printscreen. Whenever I use it I have to paste the actual screencapture in Photoshop. Making more than one would simply overwrite the previous capture wouldn't it?...  [Read More]
Posted in: Basic Ideas: Levelshots
 WhiteShdw
11-27-2003, 7:20 PM
#4
try Fraps (http://www.fraps.com/downloads.htm). Works great in more than one game, I myself used it for Splinter Cell. It can capture video, but you'll have to register the full version if you want to capture more than 15 seconds. The free version st...  [Read More]
Posted in: Maximum NPCs allowed
 WhiteShdw
11-30-2003, 9:24 AM
#8
Originally posted by ronbrothers After all this, I found that my original problem has been solved. I had forgotten to put the files in the correct folder within the pk3 file. But I have discovered the answer to my original question as well. There IS...  [Read More]
Posted in: Maximum NPCs allowed
 WhiteShdw
11-26-2003, 11:46 AM
#5
I haven't had any trouble with this at all so far. As long as your spawning them in SP the files don't even have to be in a PK3. At least I haven't needed to put them in a pk3. Could you perhaps post a link to the file you're having problems with h...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-06-2003, 10:57 AM
#88
Wouldn't you need like a model tag for the place where you want the saber to be? Or is it possible with the existing setup? Also, could this be possible with dual sabers style? The way the saberhilt now stays in the left hand looks a bit weird when...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-04-2003, 6:17 PM
#78
MoH (Medal of Honor) came out before RTCW did & it uses an OBJ gametype, but that's not important. I'm sure it does, but I've never played it. And I don't think I know anyone who has. I think RTCW is more popular and therefore think they used i...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-02-2003, 10:15 AM
#74
Originally posted by Marker0077 It wouldn't compete with CS. Last I checked RTCW can't even compete with CS which is a shame. I know. I think RTCW and/or DoD(Half Life WWII mod) are at least as fun and perhaps more fun than CS. You can tell that S...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-01-2003, 9:54 PM
#68
Originally posted by Marker0077 The way I see it, if you can't take the force powers & lightsabers away & have yourself a game worth playing with just the weapons alone - you're doing it wrong. If I can make this happen then the Jedi vs. Mer...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-01-2003, 8:01 PM
#66
Originally posted by RenegadeOfPhunk WhiteShdw, I think you will be interested in Movie Battles II - my OJP-based mod project for JKA. Amongst other things, I will be adjusting the Siege gametype to play in a more CS-esque type manner. The website...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
12-01-2003, 5:58 PM
#63
I think he got his windows mixed up or something. It looks like he's replying to another thread. Anyway, since he brought up Siege..... How about adding some gun tweaking support. I'll say this right now, I don't like the guns in JA. I've been pla...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
11-27-2003, 8:55 PM
#58
well, just spawning a couple of NPC's in a duel map should give you an indication of the current state of the AI. If you want to test it some more I suggest just booting up Hoth2 in mp. That works reasonably well until you hit a closed door that ca...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 WhiteShdw
11-27-2003, 7:08 PM
#56
Ok, now that the SDK is out, how about some kind of MP NPC fix. I've been hosting some co-op games for the last 3 days for some friends of mine and while the maps arent' designed for it, I was surprised that it worked at all. I'm thinking that if yo...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 WhiteShdw
12-07-2003, 10:51 AM
#638
Aaah, nice work Monsoontide. Downloading now :D...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 WhiteShdw
12-06-2003, 12:09 PM
#628
Ok, here's my report. I haven't read any of the other reports, because i don't want to be influenced by them. So if I say something that's already been said, too bad ;). [list=1] The model Looks great, very detailed. Looks like I rememeber it from t...  [Read More]
I thought you guys still had my e-mail, but i guess not. kal_el23@hotmail.com...  [Read More]
LOL, that last comment was official then :D Ok, sign me up for BETA again. Same e-mail as before ;)....  [Read More]
Originally posted by monsoontide monsoontide, with the Sourcecode released, it's still not possible to change the rider's position? Maybe it's possible to model a pilot in the cockpit(copy over some parts of the rebel pilots perhaps?), so you'll ha...  [Read More]
Originally posted by monsoontide (Note: riders position isn't changable so I can't make him fit the bike) perhaps you can try modeling the bike so it fits the rider position better? I think it looks pretty good already. If you could turn the steer...  [Read More]
Originally posted by Gonkish This is just an offhand type of thing.. but does anyone know of someone modelling the Sith troopers from KotOR? They'd be fantastic player (and NPC) models... man, if I could model, I'd do those myself. Those would loo...  [Read More]
I stand by my original comments. Looking forward to the final Monsoontide ;)....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 WhiteShdw
11-23-2003, 10:50 AM
#554
Originally posted by monsoontide Good stuff so far - keep it up. Thanks for the sounds Zappa_0 :D As always, wil try and integrate as much of this as possible into the final - but keep in mind that there are some extreme limitations on each vehicle...  [Read More]
Ok, I had a quick run through. Noticed some things. Here they are: [list=1] the model Looks great. Nice detail and nicely scaled as well. I think it's about twice the height of the player character and that's about right. Haven't seen the movie in a...  [Read More]
Page: 2 of 6