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WhiteShdw

Latest Activity

Posted in: "Ready" movie style sabers...
 WhiteShdw
05-21-2004, 9:36 AM
#8
Originally posted by AJL Necessary ? Yes and no... If you look at that image you posted where you removed it you can see that the trail looks bit unnatural... (It seems like the saber become shorted during the swing...) But of course you are free...  [Read More]
Posted in: "Ready" movie style sabers...
 WhiteShdw
05-20-2004, 10:02 AM
#3
The aspect ratio of you saber blade file was off AJL. It was 128*256 when the original is 64*256(i think). Don't know it this was intentional or not and it looked ok ingame. It's just that when changing the saber blade, I find it easier to stick to t...  [Read More]
Posted in: Chiss Stuff- IMPORTANT
 WhiteShdw
05-19-2004, 8:58 AM
#4
Star Wars Databank Entry for Grand Admiral Thrawn (http://www.starwars.com/databank/character/grandadmiralthrawn/index.html) My Chiss species pack (http://www.pcgamemods.com/3739/) Don't have any other info on the Chiss besides the Thrawn databan...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 WhiteShdw
05-27-2004, 11:32 AM
#16
Originally posted by razorace Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)? If that is fixed, I'd love to add it to OJP. I could try messing with the shaders a bit to clean...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 WhiteShdw
05-26-2004, 9:02 AM
#14
Originally posted by Lathain Valtiel You gonna release it? You think I should? I wasn't planning on it. I kind like the way AJL put his stuff out for anyone to use in their own mods. So if you want to use it, i'll post a link here, but I'm not gon...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 WhiteShdw
05-25-2004, 8:56 AM
#11
Originally posted by Azymn I think the saber_edge shader is what makes these really look cool - they actually arc through a swing like they should. You won't see flat edges on arcs in the movies - the saber_edge effect finally gives the sabers those...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 WhiteShdw
05-19-2004, 1:12 PM
#7
Totally sweet, like the JK2 version. However I prefer my saberblades to be a little more sharp, so I made a slight modification. Original version (http://www.xs4all.nl/~kalel/pics/Jedi%20Academy/SFX01.jpg) Here i changed the saber blade and disabl...  [Read More]
Posted in: NPC Help
 WhiteShdw
05-19-2004, 8:37 AM
#3
Where you spawning in SP or MP? MP NPC support isnt' that good and i'm not sure if that Mark1 class is supported in MP. Also the playermodel doesn't seem to match the same modelname as the sounds. Maybe the playermodel is wrong?...  [Read More]
Posted in: Editing saber blades
 WhiteShdw
05-12-2004, 5:46 PM
#4
It depends really on what tools you are comfortable with. I myself use the rounded rectangle tool to draw the basic saber shape and then I edit it a bit with the path selection and direct selection tools to get the shape I want. But i'm sure there...  [Read More]
Posted in: Editing saber blades
 WhiteShdw
05-12-2004, 9:47 AM
#2
Editing saber blades is all picture editing. Just look at the gfx/effects/sabers directory in assets1.pk3. The *_line.jpg files(blue_line.jpg, orange_line.jpg etc..)make up the actual blades for the different colors. If you change these you will see...  [Read More]
Posted in: NPC Editing and Saber Behavior
 WhiteShdw
05-06-2004, 11:33 AM
#2
This tool should make NPC editing somewhat easier: http://www.pcgamemods.com/5253 And this thread should give some explanation to the different NPC key/values etc.. : http://www.map-review.com/forums/viewtopic.php?t=410 Now with that said the NPC...  [Read More]
Posted in: Who is the QUERY PORT for the JA Server?
 WhiteShdw
05-09-2004, 9:31 AM
#2
As far as I know JA only uses one port, so there is no seperate query port I think. In fact I think all Q3 based games use only one port, not like Battlefield games or Unreal game, that use multiple ports....  [Read More]
Posted in: Sizing npcs. Scale or height?
 WhiteShdw
05-09-2004, 9:22 AM
#4
You can't change an NPC's size with height. That's for changing the height of the collisions detection box. Use Scale for changing sizing the NPC proportionally or use ScaleZ for just changing it's height without the rest of it's proportions(basicall...  [Read More]
Posted in: NPC Help
 WhiteShdw
05-09-2004, 10:51 AM
#9
My experience with this issue is that 99.9% of the people that have this error either, put the npc file in the wrong directory or they pk3 it wrong or they just don't know how to properly spawn an NPC. Looking at your NPC code, there don't seem to...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 WhiteShdw
03-12-2004, 3:34 PM
#79
Finally had a chance to test with a friend of mine last night. I'm starting to get used to the attacking a bit. Still don't like the way dodging works. My friend said it was like fighting pudding :). Trueview is fantastic. Plain and simple. It's kin...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 WhiteShdw
03-11-2004, 9:24 PM
#77
Originally posted by razorace Speed up the attack/interrupt system? What do you mean? Well, right now, i have to keep attack pressed for a certain amount of time for the swing to follow through. I'd prefer it if this time was lowered so that I wou...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 WhiteShdw
03-11-2004, 11:40 AM
#74
I've tried the latest Beta. You have some very interesting ideas. I've only played against bots so far and haven't been able to kill any of them(I suck). If anyone in Europe wants to play a little 1 on 1, let me know(PM), I've got a test server ready...  [Read More]
Posted in: Cultistcommando NPC
 WhiteShdw
02-25-2004, 12:01 PM
#11
You can get an NPC to use double pistols by setting the class to "Class_Reborn" with a rank of at least "ltcomm" or higher. Class_commando does not do anything. Oh, yeah and you have to set weapon to wp_blaster_pistol ofcourse. Al...  [Read More]
about the Battledroid model, I'd suggest using the version made by Prophet. I think it's the best modeled version out there and it has the most skin options as well. You might have more luck contacting that guy as well. a quote from the readme file:...  [Read More]
Posted in: NPC tool open BETA
 WhiteShdw
01-02-2004, 1:27 PM
#1
Leslie Judge and I made a little GUI based tool for NPC editing. I didn't find JA NPC editing very difficult or anything, but considering all the different values I thought it would be nice to have something that would prevent me from forgetting va...  [Read More]
Posted in: indiana jones with whip model.
 WhiteShdw
01-03-2004, 6:34 PM
#6
ah I assumed you already found it from the link that was in the Han Solo model page i gave you. You can find the Indy model here (http://www.jk2files.com/file.info?ID=7778). As you can see from the pics, the whip is attached to his hip. It isn't pla...  [Read More]
Posted in: indiana jones with whip model.
 WhiteShdw
01-02-2004, 7:48 PM
#4
ah my fault. I thought you wanted to have the Indiana Jones model and I thought it was a hidden skin for the Han Solo model. Forgot that MC compiled it as a seperate model. I have no idea about a whip though. Never seen the whip. All i know is that...  [Read More]
Posted in: indiana jones with whip model.
 WhiteShdw
01-02-2004, 1:26 PM
#2
it's part of the Han Solo model, which you can find here (http://www.jk2files.com/file.info?ID=7779)...  [Read More]
Originally posted by Azrael666 Where would it draw the play sex from anyway? Sex is recorded in .npc files, but the player jedi doesnt have one. the player does have an npc file for the cutscenes, named player, which has CLASS_PLAYER set as a NPC...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 WhiteShdw
12-16-2003, 10:42 PM
#660
you can make a md3 out of it yourself if you want. Monsoontide explained me how to do it, when I asked him for a md3 of the N1 fighter. You can import the .glm into Milkshape, set up the .qc file so that the textures can be found and then export as...  [Read More]