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Fair Strides 2

Latest Posts

Page: 5 of 6
Posted in: Could Someone Please Help?
 Fair Strides 2
02-18-2013, 8:49 PM
#1
I'm doing an academic project, but I don't know how to interact with the .bif archives and .key file. Could someone help me with this, preferably since I want to do it in Perl. I was also wondering if this (http://witcher.wikia.com/wiki/KEY_BIF_V1.1...  [Read More]
Posted in: NSS File Comparison Tool
 Fair Strides 2
01-05-2013, 11:07 PM
#1
Based loosely on Tk102's GFF comparison tool, this will basically do the same thing with any .nss file. It will do three things for you: 1. Tell you where the two files were located on the harddrive when you compared them. 2. Tell you how many lines...  [Read More]
http://www.lucasforums.com/showthread.php?t=205675 Examine that. I would suggest that you go back through your 2da edits and put the 2DAMEMORY in the left column. Also, why do you have normalhead and backuphead as the same 2DAMEMORY? Finally, a li...  [Read More]
i've been getting a bunch of errors about the 2damemory function but yet the installer still seems to work. everything also seems to work in the game. please let me know what you think is wrong http://www.sendspace.com/file/udkit2 I'll take a look...  [Read More]
Posted in: Kotor Scripting Tool (New Application)
 Fair Strides 2
04-15-2013, 10:05 AM
#4
How much better and easier to understand/use is this compared to KotOr Tool? Does it lessen the chance of syntax errors and other general problems? It's not easier or harder. He's made it possible to script without the games installed, and a few oth...  [Read More]
any more insight? If you wanted to add slashing damage to lightsabers, I would suggest that you edit the .uti files and add a damage type bonus of slashing with a certain die roll and setting it to be added without having to upgrade the weapon....  [Read More]
because making new ones would be stupid. and what do you think about adding new ones? or upgrading existing ones via passive power? Send me the .nss I mentioned above, and I will take a look at it. No promises, but you would have to compile and tes...  [Read More]
not possible? What popped into your head to resurrect all of your dead threads? Still, I'll indulge you a bit: I can say with 95% certainty that the force forms are in k_inc_force.nss....  [Read More]
Posted in: Vurt's retextures
 Fair Strides 2
07-06-2012, 5:46 PM
#156
Sorry about all of the errors, folks. In the midst of all of this, I found out that I have to have surgery on Monday so I guess I've been a bit brain-addled. Hope it's nothing serious....  [Read More]
Posted in: Vurt's retextures
 Fair Strides 2
07-06-2012, 12:23 AM
#151
One will be up shortly. Give me a few moments. It's up now over here (http://deadlystream.com/forum/files/file/184-%CE%BD%CF%85r%CF%84s-k2-exterior-textures/). I hit download and there are no files. o_O...  [Read More]
Posted in: Vurt's retextures
 Fair Strides 2
07-05-2012, 7:39 PM
#149
Kind of lost interest in playing K2, which unfortunately has lead to that i havent been modding it lately either. I might return to modding this, it's not uncommon for me to completely lose interst in stuff, just to return to it weeks or months later...  [Read More]
Posted in: LDR's WIPs
 Fair Strides 2
01-01-2013, 1:02 PM
#134
Nice screenies! I challenge you to do a massive reskin/object replacement of that module so it looks like this instead of Kashyyyk: http://media.desura.com/images/mods/1/15/14915/Yavin.png Then again, I don't even know if that's even remotely possi...  [Read More]
Posted in: Hunters W.I.P.
 Fair Strides 2
05-01-2013, 12:06 PM
#149
You do realise we modify a LOT of .git's throughout the game? If you use vanilla ones, and then use TSLPatcher to replace .git files in modules, it would still be incompatible. Couldn't he just extract the .git from every module using ERFEdit, modif...  [Read More]
Posted in: Hunters W.I.P.
 Fair Strides 2
05-01-2013, 12:41 AM
#146
Would modifying a vanilla .git and using the tslpatcher to insert new lines into the .git of each module work for the Hk factory, Malachor, and m4-78? On that note what is the Module designation of the HK factory, Malachor, and m4-78? 1. Maybe. Try...  [Read More]
Posted in: Hunters W.I.P.
 Fair Strides 2
04-30-2013, 12:42 AM
#136
Long time huh? Anyways: http://www.lucasforums.com/picture.php?albumid=839&pictureid=9492 http://www.lucasforums.com/picture.php?albumid=839&pictureid=9493 http://www.lucasforums.com/picture.php?albumid=839&pictureid=9494 http://www.luca...  [Read More]
Posted in: Improved Handmaidens?
 Fair Strides 2
03-21-2013, 10:00 AM
#42
but I guess they want the hair changed more than anything; and I haven't seen any mod's like that. That's because of issues with the hair clipping into the head, back, or shoulders. And it's also a hassle to properly animate(but then, what ISN'T?)....  [Read More]
Posted in: Yinchorr Dueling Sword
 Fair Strides 2
03-27-2012, 4:50 PM
#19
I'm probably going to do a Sithspecter's Mod Compilation pack sometime soon that will include this. So yes, I'll try. You just got me all excited! :) Compilation packs setup like the Holowan Plug-in, where you would have no required files, but inste...  [Read More]
Posted in: Yinchorr Dueling Sword
 Fair Strides 2
03-17-2012, 11:12 PM
#15
Is it a remodelled quarterstaff? Anyway, pretty nice model! My guess is a remodeled and reskinned double-bladed lightsaber, on account of the retractable blades. Then all he would have to do is link it to the sword sounds instead of the saber ones;s...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Fair Strides 2
05-08-2012, 6:27 PM
#468
Now this is weird. I just tried this myself and you're right, but Exile007 asked a question about something that happens after this, so it must have worked for him. Hmm. In any case, here's a quick patch solution. Download this : http://www.d-ex-d.c...  [Read More]
Posted in: Pazaak cards help
 Fair Strides 2
03-03-2012, 11:31 AM
#8
Im fairly sure it's all done in a script, that doesn't mean it's definately hard coded though. I wouldn't be surprised if it was a script. All it would have to do is have a check to see which model/texture is used or what number is on the card, then...  [Read More]
Posted in: Pazaak cards help
 Fair Strides 2
03-03-2012, 3:39 AM
#6
Have you thought about checking the script attached to the .uti's?...  [Read More]
Posted in:  KotOR Repulsor Shields
 Fair Strides 2
03-15-2012, 2:11 PM
#17
[QUOTE=Inyri;2359653]http://i14.photobucket.com/albums/a322/inyri/Mods/screen_sm.jpg I wonder if anyone would want to go out of their way to make animations for the shield to do a shield bash, eh? :) Could also add a feat like this: Shield Bash Pre...  [Read More]
I'm looking for a TSL mod. This is a Chiss PC mod, but in particular, the female skin was a white lace bikini. I don't know the author or the title, sorry....  [Read More]
Posted in: Requests for New Mod Utilities
 Fair Strides 2
01-01-2013, 1:17 PM
#86
I was wondering if someone could make a Kotor 1-compatible version of the DeNCS modding tool. I know that it'll "work" with some K1 scripts, but it'll mostly turn out byte code. If anyone makes this, could they PM me a link? Thank you!...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 Fair Strides 2
03-18-2012, 12:15 AM
#126
Why not release it at Filefront (http://knightsoftheoldrepublic.filefront.com/)? Was it uploaded there? Or anywhere for that matter? PCGM and his own site are down......  [Read More]
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