Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Canaan Sadow

Latest Posts

Page: 6 of 7
Posted in: how do i add a script to dialogue
 Canaan Sadow
07-21-2010, 12:08 AM
#4
Hahah. Thanks... and if you have any more questions (minus modelling and skinning) feel free to message me and I will help you if I can. (:...  [Read More]
Posted in: how do i add a script to dialogue
 Canaan Sadow
07-21-2010, 12:03 AM
#2
Well if you are using dlgeditor (not the one in Kotor Tool) then when you click on a specific dialogue line, then there will be several boxes that pop up. Two will have the words Script 1 or Script 2 in them... write the name of the script into the S...  [Read More]
Posted in: Trying to script an NPC into an area...
 Canaan Sadow
07-20-2010, 10:06 PM
#5
No problem-o! Got anymore questions about stuff like this and you can message me and I'll help if I can. (:...  [Read More]
Posted in: Trying to script an NPC into an area...
 Canaan Sadow
07-20-2010, 9:16 PM
#2
Did it compile for you? 'Cause if that's all that's wrong then I know your problem... I got it to compile for me... chances are you probably won't notice the difference, cause it was just a minor change, but your "{" symbol doesn't need to...  [Read More]
Posted in: K1 Re-recruiting Carth and Canderous?
 Canaan Sadow
07-20-2010, 9:19 PM
#3
Probably because their Templates aren't "Carth" or "Cand", those are their tags... their templates are "p_carth" and "p_cand"....  [Read More]
Posted in: How to place new NPC's
 Canaan Sadow
07-20-2010, 5:29 PM
#3
void main() { CreateObject(OBJECT_TYPE_CREATURE, "creature_templateresref", Location(Vector(0.00,0.00,0.00), 0.0)); } You'll have to do a Where Am I cheat to get the x,y,z coordinates, which go in the spots labelled 0.00 (in alphabetical...  [Read More]
Posted in: T3-M4 replaced with IG-88
 Canaan Sadow
07-19-2010, 12:05 AM
#7
Hahah. I dunno though. I don't really like the idea of people knowing what I sound like. I may be 18, but I'm still really weird about internet stuff xD...  [Read More]
Posted in: T3-M4 replaced with IG-88
 Canaan Sadow
07-19-2010, 12:00 AM
#4
Haha. I'd say I might do it... but I don't do droid voices very well... I've tried before though xD...  [Read More]
Posted in: T3-M4 replaced with IG-88
 Canaan Sadow
07-18-2010, 11:57 PM
#2
>.> Are there going to be VoiceOvers? :O...  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 5:19 PM
#18
Oh haha. I was expecting something much more difficult. xD My mind is weird like that... it has to think of everything difficult... there is no easy way. :P :edit: It worked doing that! Thanks!!!...  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 5:05 PM
#16
You have gmax right? Yeah And I see. Well... I'm not sure what any of that means VarsityPuppet, but thanks for an alternate viewpoint....  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 3:32 PM
#13
-.- I got Visas' head to come out... I guess it's just the head that I want to edit that it does that for. Which is weird cuz it's Atton's head. Oh well... I guess I can edit someone else's and get it close to what I wanted it to look like. Anyway......  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 3:17 PM
#11
Oh. I see. Well... I already did that. And I've imported the one from mdlops. And I get blank screens... so that's why I'm kinda confused....  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 2:50 PM
#9
Try re-decompiling the head, and import that. I don't really know what that means. :xp: I'm like... new at modelling. xD...  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 2:39 PM
#7
From what it looks like, I'd have to say yes, but then I opened it up and started "building" a lightsaber hilt and it's working fine... and then I open another and load the head and it happens again... so I dunno....  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 2:32 PM
#5
Ah I see. But I tried to pull up the head again... and I got the same blank boxes. I even tried unzooming, just incase my computer decided to act stupid (which it frequently does) and zoomed in on the boxes. It didn't work. So I'll just assume my com...  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 2:22 PM
#3
No I didn't zoom. I just tried pulling the file up and that appeared. And okay. I was following the tutorial and it said Click MDL loading in the left toolbar (red circle), and a little sub section should drop down. Click Browse (green circle), sel...  [Read More]
Posted in: Gmax (with NWmax plug-in) problem
 Canaan Sadow
07-18-2010, 1:41 PM
#1
Kay, so I'm trying to learn to create a unique head for a recruitment mod I'm doing... (because having the same character faces in the game gets boring haha) and anyway, when I open up the file (which yes I did use mdlops), the four boxes go complete...  [Read More]
Posted in: Xbox 360 Kotor modding???
 Canaan Sadow
07-17-2010, 10:46 PM
#2
Hahaha. Welcome to the forums. (: And I'm not really sure if it's possible, because the 360 is different from the original xbox in some regards. Some games won't even play on a 360....  [Read More]
Posted in: Harbinger of Fate
 Canaan Sadow
07-16-2010, 5:36 PM
#1
Prologue If you're reading this, then I suppose you've found my journal... or my dead body. Not sure which, but I guess I'm going to live, since I found my own journal before I got transported back here. I was foolish to ignore it... and now I'm tra...  [Read More]
Posted in: (help)Tattooine Error
 Canaan Sadow
07-15-2010, 6:16 AM
#2
Ummm... have you edited the Czerka Protocol's dialogue on any type of dialogue editor and put it in your override? Sometimes dialogue editor can screw with existing dialogue....  [Read More]
Posted in: Random modding questions
 Canaan Sadow
07-17-2010, 11:21 AM
#7
EDIT: I actually think I might've found something. GetItemInSlot apparently checks a specific inventory slot on a specific creature and returns OBJECT_INVALID if there's nothing in that slot. My question now is: does the inventory refer to the long...  [Read More]
Posted in: Ten Years of Redemption
 Canaan Sadow
07-17-2010, 1:43 AM
#4
This is quite the interesting start to a story. (And before you ask, no this is not going to be one of those pointless "good job... can't wait for more" posts. :xp: I'm going to give you some constructive criticism.) I believe that the stru...  [Read More]
Posted in: KotOR & TSL Save Game Files
 Canaan Sadow
07-18-2010, 4:14 AM
#99
Here's what you do. Have a game save before you leave Dantooine (preferably right before you leave) and then deinstall all mods (just make a folder for them and highlight all of them and drag them to the folder)... leave dantooine. Save your game and...  [Read More]
Posted in: KotOR & TSL Save Game Files
 Canaan Sadow
07-18-2010, 4:01 AM
#97
Do you have any mods installed?...  [Read More]
Page: 6 of 7