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Canaan Sadow

Latest Posts

Page: 2 of 7
Posted in: Help Please :(
 Canaan Sadow
08-08-2011, 8:45 PM
#4
I too am unable to see the photo. You should upload it via Photobucket or ImageShack or another photo site... it'll be visible. I noticed that you had it uploaded via email? o.O :edit: And a list of mods would be useful....  [Read More]
Posted in: [TSL] Enemies Scaling to Player Level?
 Canaan Sadow
08-09-2011, 4:03 PM
#6
Because the enemies had already spawned for that area. They couldn't scale up....  [Read More]
Posted in: [TSL] Enemies Scaling to Player Level?
 Canaan Sadow
08-08-2011, 2:52 PM
#4
Okay, but that's weird, cuz when i went to level 50 at the beginning, for all of peragus and telos, the enemies were complete pushovers. Thanks for the clarification. :) That's odd. >.> All the enemies should have scaled up after you finished...  [Read More]
Posted in: [TSL] Enemies Scaling to Player Level?
 Canaan Sadow
08-08-2011, 1:32 PM
#2
It'll automatically do it. All enemies are scripted to level alongside the player. -nods-...  [Read More]
Posted in: [Question] Adding blood splatters to the game
 Canaan Sadow
08-09-2011, 4:43 AM
#6
^Hehe... so advanced that they don't actually make the target bleed?, that would be somewhat believable for lightsabers (they cauterize while cutting), but then again they should sever bodies like there's no tomorrow... i always found that Obi-Wan Ke...  [Read More]
Posted in: [Question] Adding blood splatters to the game
 Canaan Sadow
08-08-2011, 2:20 PM
#4
I really don't think it'd add realism. They're technology is a lot more advanced... I'm don't think their swords are designed to make a bloody mess......  [Read More]
Posted in: scripting help w/inventory - TSL
 Canaan Sadow
08-04-2011, 12:23 AM
#2
Hey scripting gurus out there, I have a question. I have this script void main () { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "xxxxxxxx"))) { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "yyyyyyyy"))) { if...  [Read More]
Posted in: [KOTOR] Jason Bourne Head
 Canaan Sadow
08-01-2011, 12:56 PM
#12
Pathetic. :punch1 Quite rude, don't ya think? No? Well then maybe someone should go read the rules again... :rolleye1: Anyway, this does look like a major improvement, though I'm not exactly a fan of that head, so maybe I'm a little bit biased... x...  [Read More]
Posted in: Endar Spire without Tutorials
 Canaan Sadow
07-31-2011, 5:03 PM
#15
Doesn't Trask have part of those lines in his VOs? o.O So even if you removed it from the dialogue, I think he'd still say it. It's been a while so I'm not sure if he does or not......  [Read More]
Posted in: Who Pre-Ordered SW:ToR?
 Canaan Sadow
07-24-2011, 7:35 PM
#10
I didn't preorder it, and most likely will Never buy it. Not that I have anything against MMO's, in fact I played Galaxies for years. I just happened to sell my gaming rig years ago and am now a Mac loyalist. I really wish they would have made a Koto...  [Read More]
Posted in: Who Pre-Ordered SW:ToR?
 Canaan Sadow
07-22-2011, 8:24 PM
#2
I need to upgrade to the Collector's Ed, but I've already preordered it and paid it off at Gamestop, it's been there for reserve for a long time haha...  [Read More]
Posted in: Customization.
 Canaan Sadow
04-25-2011, 12:26 PM
#4
Put in the TGA file in the override as well :)...  [Read More]
Posted in: Customization.
 Canaan Sadow
04-25-2011, 9:29 AM
#2
First off wlecome to the forums. :) Secondly, I don't think your first two ideas are possible without the use of porting... which is illegal. However, I'm no expert at modelling, so I could be wrong. As for the third, in theory it would work, howev...  [Read More]
Posted in: Scripting Question
 Canaan Sadow
04-25-2011, 8:13 AM
#2
Well actually, none. There's a funtion on KotOR tool that shows you how to script... also in the scripting section of the forums, there are scripts that are usable by anyone......  [Read More]
Posted in: help for a mod
 Canaan Sadow
04-24-2011, 2:32 PM
#4
I haven't used that mod in forever, so I forgot that there were modules and such attatched. xD...  [Read More]
Posted in: help for a mod
 Canaan Sadow
04-24-2011, 10:27 AM
#2
Find your KotOR II folder create a new folder called Override and then throw all the files in there. Start up KotOR II and there you go :)...  [Read More]
Posted in: Character isn't spawning...
 Canaan Sadow
04-24-2011, 10:29 AM
#11
I know my script is okay because I always use this to spawn new creatures, but I'll post it anyway :xp: void main() { CreateObject(OBJECT_TYPE_CREATURE, "n_exodus", Location(Vector(26.45796,-49.27304,9.05725), -0.33355)); } I did chang...  [Read More]
Posted in: Character isn't spawning...
 Canaan Sadow
04-19-2011, 9:40 PM
#9
He's still not spawning and I did correct that. :/...  [Read More]
Posted in: Character isn't spawning...
 Canaan Sadow
04-19-2011, 9:10 PM
#7
Yes and yes. I have it set to something like 1099 (that way it shouldn't conflict with anyone's mod when and if I ever release it)......  [Read More]
Posted in: Character isn't spawning...
 Canaan Sadow
04-19-2011, 8:56 PM
#5
I don't see him when I run the script attatched to the dialogue. He just doesn't show up. I'm really confused....  [Read More]
Posted in: Character isn't spawning...
 Canaan Sadow
04-19-2011, 8:39 PM
#3
Did you hex edit your new model? If you don't, the old skin will show up on a lot of models regardless of what you name it because the texture is embedded. I think I did, but even when I removed the files the skin showed up, so I dunno. o.O I'm real...  [Read More]
Posted in: a few WIP heads
 Canaan Sadow
04-25-2011, 8:10 AM
#26
This is looking great VP. :) IDK why, but i always thought visas would have dark hair. I did too. She seems like one of those girls that would have like pitch black hair haha. Jedi are better with beards. The disadvantages caused by inability to...  [Read More]
Posted in: Belaya Head Replacement BETA
 Canaan Sadow
08-01-2011, 11:37 AM
#2
Might I make a suggestion, since this is just a Beta Release? Make a LS version of the head for when she's on Dantooine and then that version as a DS for when she's on Korriban (if she goes to Korriban)....  [Read More]
Posted in:  Recruitable RedHawke Released!
 Canaan Sadow
04-24-2011, 10:44 AM
#171
Thanks for the link :D I now have it available in my archives if anyone needs it :) No problem And so do I. I saved it just in case anyone needed it and they couldn't read French, but now I have it in case your not online. :xp:...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Canaan Sadow
04-24-2011, 10:35 AM
#169
I had this mod just a few weeks ago, but I'd downloaded it years ago... I got rid of it cuz I didn't have K1 anymore. :/ I wish I would have kept it a little bit longer -_- I'll see if I can find a link to it somewhere though :) :edit: I just goog...  [Read More]
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