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LDR

Latest Posts

Page: 20 of 25
Posted in: Revan's Lightsaber
 LDR
12-06-2010, 3:10 PM
#2
That looks really good. Even better if it's textured. Is this your first model? If so, bravo!...  [Read More]
Posted in: HELP! My KOTOR Games don't work!
 LDR
12-01-2010, 5:15 PM
#3
Well, KOTOR work now due to TimBob's idea, but now TSL doesn't work. Back to the drawing board. *tsk* *tsk* *tsk* My drivers are up to date, so why isn't TSL working?...  [Read More]
Posted in: HELP! My KOTOR Games don't work!
 LDR
11-29-2010, 7:58 PM
#1
Hello everybody. I've hit a snag in my modding. I'll start from the beginning: Yesterday I got angry that TSL, STILL hasn't worked no matter what I tried. I talked with HarIII and after a while, he sent me a link with this network adapter that he sa...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 LDR
11-29-2010, 5:19 PM
#3
Yeah I'm interested too....  [Read More]
Posted in: Holographic Simulations Room
 LDR
11-19-2010, 5:45 AM
#15
Yes, but they are completely different NPCs....  [Read More]
Posted in: TimBob12's WIPs
 LDR
11-11-2010, 12:46 PM
#23
I forget what they're called. I don't model, so I have a very poor understanding on what they are....  [Read More]
Posted in: TimBob12's WIPs
 LDR
11-11-2010, 9:37 AM
#21
TB, maybe you can send Quanon a PM. If he isn't too busy, he may be able to help with the glitched up lightmaps....  [Read More]
Posted in: TimBob12's WIPs
 LDR
11-09-2010, 4:53 PM
#16
Then perhaps use the Tatooine Temple? Czerka says that... nvm. I'll send you a pm of my ideas....  [Read More]
Posted in: TimBob12's WIPs
 LDR
11-07-2010, 4:31 PM
#10
I'm very interested in beta testing....  [Read More]
Posted in: LDR's WIPs
 LDR
12-02-2010, 5:59 PM
#47
Awesome LDR it's looking pretty good. If you want any other character skins let me know! Always happy to help out. Looking forward to you finally finishing the prison ship... do you have to start all over again? Most of it, if not all of it. I wrote...  [Read More]
Posted in: LDR's WIPs
 LDR
12-02-2010, 4:33 PM
#45
Hey everybody! I hope everyone had a great Thanksgiving! I sure did! Now, I apparently fail at OnEnter script, so I'm going to start up my prison ship mod again. I can imagine all the happy faces, such as yours, Holty. Now, I have something to show y...  [Read More]
Posted in: LDR's WIPs
 LDR
11-30-2010, 7:24 PM
#44
What can I say? I'm a young man with an open mind! lol...  [Read More]
Posted in: LDR's WIPs
 LDR
11-30-2010, 3:11 PM
#42
Hello everybody! Sorry for the lack of updates as I'm taking a break from my Korriban Restoration. To make up for that, I just released a new mod: http://knightsoftheoldrepublic.filefront.com/file/LordDeathRays_KOTOR_Improvement_Mod_LKIM;117596 . Thi...  [Read More]
Posted in: LDR's WIPs
 LDR
10-31-2010, 12:31 PM
#40
void main() { if ((GetEnteringObject() == GetFirstPC())){ if( GetObjectByTag( "p1" ) == OBJECT_INVALID ) CreateObject(OBJECT_TYPE_CREATURE, "kor_coff1", Location(Vector(10.47,8.82,63.72), 0.00)); CreateObject(OBJECT_TYPE_CREA...  [Read More]
Posted in: LDR's WIPs
 LDR
10-30-2010, 9:27 PM
#38
I made my script but when I enter the module a second time, they spawn AGAIN, putting two instead of 1. When I warp there again, there will be three there where there should be one. I think it's looping. Somebody help? void main() { object oEntering...  [Read More]
Posted in: LDR's WIPs
 LDR
10-30-2010, 11:11 AM
#37
Thanks. My computer must hate me. lol Actually it was because there was a space instead of a _ , which I just noticed now....  [Read More]
Posted in: LDR's WIPs
 LDR
10-29-2010, 8:18 PM
#35
It still isn't working. Is there another way to compile a script?...  [Read More]
Posted in: LDR's WIPs
 LDR
10-29-2010, 7:35 PM
#33
It still isn't working. This is what the error message is saying: Lookup path root set to: C:\Program Files\LucasArts\SWKotOR\ Loaded nescript.nss from C:\Program Files\LucasArts\SWKotOR\override/ Compiling k33b_open academy.nss k33b_open academy.nss...  [Read More]
Posted in: LDR's WIPs
 LDR
10-29-2010, 5:10 PM
#31
void main() { object oEntering = GetEnteringObject(); object oPC=GetFirstPC(); if (GetIsPC(oEntering)) { //check if the object is already there to avoid multiple objects if (!GetIsObjectValid(GetObjectByTag("kor_czex1"))) { //Note that the...  [Read More]
Posted in: LDR's WIPs
 LDR
10-28-2010, 3:41 PM
#29
Thanks man. I'll work on the script later. A little busy with homework over here. lol...  [Read More]
Posted in: Prison Ship mod
 LDR
11-29-2010, 5:10 PM
#18
Holy crap! I nearly forgot about this page. Anyways, guys I'm going to continue this in my WIPs page, so if a moderator sees this, please :lock: this thread....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 LDR
10-25-2010, 5:44 AM
#176
About the size of 3-4 Endar Spires....  [Read More]
Posted in: Canderis's WIPs
 LDR
12-09-2010, 7:06 AM
#188
They seem... alright, to my extent....  [Read More]
Posted in: Canderis's WIPs
 LDR
12-01-2010, 7:30 AM
#183
I'd have to say, release everything. Anything made by you is good. :) No, I'm not patronizing you. It's a well known fact that mods made by you are generally good. :xp:...  [Read More]
Posted in: Canderis's WIPs
 LDR
11-28-2010, 12:59 PM
#173
Wow. The hangar with the Ebon Hawk looks amazing! So does the Harbinger....  [Read More]
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