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Hope Estheim

Latest Posts

Page: 1 of 2
Posted in: The Sith Triumvirate re-skins
 Hope Estheim
05-02-2010, 3:00 PM
#2
The Darth Nihilus one looks pretty awsome (: I'd say something about the others, but they aren't up. xD...  [Read More]
Posted in: Get rid of effect?
 Hope Estheim
04-30-2010, 11:19 PM
#3
You could always just replace his UTC with a regular Dark Jedi. :rolleyes: It's not hard as long as you have KotOR Tool...  [Read More]
Posted in: NPCs Hostile after Dialouge Choice
 Hope Estheim
04-29-2010, 9:06 PM
#10
Add more Henchmen... LOL just add object oThug4 = GetObjectByTag("npc4_tag); ChangeToStandardFaction(oThug4, 1); and so forth and so forth......  [Read More]
Posted in: NPCs Hostile after Dialouge Choice
 Hope Estheim
04-29-2010, 5:53 PM
#8
void main() { // make main NPC go hostile object oNPC=GetObjectByTag("npc_tag"); ChangeToStandardFaction(oNPC, 1); // and if there are any thugs to fight... object oThug1 = GetObjectByTag("npc1_tag"); object oThug2 = GetObjectByT...  [Read More]
Posted in: Some scripting help needed (K2)
 Hope Estheim
04-24-2010, 5:03 PM
#4
Okay... well my scripts are a little strange... (compared to some of them... though I'll try to find a source script from another mod that does something similar so it's easier to understand). However... I've gotta get to my Senior prom today... so w...  [Read More]
Posted in: Some scripting help needed (K2)
 Hope Estheim
04-24-2010, 3:35 PM
#2
Which one is the one that needs to talk most of the time?...  [Read More]
Posted in: K1: Tweaking the Light Side ending
 Hope Estheim
04-23-2010, 10:57 PM
#2
Well... if you wear Revan's robe when you confront Malak the first time, there's a minor glitch in the game that will make the Revan Revelation have the PC have no face... and when that happens, the robe is permanently attatched to the body, meaning...  [Read More]
Posted in: A League Of Their Own
 Hope Estheim
04-19-2010, 9:28 PM
#4
Brason Demarchia was sitting at home, trying to get his thoughts flowing again. The only thing that ever really kept Destrudo at bay was his own inventions that prevented the use of any power. And as long as Brason could remain in control. He had to...  [Read More]
Posted in: Tusk/Rakata Battle with Force
 Hope Estheim
04-16-2010, 8:40 AM
#2
It's rather unrealistic with the Rakata, because the storyline says that they can't... then turn around and then they actually can? Hmmm..... I could just see it... PC: WHAT THE F***!?! THEY LIED TO US! Juhani: Yes, Revan... they lied... are you sur...  [Read More]
Posted in: Game is slowing down
 Hope Estheim
04-14-2010, 10:21 PM
#4
It might be the fact that you're using a mod? I'm not really sure... but a lot of stuff can be fixed by removing mods lol...  [Read More]
Posted in: Puppet mod
 Hope Estheim
04-15-2010, 10:22 PM
#13
Haha... good luck Darth. (: (lmfao I can't resist) May the Tools serve you well....  [Read More]
Posted in: Puppet mod
 Hope Estheim
04-15-2010, 8:32 PM
#11
Yes... that is exactly what I mean... and you can set it's field to Friendly_1 and it'll attack with your party members :)...  [Read More]
Posted in: Puppet mod
 Hope Estheim
04-15-2010, 7:55 PM
#9
You can make an NPC follow the PC and function like a puppet though......  [Read More]
Posted in: Train Mira as a Jedi bug...
 Hope Estheim
04-08-2010, 10:40 PM
#4
You do realize that you need to be right next to the pit... not near the cantina. but the place that she learns is a little further than the cantina.......  [Read More]
Posted in: Short Story: Darkest Dreams
 Hope Estheim
04-08-2010, 7:06 PM
#1
Shadows quivered against the wall and faded into oblivion as the flame from my candle went out. Darkness entrenched the inside of the tent and the few stars the I could see because of a hole in the roof winked out. I crawled slowly out of the tent an...  [Read More]
Posted in: "Shapeshifting"
 Hope Estheim
04-09-2010, 6:59 AM
#13
If you're going to "Proxy" HK-47, you might complete it with that one mod that gives his model the ability to use melee weapons and lightsabers. It's not HK.... it's a completely different droid....  [Read More]
Posted in: "Shapeshifting"
 Hope Estheim
04-08-2010, 7:08 PM
#8
Well there is the "Shapeshifting" Force Power mod... so I think it does?...  [Read More]
Posted in: "Shapeshifting"
 Hope Estheim
04-08-2010, 3:14 PM
#6
My Only suggestion is to look at the Dialog from the Hunter on Kashyyyk and then the script that changes his apperence :D Hahah... I was really hoping someone wouldn't say that :P xD I hate decompiling scripts, it confuses me xD...  [Read More]
Posted in: "Shapeshifting"
 Hope Estheim
04-08-2010, 12:36 AM
#1
For a Mod that I was wanting to release, I was wanting to make a "Kotor version of Proxy" ^^ hehe and to do that, I need to know the correct script, and I dunno how to go about this....  [Read More]
Posted in: Flashback
 Hope Estheim
04-06-2010, 9:18 PM
#1
I saw in the Brotherhood of Shadow mod that it is possible to have a playable "flashback" for a different character in your party... I was wondering how one might go about this, because I have an idea for a mod that would require a flashbac...  [Read More]
Posted in: Modding Question
 Hope Estheim
04-04-2010, 4:32 PM
#1
I was wondering if it would be possible to play the Revan cutscene before Malak tells the PC that he/she is Revan and that the PC would know that he/she would be Revan, but he/she would masqurade as though he/she didn't know that he/she was Revan to...  [Read More]
Posted in: Multiple Faction Change Script [Help K1]
 Hope Estheim
04-03-2010, 2:50 PM
#4
Hahaha... okay and no problem ^^ (btw it was a Kotor Tool generated script xD so it's not my script per say :P )...  [Read More]
Posted in: Recruitable Kel Mod
 Hope Estheim
04-23-2010, 11:01 PM
#17
I'll be looking forward to hearing the voice actor - even if it's only a sample to tide us over. No I really don't think you do. :xp: I still haven't decided which dialect I should use for Kel. I've been switching between my normal accent (a very he...  [Read More]
Posted in: How to destroy an object
 Hope Estheim
04-29-2010, 6:55 PM
#5
void main() { ActionPauseConversation(); object oGoodbye; oGoodbye = GetObjectByTag("tag_of_npc"); SetGlobalFadeOut(1.0, 0.5); DelayCommand(1.0, DestroyObject(oGoodbye)); DelayCommand(1.0,SetGlobalFadeIn(0.7,0.0)); ActionResumeConversatio...  [Read More]
Posted in: The Critic's 2 cents
 Hope Estheim
04-16-2010, 3:40 PM
#1121
LMFAO! My mom said the same thing. ._. (well... not about the prologue part... but she said it was disturbing)...  [Read More]
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