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Hassat Hunter

Latest Posts

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Remember to keep using the same tag too, or BaoDur will just break in the game......  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Hassat Hunter
07-01-2012, 8:37 AM
#36
Love it. Shame it'll be KOTOR1 only......  [Read More]
Posted in: Teh GenoHaradan
 Hassat Hunter
02-13-2012, 7:43 PM
#12
Well, not sure if you're still working on it, but... To make it TSLRCM compatible you'll have to look at 1.8 (unless you want to re-do work, I doubt it). Which modifies the attack by "Batu Rem" (mostly just issues with jumping NPC's and fa...  [Read More]
Posted in: QDJ's WIP's
 Hassat Hunter
02-24-2012, 5:56 AM
#106
So no HOTOR for TSLRCM 1.8? But well, since another project takes it's place......  [Read More]
Posted in: Vurt's retextures
 Hassat Hunter
07-06-2012, 10:39 AM
#153
Which weren't working either since our upload system severly dislikes the ' icon in filenames. So I've removed them (and the droid one, which wasn't working either) until SH can re-upload them with a proper working name... which may take a while dep...  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
07-01-2012, 8:01 AM
#132
It is. The very first line is a dice roll of a 1d8. Depending on the result, an animation plays. Some requirements listed to prevent droids from playing certain animations......  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
06-27-2012, 6:01 PM
#130
Well, any "standard" KOTOR2 spawn-script starts off with the following code (sub-number varies of course), I suppose the same could be done for KOTOR1... void sub18() { int nRandom = d8(1); if ((nRandom == 1)) { ActionPlayAnimation(103, 1....  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
06-22-2012, 7:54 PM
#120
(this is from KOTOR2, might be true for KOTOR too) There are a few animations who don't work per script (which are the xxxx ones, 4 digit), who can however be said in the .dlg file. Usually their 10xxxx equivelant doesn't even work). Have you tried h...  [Read More]
Posted in: Hunters W.I.P.
 Hassat Hunter
06-21-2012, 4:56 AM
#117
Do you add "100" before the animation number?...  [Read More]
Generic bug(happens with HK47 also),but I think it may have been fixed in the next release. It should be. Master Chief ^: I have NO idea what you're talking about what-so-ever....  [Read More]
Twilek Domo gives you a quest in the cantina - and later you find that SAME CHARACTER in the JJT. He goes hostile and tries to kill you with the rest. No, he doesn't. Those are 2 different Twi'leks. :raise: Just visit the JJT before even going to the...  [Read More]
He gives you the Find a Dancer for Vogga sidequest. Visas point blank refuses. "No. Find another way." That's not in the Jekk'Jekk Tar. :confused:...  [Read More]
I checked, not a TSLRCM issue. Are you using the TSLRCM/USM Compatibility patch?...  [Read More]
Just a heads up: The default installation path is "C:\Program Files\Program Files\LucasArts\SWKotOR2". Haha. Funny; actually none of us at the beta-team caught that, even if we troubled Zbyl with a lot of other stuff. I guess none of us hav...  [Read More]
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